Search found 19 matches
- 06 Nov 2012, 16:13
- Forum: Site News & Suggestion Box
- Topic: Forum Migration Complete - Report Bugs Here
- Replies: 73
- Views: 72008
Re: WSGF migration bug report list.
Not sure if this is a migration bug or not, but I noticed that I was removed from the Insiders group after the migration. I can still see the Insiders badge on my profile, so am curious if this was intentional (as I rarely post). Anyway, keep up the good work, Forums are looking good so far.
- 15 Sep 2012, 20:38
- Forum: Detailed Widescreen Reports
- Topic: Soldier of Fortune II: Double Helix (Gold Edition)
- Replies: 28
- Views: 24783
- 10 Nov 2010, 05:58
- Forum: Site News & Suggestion Box
- Topic: Xbox Live Gamertag List
- Replies: 19
- Views: 19947
Re: Xbox Live Gamertag List
Huh, Didn't notice this thread until now. Feel free to add me to the list GT= Malakaius
- 13 Aug 2010, 00:38
- Forum: General Gaming Discussions
- Topic: Where do you buy boxed PC games offline? (US)
- Replies: 13
- Views: 5882
Re: Where do you buy boxed PC games offline? (US)
I tend to get alot of older PC games at Big Lots, though much like Target's clearance rack
you never know what you will find.
you never know what you will find.
- 14 Jun 2009, 19:08
- Forum: Request/Discuss Game Solutions
- Topic: Prototype
- Replies: 202
- Views: 71689
Prototype
Works great at 1600x900, Awesome job as Usual Racer_S :) Many Thanks
- 27 Aug 2008, 14:09
- Forum: Detailed Widescreen Reports
- Topic: Gothic
- Replies: 10
- Views: 7751
Gothic: Detailed Report
Good to see a DR for this Awesome game, I Don't have it installed atm but I seem to recall a way to adjust the fov to correct for the Vert- in one of the ini files (I may be thinking of Gothic 2) I know that probably isn't very helpful but I thought I would put it out there. edit: misread the FMV ...
- 17 Jul 2008, 18:29
- Forum: Request/Discuss Game Solutions
- Topic: Widescreen problem!
- Replies: 16
- Views: 7372
Widescreen problem!
If your using a nVidia card with recent drivers, you can add a custom resolution to get a pillar box effect with Graphics Card Scaling turned on.
If you are using 1440x900 the following settings "should" work (they do for me) if you have Adapter Scaling enabled in the nVidia control panel ...
If you are using 1440x900 the following settings "should" work (they do for me) if you have Adapter Scaling enabled in the nVidia control panel ...
- 23 Jun 2008, 08:03
- Forum: Site News & Suggestion Box
- Topic: WSGF Game Servers & Events
- Replies: 92
- Views: 27799
WSGF Game Servers & Events
Not sure how I missed this thread, but I had fun playing with you guys (Though no-one spells my name right :lol: ) Think my ping stayed between 100-150, so not too bad. Hope to do it again sometime soon.
- 27 Apr 2008, 01:13
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
Its all good, all sorted out now, I'm just glad we could help more people enjoy the game in true widescreen :)
Edit: And Thank you Ibrin, I hadn't even known what an Insider was before I got the email :oops: Hehe
EditEdit: Also, Nice work on the Menu Backgrounds Stevedroid, They look ...
Edit: And Thank you Ibrin, I hadn't even known what an Insider was before I got the email :oops: Hehe
EditEdit: Also, Nice work on the Menu Backgrounds Stevedroid, They look ...
- 26 Apr 2008, 16:40
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
Not to take credit from Stevedroid for his work on the HUD files (Which he admittedly did more manual work than I did on the gui files) , But the new KOTOR page says that He figured out how to edit the files. However I was the one whom Originally discovered and posted the edited gui files and told ...
- 28 Mar 2008, 04:42
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
Oh, I don't mind, I rather enjoy fixing (or breaking) stuff like this, It almost seems like the game may be rendering the black bar *in front* of the text, since you can click on it but cannot see it. One would think that with a vert resolution of 768 there would be no problem as the game runs ...
- 28 Mar 2008, 04:17
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
I think I may have gotten it, if you don't mind trying 1 more file (Now it's driving me nuts) Extract this gui file to your override
http://rapidshare.com/files/102930513/dialog2.rar.html
:D
http://rapidshare.com/files/102930513/dialog2.rar.html
:D
- 28 Mar 2008, 03:51
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
hmm... ok, I uploaded a modified file for you to try, just extract it to your override folder and let me know if it works, if you wouldn't mind :)
http://rapidshare.com/files/102926945/dialog.rar.html
Below is how it shows up on mine

http://rapidshare.com/files/102926945/dialog.rar.html
Below is how it shows up on mine

- 28 Mar 2008, 03:28
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
Stevedroid: Could you post of a screenshot of your game at the conversation window so I know how big of a box I have to work with in resizeing the dialog? I have figured out how to make less text show up, resulting in only 2 options before haveing to scroll, so I may be able to make it fit so the ...
- 28 Mar 2008, 02:38
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
I think I have found the gui file that controls the conversations screen(dialog.gui ironically), am trying to figure out what the different values are for, though I don't think my monitor can run at that resolution so I'm not sure I will be able to test any changes unfortunately.
EDIT: Editing ...
EDIT: Editing ...
- 28 Mar 2008, 02:04
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
I have not seen any font size references in the gui files yet, so the only way to lower the font size that I'm aware of at the moment is the "Use Small Font" option in the ingame menus. I "think" it is under gameplay or feedback options if you scroll to the bottom, though I'm sure you have already ...
- 26 Mar 2008, 04:06
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
No Problem.
Though it should be easy to fix, The Patch tells the game to use the chosen hud gui file but not the tooltip gui file that should go along with it, it still uses the default of 640x480 so any tooltips for buttons that are currently outside that area do not show up, since the game ...
Though it should be easy to fix, The Patch tells the game to use the chosen hud gui file but not the tooltip gui file that should go along with it, it still uses the default of 640x480 so any tooltips for buttons that are currently outside that area do not show up, since the game ...
- 26 Mar 2008, 03:12
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
Sure thing, I used Kotor Tool and GFF editor to Extract the .gui file from the gui.BIF. Then Edited the Top and Left Coordinates for each piece of the HUD (Alot of work) after setting the isLocked value to -1 (0 means it is locked and it will not move even if you change the coordinates).
I'm ...
I'm ...
- 13 Mar 2008, 13:12
- Forum: Detailed Widescreen Reports
- Topic: Star Wars: Knights of the Old Republic
- Replies: 319
- Views: 146150
Knights of the Old Republic
Just reinstalled this recently and couldn't stand the wrong hud placement on 1440x900 so I messed with the GUI files and fixed it (Mostly) only bug i'm aware of is that the tooltips don't show up in the right place if at all, but It's a pretty good trade off IMO. Just Use the Widescreen patch and ...

