Search found 4 matches

by Elvin Presler
08 Nov 2008, 06:37
Forum: Request/Discuss Game Solutions
Topic: Far Cry 2
Replies: 308
Views: 109462

Far Cry 2

Proper 16:10 on my rig:

X FOV: 1.2
Y FOV: 1.333

I put my desktop in 1280x960, then ran the game at that resolution for a screenshot of "proper" 4:3. Then I ran it in 1680x1050 over and over fine tuning the settings then sizing the image to 1536x960 for a quick compare/toggle view in an ...
by Elvin Presler
01 May 2008, 03:26
Forum: Request/Discuss Game Solutions
Topic: Turok (2008) *solution*-ish
Replies: 8
Views: 7937

Turok (2008) *solution*-ish

If you don't like the crazy bobbing and bouncing:

Inside "**TurokTurokGameConfigDefaultGame.ini"

[TurokGame.TurokMovementShake]
mRollDamping=2000.0f
mPitchDamping=4000.0f
mStrafeDamping=800.0f
mTransAmplitude=0.0f
mPitchPhaseOffset=-90.0f

mRollDampingCrouched=1000.0f ...
by Elvin Presler
26 Apr 2008, 21:06
Forum: Request/Discuss Game Solutions
Topic: Turok (2008) *solution*-ish
Replies: 8
Views: 7937

Turok (2008) *solution*-ish

It is EXTREMELY zoomed in and does chop off the top and bottom when you use widescreen making it even MORE zoomed in. Unplayably so to me.

It has a boatload of INI files with settings like: DesiredFOV=65.000000 and DefaultFOV=65.000000, but changing them does nothing at all. So, I have no idea ...
by Elvin Presler
22 Nov 2007, 22:53
Forum: Detailed Widescreen Reports
Topic: Advent Rising
Replies: 6
Views: 2964

Advent Rising: Detailed Report

I actually prefer the WideScreen=True switch. It removes the black borders and stretches it vertically, then I run it at 1280x960 (not 1280x800) with my video drivers set to "monitor scaling" witch stretches it horizontally and corrects the aspect ratio.

Then I use the F4=FOV 85 trick as well ...