Proper 16:10 on my rig:
X FOV: 1.2
Y FOV: 1.333
I put my desktop in 1280x960, then ran the game at that resolution for a screenshot of "proper" 4:3. Then I ran it in 1680x1050 over and over fine tuning the settings then sizing the image to 1536x960 for a quick compare/toggle view in an ...
Search found 4 matches
- 08 Nov 2008, 06:37
- Forum: Request/Discuss Game Solutions
- Topic: Far Cry 2
- Replies: 308
- Views: 109462
- 01 May 2008, 03:26
- Forum: Request/Discuss Game Solutions
- Topic: Turok (2008) *solution*-ish
- Replies: 8
- Views: 7937
Turok (2008) *solution*-ish
If you don't like the crazy bobbing and bouncing:
Inside "**TurokTurokGameConfigDefaultGame.ini"
[TurokGame.TurokMovementShake]
mRollDamping=2000.0f
mPitchDamping=4000.0f
mStrafeDamping=800.0f
mTransAmplitude=0.0f
mPitchPhaseOffset=-90.0f
mRollDampingCrouched=1000.0f ...
Inside "**TurokTurokGameConfigDefaultGame.ini"
[TurokGame.TurokMovementShake]
mRollDamping=2000.0f
mPitchDamping=4000.0f
mStrafeDamping=800.0f
mTransAmplitude=0.0f
mPitchPhaseOffset=-90.0f
mRollDampingCrouched=1000.0f ...
- 26 Apr 2008, 21:06
- Forum: Request/Discuss Game Solutions
- Topic: Turok (2008) *solution*-ish
- Replies: 8
- Views: 7937
Turok (2008) *solution*-ish
It is EXTREMELY zoomed in and does chop off the top and bottom when you use widescreen making it even MORE zoomed in. Unplayably so to me.
It has a boatload of INI files with settings like: DesiredFOV=65.000000 and DefaultFOV=65.000000, but changing them does nothing at all. So, I have no idea ...
It has a boatload of INI files with settings like: DesiredFOV=65.000000 and DefaultFOV=65.000000, but changing them does nothing at all. So, I have no idea ...
- 22 Nov 2007, 22:53
- Forum: Detailed Widescreen Reports
- Topic: Advent Rising
- Replies: 6
- Views: 2964
Advent Rising: Detailed Report
I actually prefer the WideScreen=True switch. It removes the black borders and stretches it vertically, then I run it at 1280x960 (not 1280x800) with my video drivers set to "monitor scaling" witch stretches it horizontally and corrects the aspect ratio.
Then I use the F4=FOV 85 trick as well ...
Then I use the F4=FOV 85 trick as well ...
