Search found 97 matches

by LordJuanlo
20 May 2013, 09:25
Forum: Oculus Rift
Topic: YouTube Oculus Rift gameplay videos
Replies: 2
Views: 6926

Re: YouTube Oculus Rift gameplay videos

Yesterday I uploaded my latest YouTube video showcasing the virtual cockpit feeling in a helicopter demo, with and without positional tracking. I added English captions (video is in Spanish), so you might be interested in checking it. If there is enough interest I may add English captions to all my ...
by LordJuanlo
08 May 2013, 08:37
Forum: Oculus Rift
Topic: First impressions
Replies: 12
Views: 14463

Re: First impressions

An even funnier video of my family trying the Unreal Coaster on the Oculus Rift

http://www.youtube.com/watch?v=FrK2rbHyY_w
by LordJuanlo
06 May 2013, 08:33
Forum: Oculus Rift
Topic: First impressions
Replies: 12
Views: 14463

Re: First impressions

I have no idea if you can get used to motion sickness, as I don't suffer from it. But I can tell you that the first time I did the Unreal Coaster demo it impressed me and I felt a bit of vertigo, but after doing it a couple of times, the vertigo went away.

Here's a cool video of my sister getting ...
by LordJuanlo
02 May 2013, 09:05
Forum: Oculus Rift
Topic: First impressions
Replies: 12
Views: 14463

Re: First impressions

Hahaha... well, there are very few playable commercial games right now. I have tried the following:

- Team Fortress 2 (official)
- Doom 3 and episodes (via community patch)
- Half Life 2 and episodes, Portal 2, Left 4 Dead 1 and 2 (via community driver)

In those games the experience is excellent ...
by LordJuanlo
30 Apr 2013, 15:43
Forum: Oculus Rift
Topic: First impressions
Replies: 12
Views: 14463

First impressions

I'll post what I've posted in other forums I visit frequently. In a nutshell: it's freaking awesome! What surprised me most is how huge are game environments. Watching the Doom 3 corridors, halls and characters at real-life scale is an overwhelming experience. It's incredible to stand in front of an ...
by LordJuanlo
29 Apr 2013, 15:50
Forum: News
Topic: New User Badges in WSGF Forum
Replies: 13
Views: 15836

Re: New User Badges in WSGF Forum

Very nice! But, where is the Oculus Rift badge? I just received my developer kit :mrgreen:
by LordJuanlo
29 Apr 2013, 08:55
Forum: Oculus Rift
Topic: Oculus Rift - Q&A
Replies: 12
Views: 14614

Re: Oculus Rift - Q&A

My Oculus Rift Development Kit just arrived. Can't wait to get home and give it a try!
by LordJuanlo
24 Apr 2013, 10:21
Forum: Oculus Rift
Topic: Oculus Rift - Q&A
Replies: 12
Views: 14614

Re: Oculus Rift - Q&A

If you are thinking of the "I'll go with Rift over triple-wide" will it be cheaper? or is it a completely different concept to the triple-wide? It about the immersion with both systems, but can rift "replace" triple-wide or are some of us going for both!

This is a very interesting question. Right ...
by LordJuanlo
26 Mar 2013, 13:14
Forum: AMD Eyefinity Discussions
Topic: Bioshock Infinite Eyefinity
Replies: 38
Views: 33620

Re: Bioshock Infinite Eyefinity

OK, so the issue with texture quality getting stuck on low is actually a problem with Eyefinity+Crossfire. It works fine if I use just Crossfire or just Eyefinity, but when both are enabled, texture quality defaults to the laughably bad low or very low setting and can't be increased. It's so bad ...
by LordJuanlo
20 Mar 2013, 11:13
Forum: Oculus Rift
Topic: Oculus Rift - Q&A
Replies: 12
Views: 14614

Re: Oculus Rift - Q&A

1) The Oculus Rift Developer Kit includes 3 pairs of eyecups. One for normal vision and two for nearsighted people (light and severe). It's not ideal but it should work for lots of people. In some of the Rift videos I have seen people wearing glasses trying the developer kit. The consumer version ...
by LordJuanlo
07 Mar 2013, 18:57
Forum: Multi-Monitor Gaming
Topic: Tomb Raider 2013
Replies: 53
Views: 43986

Re: Tomb Raider 2013

TessFX... glad that's an "ATI only" thing cause omg it looks awful, what were they thinking? Yeah lets put this effect in where her hair bounces in single strands all over the place all the time... ya, classic tomb raider hair for me thank you. If I was running ATI I'd still turn it off, really bad ...
by LordJuanlo
06 Mar 2013, 00:09
Forum: AMD Eyefinity Discussions
Topic: Eyefinity and Window 8 Problem
Replies: 3
Views: 4595

Re: Eyefinity and Window 8 Problem

Maybe you see Mafia II like this?

http://img10.imageshack.us/img10/5540/mafiaii.jpg

Honestly, I have no clue. I have just tested Mafia II on my Windows 8 partition (Catalyst 13.2 beta 6) and aspect ratio is like in this photo (it's a picture of my computer) when using Eyefinity ...
by LordJuanlo
05 Mar 2013, 18:26
Forum: Multi-Monitor Gaming
Topic: Tomb Raider 2013
Replies: 53
Views: 43986

Re: Tomb Raider 2013

If I disable the 4th monitor, aspect ratio is fine. In both Tomb Raider and Hitman I have tried setting ratio to auto and 16:9, but it does not help. For me, the only way to fix it is to completely disable the 4th monitor. Maybe you are fine because your 4th monitor is an ultra-wide monitor, who ...
by LordJuanlo
05 Mar 2013, 13:28
Forum: AMD Eyefinity Discussions
Topic: 7970 Tri Fire Eyefinity
Replies: 21
Views: 14790

Re: 7970 Tri Fire Eyefinity

I just wanted to let you know that there is a thread at Asus RoG forums to report driver-related problems specifically with Crossfire & Eyefinity. I try to visit as many forums as I can, but my 'central hub' as AMD betatester is that thread.

If you find problems in any game with Crossfire ...
by LordJuanlo
05 Mar 2013, 13:12
Forum: Multi-Monitor Gaming
Topic: Tomb Raider 2013
Replies: 53
Views: 43986

Re: Tomb Raider 2013

The game looks stretched when using Eyefinity in 3x1 + 1 extended monitor, it's the same bug that affects Hitman Absolution and other games. I've asked AMD about it and they confirmed that it's not a driver bug, these games are not using the AML Display Libraries (AKA Eyefinity SDK) to query the ...
by LordJuanlo
05 Dec 2012, 09:58
Forum: Multi-Monitor Gaming
Topic: Dishonored FOV fix
Replies: 23
Views: 21856

Re: Dishonored FOV fix

Dishonored 1.2 Update on Steam

BUG FIXES
• Support for playing the game on multiple screens.
• Game Settings are now saved and restored properly even when using Steam offline.
• Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note ...
by LordJuanlo
05 Dec 2012, 09:56
Forum: AMD Eyefinity Discussions
Topic: 7970 Tri Fire Eyefinity
Replies: 21
Views: 14790

Re: 7970 Tri Fire Eyefinity

Yes, I have been testing this driver over the weekend and the problem hasn't happened again. I have also collected reports from other forums and everybody reports that same good news.
by LordJuanlo
04 Dec 2012, 10:31
Forum: AMD Eyefinity Discussions
Topic: 7970 Tri Fire Eyefinity
Replies: 21
Views: 14790

Re: 7970 Tri Fire Eyefinity

The problem has been fixed with the Catalyst 12.11 beta 11 driver.
by LordJuanlo
26 Oct 2012, 10:35
Forum: AMD Eyefinity Discussions
Topic: Is there a fix for tearing?
Replies: 3
Views: 2963

The tearing using mixed

The tearing using mixed inputs was fixed with Catalyst 12.6 beta and it was still running fine in 12.8 WHQL, but unfortunately was broken again with 12.9 and later drivers. I've been pushing AMD as much as I could on this issue since I found it out, I hope they will fix it again in a new driver ...
by LordJuanlo
26 Oct 2012, 10:29
Forum: AMD Eyefinity Discussions
Topic: 7970 Tri Fire Eyefinity
Replies: 21
Views: 14790

Hi guys, this is a known

Hi guys, this is a known issue and a fix is on its way. The computer may freeze when using two or more 79xx cards in Eyefinity. In some games it's very easy to reproduce, in others it may never happen. In my experience, this issue only happens with certain intel chipsets (X58 and X79). I have a Z77 ...