Search found 58 matches
- 22 Apr 2019, 18:51
- Forum: Request/Discuss Game Solutions
- Topic: Borderlands GOTY Remake 21:9 REQUEST
- Replies: 47
- Views: 75689
Re: Borderlands GOTY Remake 21:9 REQUEST
In ReShade, I recommend SMAA instead of FXAA because it produces superior results. Also disable FXAA from the in-game menu as it's not needed.
- 05 Apr 2019, 02:50
- Forum: Request/Discuss Game Solutions
- Topic: Borderlands GOTY Remake 21:9 REQUEST
- Replies: 47
- Views: 75689
Re: Borderlands GOTY Remake 21:9 REQUEST
Side question, are you running reshade or something? Your game looks really colourful
Good eye, yes. I discovered ReShade last year and I use it as much as I can. It makes a huge difference in visual quality. In Borderlands, the colors look more rich and vivid and the textures look sharper and ...
Good eye, yes. I discovered ReShade last year and I use it as much as I can. It makes a huge difference in visual quality. In Borderlands, the colors look more rich and vivid and the textures look sharper and ...
- 04 Apr 2019, 22:34
- Forum: Request/Discuss Game Solutions
- Topic: Borderlands GOTY Remake 21:9 REQUEST
- Replies: 47
- Views: 75689
Re: Borderlands GOTY Remake 21:9 REQUEST
jackfuste's fix works for 3440x1440 (21:9). It's Hor+ now.
- 03 Apr 2019, 22:59
- Forum: Request/Discuss Game Solutions
- Topic: Borderlands GOTY Remake 21:9 REQUEST
- Replies: 47
- Views: 75689
Re: Borderlands GOTY Remake 21:9 REQUEST
3440x1440 (21:9) is confirmed Vert-
- 01 Apr 2019, 20:38
- Forum: Multi-Monitor Gaming
- Topic: Zombi (A.k.a. ZombiU ) Surround / Eyefinity
- Replies: 7
- Views: 10462
Re: Zombi (A.k.a. ZombiU ) Surround / Eyefinity
I can confirm that this solution works for 3440x1440. I finished the game several times (for 100% Steam achievements) and it works fine. The HUD is stretched, but it's barely noticeable and it doesn't interfere with game play.
1. Open ZOMBI.exe with a hex editor.
2. Replace "39 8E E3 3F" with "8E ...
1. Open ZOMBI.exe with a hex editor.
2. Replace "39 8E E3 3F" with "8E ...
- 08 Oct 2018, 14:36
- Forum: NVIDIA Surround Gaming
- Topic: Might & Magic VII
- Replies: 1
- Views: 3385
Re: Might & Magic VII
Have you tried running any games in Windowed mode with a 'borderless windowed' utility like Borderless Gaming? I don't know how that works on a multi-monitor setup, if it docks it to the center monitor or tries to span all monitors. Might be worth a try.
https://github.com/Codeusa/Borderless-Gaming/releases
https://github.com/Codeusa/Borderless-Gaming/releases
- 14 Aug 2018, 20:29
- Forum: Detailed Widescreen Reports
- Topic: System Shock: Enhanced Edition (Source Port Update)
- Replies: 1
- Views: 2863
Re: System Shock: Enhanced Edition
Nightdive Studios updated System Shock Enhanced. They've added proper widescreen rendering, a FOV slider, mappable key bindings, and Steam achievements. However, the HUD is stretched. The devs are aware and working on a fix.
I updated the detailed report with new screenshots for 4:3, 16:10, 16:9 ...
I updated the detailed report with new screenshots for 4:3, 16:10, 16:9 ...
- 11 Jun 2017, 00:04
- Forum: Request/Discuss Game Solutions
- Topic: Spellforce: The Order of Dawn Widescreen problem
- Replies: 65
- Views: 124857
Re: Spellforce: The Order of Dawn Widescreen problem
It never ceases to amaze me how much traction this game has. It's definitely among the most overlooked and underrated games on the PC. It's like a movie that didn't do well and then developed a huge cult following afterward.
- 23 Oct 2016, 13:24
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Bioshock Remastered Ultrawide Fix
- Replies: 5
- Views: 24865
Re: Bioshock Remastered Ultrawide Fix
I'm very forgiving when it comes to flaws and shortcomings in games. I'm usually the person who will enjoy a game and give it a good review, despite its blemishes, even when most other players heap criticism and scorn. However, even I was surprised at how perfunctory and slipshod the remastered ...
- 02 Jun 2016, 18:33
- Forum: Detailed Widescreen Reports
- Topic: Dead Island Definitive Edition
- Replies: 1
- Views: 4791
Re: Dead Island Definitive Edition
HUD elements seem to grow in size as aspect ratio increases.
- 11 Jan 2016, 03:52
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Looking to join the 21:9 club. Have some questions!
- Replies: 4
- Views: 4805
Re: Looking to join the 21:9 club. Have some questions!
I'm running a R9 290 and the only games that have experienced occasional sub-30 fps at 3440x1440 so far are Crysis 2 and the Metro Redux games (with graphics at or near max settings).
- 19 Sep 2015, 01:27
- Forum: Detailed Widescreen Reports
- Topic: AquaNox
- Replies: 11
- Views: 11872
Re: AquaNox
I placed your Aqua.exe and Aqua.ct in the game directory, and ran the game, but it produces the following error. Is there something else I'm supposed to do?
- 13 Sep 2015, 23:43
- Forum: Detailed Widescreen Reports
- Topic: AquaNox
- Replies: 11
- Views: 11872
Re: AquaNox
Anything special to get this to work with Steam, or is it incompatible? When I run it, the screen goes black and causes an error.
- 11 Jul 2015, 04:29
- Forum: Detailed Widescreen Reports
- Topic: Alpha Prime
- Replies: 4
- Views: 3389
Re: Alpha Prime
21:9 resolutions (3440x1440, 2560x1080) confirmed H+. However HUD does stretch, although it's barely noticeable. Uploaded screenshot and updated DR.
- 08 Jul 2015, 16:41
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Call of Juarez 2 - Bound in Blood - 21:9 FIX(d)
- Replies: 2
- Views: 3532
Re: Call of Juarez 2 - Bound in Blood - 21:9 FIX(d)
I recently played through this game and didn't notice anything strange or awkward about the FOV (my screenshots). It looked normal to me. I looked at the screenshots at the mod page and the altered FOV has a fish eye look to it.
- 25 Jun 2015, 03:15
- Forum: Detailed Widescreen Reports
- Topic: Lead and Gold: Gangs of the Wild West
- Replies: 1
- Views: 1904
Re: Lead and Gold: Gangs of the Wild West
I uploaded some gameplay screens. HUD elements don't scale properly. They grow in size as the resolution increases horizontally. They don't obscure the view too much, but they'd probably look better if they were less obtrusive.
- 17 Jun 2015, 05:59
- Forum: Detailed Widescreen Reports
- Topic: Call of Juarez
- Replies: 14
- Views: 7881
Re: Call of Juarez
jackfuste released a fix for Call of Juarez. I played through the game at 3440x1440 this past weekend and it works great. It even manages to remove the black bars along the top and bottom. I posted a bunch of screenshots to my Steam profile .
jackfuste made these pics to show the difference ...
jackfuste made these pics to show the difference ...
- 09 Jun 2015, 01:17
- Forum: Detailed Widescreen Reports
- Topic: Call of Juarez
- Replies: 14
- Views: 7881
Re: Call of Juarez
21:9 resolutions (2560x1080 and 3440x1440) are Vert- with a zoomed-in FOV and the weapons barely visible on screen.
- 10 May 2015, 22:43
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: From Dell 3007WFP-HC to LG 34UM94
- Replies: 1
- Views: 2744
From Dell 3007WFP-HC to LG 34UM94
I bought a LG 34UM94 (3440x1440, 21:9). My old monitor was a Dell 3007WFP-HC (2560x1600, 16:10). The change has been somewhat jarring and the LG is taking some getting used to. The first thing I noticed was the 2.75" vertical difference, which gives the illusion that it's "smaller" than the Dell ...
- 14 Sep 2013, 22:36
- Forum: Request/Discuss Game Solutions
- Topic: Spellforce: The Order of Dawn Widescreen problem
- Replies: 65
- Views: 124857
Re: Spellforce: The Order of Dawn Widescreen problem
Last year you uploaded a .7z file with a bunch of widescreen fixes. Could you please provide another with 2560x1600, 1920x1200, and 1920x1080 fixes with corrected FOV?
