Search found 89 matches

by Ice[DDZ]
30 Sep 2007, 10:52
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269152

Bioshock: artistic vision - or not as the case may be

Still waiting on the patch. I thought Ken said he was working with Racer to fix it or something? By the time this is fixed Ill be playing through Episode 2 and Portal. So damn mad that I bought it on Steam, or else I'd have returned it right away.
by Ice[DDZ]
24 Sep 2007, 22:55
Forum: Request/Discuss Game Solutions
Topic: OBSCURE 2 @ 1680X1050 Widescreen 16:10 ?
Replies: 3
Views: 15338

OBSCURE 2 @ 1680X1050 Widescreen 16:10 ?

This game isn't out in the US as far as I know? If it is I'll go buy it NOW... Before it disappears forever into... Yeah.

Perhaps a UK release?
by Ice[DDZ]
22 Aug 2007, 18:58
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269152

Re: Steam version?

I can't get this to work with my version of bioshock which I got off steam. Is this maybe due to the fact the the file is looking for the bioshock stuff in a specific path?

by default bioshock exe lives in

C:Program FilesSteamsteamappscommonbioshockBuildsRelease

thanks

I ...
by Ice[DDZ]
22 Aug 2007, 18:32
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269152

Bioshock: artistic vision - or not as the case may be

Unfortunately I bought the game on Steam so I cant return it, that said I wont be buying any future 2K games until a WSGF fix is out. Such a terrible response with a total lack of understanding. For shame. Honestly, who the hell think 75 degree FOV is perfectly fine for a viewing screen which ...
by Ice[DDZ]
22 Aug 2007, 00:19
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269152

Bioshock: artistic vision - or not as the case may be

I tired to register but I didnt get the email, Can someone else post them?
by Ice[DDZ]
22 Aug 2007, 00:01
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269152

Bioshock: artistic vision - or not as the case may be

The idea that a moving 2D image is capable of resulting in motion sickness because the scrunched up viewfield implies to our brain different movement than we are used to in a game is not something those who are set against the idea will readily accept. It requires a bit more acceptance that the ...
by Ice[DDZ]
21 Aug 2007, 23:44
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269152

Bioshock: artistic vision - or not as the case may be

Heres a little image I made. Might help you guys educate some people out there (though that seems impossible at times)



And just to hammer the point home that its wrong:

by Ice[DDZ]
21 Aug 2007, 22:55
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269152

Bioshock: artistic vision - or not as the case may be

Almost threw up when playing the game. This really sucks, I cant play it in widescreen. Im really sensitive to FOV adjustments like this, Like another guy said it makes me feel like im 3 inches in front of the screen. Had the same problem with STALKER but thankfully WSGF fixed that, and the devs ...
by Ice[DDZ]
21 Aug 2007, 22:38
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269152

Bioshock: artistic vision - or not as the case may be

The temp fix isnt working for me either. Making my screen stretch is giving an improper aspect ratio, and is no different than leaving the ini file alone. Adding fov 120 does nothing.
by Ice[DDZ]
21 Aug 2007, 21:44
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269152

Bioshock: artistic vision - or not as the case may be

Stop posting those overlays, they're totally wrong.

Matter of fact, pictures taken with a digital camera seem to show a clear width gain and height loss with 16:9 settings as it should be.

Thx Lefty42o from neogaf.



Sorry for my poor english, but i just wanted to point it out ...
by Ice[DDZ]
21 Aug 2007, 21:36
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269152

Bioshock: artistic vision - or not as the case may be

So, if I put 1600x1200 for my 1920x1200, and use that FOV trick...it should give me the correct view right?


Yep, Just select the 4:3 resolution that closely matches your LCD's max vertical resolution.
by Ice[DDZ]
27 Jul 2007, 13:05
Forum: Battlestations
Topic: Post your "Command Centre" Pictures Here
Replies: 1436
Views: 633973

Post your "Command Centre" Pictures Here

Is that an IBC rootbeer there too??
by Ice[DDZ]
24 Jul 2007, 10:06
Forum: Battlestations
Topic: Post your "Command Centre" Pictures Here
Replies: 1436
Views: 633973

Post your "Command Centre" Pictures Here

PerfectCr: Great setup :D
by Ice[DDZ]
13 May 2007, 01:10
Forum: Request/Discuss Game Solutions
Topic: REQ: Two Worlds
Replies: 5
Views: 2863

REQ: Two Worlds

This game isn't released as far as I know... "Release Date: Jun 26, 2007" from Gamespot.com... Unless it was released in Europe or some other country it's definitely not out.
by Ice[DDZ]
20 Apr 2007, 03:05
Forum: Battlestations
Topic: Post your "Command Centre" Pictures Here
Replies: 1436
Views: 633973

Post your "Command Centre" Pictures Here

Thanks all =)

Johnny, yes my mousepad is very small... I have had it for countless years though (still in good shape too). Before that was my Max Payne limited edition (only came in the OLD huge styled PC game box) mousepad which was actually SMALLER :lol:

And yes I agree with all that ...
by Ice[DDZ]
18 Apr 2007, 05:56
Forum: Battlestations
Topic: Post your "Command Centre" Pictures Here
Replies: 1436
Views: 633973

Post your "Command Centre" Pictures Here

I got moved into my new place and setup my new (yet old) desk!...



Feels a ton better, not so much clutter now...
by Ice[DDZ]
05 Apr 2007, 23:32
Forum: Request/Discuss Game Solutions
Topic: S.T.A.L.K.E.R. - Shadow of Chernobyl
Replies: 142
Views: 50930

S.T.A.L.K.E.R. - Shadow of Chernobyl

[quote="Ice[DDZ]"]Thanks Paddy ;) I think these settings will work for 16:10 too, not sure. You might want to check. I already did the same comparison between 4:3 and 16:10 for the solution page ... not having a 16:9 screen I couldn't test it to find the best settings.
The FOV for 16:10 is ...
by Ice[DDZ]
05 Apr 2007, 23:21
Forum: Request/Discuss Game Solutions
Topic: S.T.A.L.K.E.R. - Shadow of Chernobyl
Replies: 142
Views: 50930

S.T.A.L.K.E.R. - Shadow of Chernobyl

Thanks Paddy ;) I think these settings will work for 16:10 too, not sure. You might want to check.
by Ice[DDZ]
05 Apr 2007, 21:53
Forum: Request/Discuss Game Solutions
Topic: S.T.A.L.K.E.R. - Shadow of Chernobyl
Replies: 142
Views: 50930

S.T.A.L.K.E.R. - Shadow of Chernobyl

I use 120 / 0.75 for my 16:9 1280x720 resolution, looks ace.

Quick compare:

Here is 4:3 in the game


Here is 16:9 in the game


Here is fixed 16:9 in the game


As you can see its very zoomed in when compared to 4:3. To combat this I set it so the height matches the 4:3 ...