As I've been playing Doom 2016 for the first time over the past several weeks and using Flawless to set the aspect ratio, I assume it has been upgraded post Aug 03, 2017; the date of the last post.
However, due to an update on March 29, 2018, the fix no longer works.
So... like -pANIC- in 2017, I ...
Search found 222 matches
- 31 Mar 2018, 05:56
- Forum: Detailed Widescreen Reports
- Topic: Doom (2016)
- Replies: 171
- Views: 220266
- 15 Mar 2016, 18:05
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792376
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
K4sh wrote:My very latest contribution was programed to be update proof. But only with SP.
I provide once a MGO CT and it wasn't designed to be so...
Ok. My bad. I didn't realize you had made an "auto-update" CT script.
It works perfectly for the new markers!
Thanks a ton!
- 15 Mar 2016, 16:51
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792376
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Has anyone updated the Cheat Table for the Marker Fix for the new update to single player?
I'm working on it.... but I don't think I'm doing it correctly.
I'm working on it.... but I don't think I'm doing it correctly.
- 17 Feb 2016, 18:19
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792376
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
K4sh wrote:I'm actually at work now.
If mg sp has been updated i will have a look tonight and will probably fix it.
Yes. Unfortunately, they updated the SP version (I don't play MGO).
I'll be curious how close I got to fixing this myself after you fix it.
- 17 Feb 2016, 06:45
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792376
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I decided to give it a go fixing tonight's update using K4sh's instructions for CE.
I've found the correct address for the UI size: HEX 06 70 87 30.
My RDX reversed for that address is 10 86 70 06. However, when I search for that array to fix the pointer position, I get 2,196 hits and none of them ...
I've found the correct address for the UI size: HEX 06 70 87 30.
My RDX reversed for that address is 10 86 70 06. However, when I search for that array to fix the pointer position, I get 2,196 hits and none of them ...
- 06 Feb 2016, 19:23
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792376
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Cheers!
- 04 Feb 2016, 05:52
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792376
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Hey JackFuste,
Whelp, they done and broke your marker adjuster AGAIN with a new update.
Once again I appeal to your altruism to help us all out.
Thanks!
Wazoo
Whelp, they done and broke your marker adjuster AGAIN with a new update.
Once again I appeal to your altruism to help us all out.
Thanks!
Wazoo
- 19 Jan 2016, 23:34
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792376
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Update for v. 1.0.7.1
For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z
For 5:4 (1280x1024)
mgsvtpp.7z
For 2560x1080
mgsvtpp.7z
For 3440x1440
mgsvtpp.7z
For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z
For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z
Markers fix:
For 2560x1080 ...
For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z
For 5:4 (1280x1024)
mgsvtpp.7z
For 2560x1080
mgsvtpp.7z
For 3440x1440
mgsvtpp.7z
For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z
For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z
Markers fix:
For 2560x1080 ...
- 19 Jan 2016, 20:19
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792376
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
NOOOOOOOOOOOOOO!!!!
The 1.071 updates seems to have broken jackfuste's Marker Fixer.
Whenever I try to activate the fix, MGSV crashes.
Can anyone else confirm?
This is killing me!!
The 1.071 updates seems to have broken jackfuste's Marker Fixer.
Whenever I try to activate the fix, MGSV crashes.
Can anyone else confirm?
This is killing me!!
- 11 Jul 2015, 05:11
- Forum: Detailed Widescreen Reports
- Topic: Alien: Isolation
- Replies: 25
- Views: 26860
Re: Alien: Isolation
HUD is now working correctly. Thanks Hayden!
Unfortunately, the crafting is still wonky.
As a work around, I temporarily shut off FW to operate the crafting menu.
Otherwise, great stuff!
Unfortunately, the crafting is still wonky.
As a work around, I temporarily shut off FW to operate the crafting menu.
Otherwise, great stuff!
- 30 Jan 2015, 00:58
- Forum: Detailed Widescreen Reports
- Topic: Alien: Isolation
- Replies: 25
- Views: 26860
Re: Alien: Isolation
I've sent the update to Hayden one month ago, along with other patches for other fixes...But apparently I think he is really busy as he didn't push any of the updates on the repo....
I don't know what he is up to;)) The crafting menu worked initially until they changed the engine...
Are the ...
I don't know what he is up to;)) The crafting menu worked initially until they changed the engine...
Are the ...
- 26 Jan 2015, 18:22
- Forum: AMD Eyefinity Discussions
- Topic: Probleme with fawless widescreen on alien isolation
- Replies: 5
- Views: 5210
Re: Probleme with fawless widescreen on alien isolation
Happy New Year,
I've just sent Hayden the updated plugin for FWS;)) It should be on shortly;))
Hey Helifax,
Have you seen the behavior on Nvidia Surround setup where the health bar remains on the far bottom left monitor and saving and audio record icons stay on the upper right monitor?
Thanks ...
I've just sent Hayden the updated plugin for FWS;)) It should be on shortly;))
Hey Helifax,
Have you seen the behavior on Nvidia Surround setup where the health bar remains on the far bottom left monitor and saving and audio record icons stay on the upper right monitor?
Thanks ...
- 25 Jan 2015, 22:21
- Forum: Detailed Widescreen Reports
- Topic: Alien: Isolation
- Replies: 25
- Views: 26860
Re: Alien: Isolation
As of today crafting works while the fix is active, so I guess that's a yes.
For some reason the HUD fix never really worked for me, though. I can see it affect the menus, but the health bar remains anchored to the bottom-left corner of my left screen no matter what. Hopefully, someone with better ...
For some reason the HUD fix never really worked for me, though. I can see it affect the menus, but the health bar remains anchored to the bottom-left corner of my left screen no matter what. Hopefully, someone with better ...
- 06 May 2014, 06:53
- Forum: Detailed Widescreen Reports
- Topic: Call of Juarez: Gunslinger
- Replies: 9
- Views: 13874
Re: Call of Juarez: Gunslinger
Hi,
I'm using NV Surround @ 5760*1080 with 3-way Sli 580 and it doesn't display the hud ingame. Crosshairs shows, but no hud.
Does anybody have the same issue or know show to get the hud to show?
I know this is old.... but did you ever find a solution to this? I'm playing in Surround on a 690GTX ...
I'm using NV Surround @ 5760*1080 with 3-way Sli 580 and it doesn't display the hud ingame. Crosshairs shows, but no hud.
Does anybody have the same issue or know show to get the hud to show?
I know this is old.... but did you ever find a solution to this? I'm playing in Surround on a 690GTX ...
- 09 Jan 2013, 01:26
- Forum: Multi-Monitor Gaming
- Topic: Aspect Ratio wrong in Diablo III with Flawless Widescreen
- Replies: 0
- Views: 2041
Aspect Ratio wrong in Diablo III with Flawless Widescreen
Hey all,
Finally got around to playing Diablo III. Problem is, while the menus and HUD are the correct aspect ratio, the actual characters and the world itself are very stretched and zoomed in.
I'm running the latest Flawless Widescreen, and when Diablo starts, it recognizes the launch and the ...
Finally got around to playing Diablo III. Problem is, while the menus and HUD are the correct aspect ratio, the actual characters and the world itself are very stretched and zoomed in.
I'm running the latest Flawless Widescreen, and when Diablo starts, it recognizes the launch and the ...
- 07 Jul 2012, 00:02
- Forum: NVIDIA Surround Gaming
- Topic: TH2GO vs Nvidia Surround - Opinions Please
- Replies: 3
- Views: 2457
I was an early triple-head
I was an early triple-head gaming guy myself. I started with Matrox's Parhelia card back in 2002, and then had a TH2GO Digital when it was first available. Great product IMHO... although some minor negatives.
I've been running Nvidia Surround for awhile now. Bezel compensation works very nicely ...
I've been running Nvidia Surround for awhile now. Bezel compensation works very nicely ...
- 30 May 2012, 06:16
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124724
carnagio wrote:Ugh... ignore
Ugh... ignore ungrateful idiots like that... Your work is appreciated and so is the time you spend helping us out.
Thanks again.
^^ EXACTLY what he said.
I'm a bit embarrassed for Sean.....
- 19 May 2012, 05:46
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124724
Did you at least get to go to
Did you at least get to go to Disneyworld?
- 18 May 2012, 06:42
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1124724
Hey all,Has anyone been
Hey all,
Has anyone been able to get Tribes:Ascend working with the latest patch?
My FOV is borked and Flawless shows "UNSUPPORTED".
Thanks!
Has anyone been able to get Tribes:Ascend working with the latest patch?
My FOV is borked and Flawless shows "UNSUPPORTED".
Thanks!
- 29 Nov 2011, 07:44
- Forum: Multi-Monitor Gaming
- Topic: BF3 *not* working AT ALL with Nvidia Surround
- Replies: 1
- Views: 1775
