Search found 24 matches
- 23 Aug 2007, 02:28
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 268992
Bioshock: artistic vision - or not as the case may be
I take what I said back. I definitely do have the DX9 bug. I just incinerated a splicer and the body looks like a big chocolate bar with no textures. Sigh.
- 23 Aug 2007, 02:11
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 268992
Bioshock: artistic vision - or not as the case may be
Did you guys watch that video? Fire looks better, there's a shadow for the door closing... XD (Slightly) better lighting...
You have better eyes than me, my friend.
- 23 Aug 2007, 01:49
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 268992
Bioshock: artistic vision - or not as the case may be
[quote]
Don't thank me yet. I have yet to take a screenshot that shows ANY difference. Even with the water on the lens effect.
post here a 1920 screenshot of the game just after the crash with no move yet. i'll do the same and we'll compare it
http://home.nyc.rr.com/kilmar/pics ...
Don't thank me yet. I have yet to take a screenshot that shows ANY difference. Even with the water on the lens effect.
post here a 1920 screenshot of the game just after the crash with no move yet. i'll do the same and we'll compare it
http://home.nyc.rr.com/kilmar/pics ...
- 23 Aug 2007, 01:30
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 268992
Bioshock: artistic vision - or not as the case may be
[quote]
Your wish is my command. I'll put a comparison shot if once I find a place where DX9 and DX10 shows the biggest difference.
thanks a lot !
BTW, i just played again to the demo with the FOV hack, in 1920x1200 this game is really amazing !
Don't thank me yet. I have yet to ...
Your wish is my command. I'll put a comparison shot if once I find a place where DX9 and DX10 shows the biggest difference.
thanks a lot !
BTW, i just played again to the demo with the FOV hack, in 1920x1200 this game is really amazing !
Don't thank me yet. I have yet to ...
- 23 Aug 2007, 01:18
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 268992
Bioshock: artistic vision - or not as the case may be
[quote]Uh guys, I check several locations and took some sample shots in DX9 and DX10 and I can't find a single difference.
Hi kilmar, I understand that it's not happening on every system, so you are lucky, trust me its like playing the game with everything set to LOW DETAIL...
I know of ...
Hi kilmar, I understand that it's not happening on every system, so you are lucky, trust me its like playing the game with everything set to LOW DETAIL...
I know of ...
- 23 Aug 2007, 01:03
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 268992
Bioshock: artistic vision - or not as the case may be
Uh guys, I check several locations and took some sample shots in DX9 and DX10 and I can't find a single difference. I made sure I was running in DX9 mode by going into options and making sure the DirectX 10 texture option was greyed out. Took the pics by using a temporary save slot and taking the ...
- 23 Aug 2007, 00:38
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 268992
Bioshock: artistic vision - or not as the case may be
[quote]I just wanted to add my thanks to Paddy the Whack and Racer_S for their great job and support.
I'm running it on Vista 32 and I LOVE the FOV mode in DX9 mode and the Racer_S's fix. Problem is that it is VERY unstable. Not faulting anyone for the crashes, but I will be anxiously awaiting ...
I'm running it on Vista 32 and I LOVE the FOV mode in DX9 mode and the Racer_S's fix. Problem is that it is VERY unstable. Not faulting anyone for the crashes, but I will be anxiously awaiting ...
- 23 Aug 2007, 00:25
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 268992
Bioshock: artistic vision - or not as the case may be
I just wanted to add my thanks to Paddy the Whack and Racer_S for their great job and support.
I'm running it on Vista 32 and I LOVE the FOV mode in DX9 mode and the Racer_S's fix. Problem is that it is VERY unstable. Not faulting anyone for the crashes, but I will be anxiously awaiting a ...
I'm running it on Vista 32 and I LOVE the FOV mode in DX9 mode and the Racer_S's fix. Problem is that it is VERY unstable. Not faulting anyone for the crashes, but I will be anxiously awaiting a ...
- 06 Dec 2005, 01:14
- Forum: Request/Discuss Game Solutions
- Topic: Prince of Persia: The Two Thrones
- Replies: 49
- Views: 22116
Prince of Persia: The Two Thrones
Kind of silly that the Xbox version is widescreen while the PC version is not.
- 20 Oct 2005, 05:52
- Forum: Request/Discuss Game Solutions
- Topic: F.E.A.R. Widescreen Discussion
- Replies: 36
- Views: 13977
F.E.A.R. Widescreen Discussion
Well, at least 3 of the biggest games from the last couple years have this effect (whether in widescreen or not), so it's certainly not unusual.
Unusual? No. Normal? No. Just because the 3 biggest games out now have wrong FoV, doesn't make it normal or correct. Actually, Doom 3 and Quake 4 ...
Unusual? No. Normal? No. Just because the 3 biggest games out now have wrong FoV, doesn't make it normal or correct. Actually, Doom 3 and Quake 4 ...
- 18 Oct 2005, 00:46
- Forum: Request/Discuss Game Solutions
- Topic: F.E.A.R. Widescreen Discussion
- Replies: 36
- Views: 13977
F.E.A.R. Widescreen Discussion
@ Kilmar ...
It's normal with most games for things to get fatter towards the edges of the screen... even at 4:3 ... and it gets worse the wider your screen is ...
Yes, the wider towards the edge of the screen (aka fisheye lens effect) is called "not the correct Field of Vision". It is ...
It's normal with most games for things to get fatter towards the edges of the screen... even at 4:3 ... and it gets worse the wider your screen is ...
Yes, the wider towards the edge of the screen (aka fisheye lens effect) is called "not the correct Field of Vision". It is ...
- 17 Oct 2005, 02:28
- Forum: Request/Discuss Game Solutions
- Topic: F.E.A.R. Widescreen Discussion
- Replies: 36
- Views: 13977
F.E.A.R. Widescreen Discussion
You can edit the config to get 1680x1050 or 1920x1200 to work, but there's no way to fix the FoV and the FoV is WAAAAAAY off. People to the left and right of the screen look like Danny Devito, only shorter. If anyone knows a way to fix the FoV, please reply.
- 13 Sep 2005, 04:47
- Forum: Request/Discuss Game Solutions
- Topic: NHL 06
- Replies: 29
- Views: 12514
NHL 06
If someone can tell me how to get Madden 06 PC widescreen, I'll get down on all fours and kiss your feet.
- 25 Apr 2005, 17:28
- Forum: Request/Discuss Game Solutions
- Topic: Project Snowblind
- Replies: 2
- Views: 1942
Project Snowblind
All signs point to no. Neither the ini file nor the registry has any mention of resolution.
- 11 Mar 2005, 17:54
- Forum: Request/Discuss Game Solutions
- Topic: Star Wars: Republic Commando FOV Discussion
- Replies: 26
- Views: 17753
Star Wars: Republic Commando FOV Discussion
[quote]Configured it for 1920x1200 anf 100.38886 on the system.ini works for me.
the resolution might work but if you take a look at your crosshair, its not a perfect circle, its a little bit stretched which suggests that it's still at 90 FOV... are you talking about the demo or the retail ...
the resolution might work but if you take a look at your crosshair, its not a perfect circle, its a little bit stretched which suggests that it's still at 90 FOV... are you talking about the demo or the retail ...
- 09 Mar 2005, 22:21
- Forum: Request/Discuss Game Solutions
- Topic: MVP Baseball 2005
- Replies: 9
- Views: 5648
MVP Baseball 2005
I've looked everywhere (including the exe file to see if I can hex the code). I've found nothing. I don't think it's possible. Hell, I'd love to just make it work at 1600x1200, which I wasn't even able to do.
- 09 Mar 2005, 17:11
- Forum: Request/Discuss Game Solutions
- Topic: Star Wars: Republic Commando FOV Discussion
- Replies: 26
- Views: 17753
Star Wars: Republic Commando FOV Discussion
Configured it for 1920x1200 anf 100.38886 on the system.ini works for me.
- 02 Mar 2005, 20:51
- Forum: Request/Discuss Game Solutions
- Topic: Star Wars: Republic Commando FOV Discussion
- Replies: 26
- Views: 17753
Star Wars: Republic Commando FOV Discussion
I got it to work on 1680x1050 via the PC the same way as the demo. I wonder if I can do 1920x1200 when the new monitor arrives...
Still working on FOV.
Still working on FOV.
- 23 Dec 2004, 16:07
- Forum: Request/Discuss Game Solutions
- Topic: Widescreen for PC version of Prince of Persia:Warrior Within
- Replies: 26
- Views: 35081
Widescreen for PC version of Prince of Persia:Warrior Within
It doesn't look like there's any difference between the 1600x1200 and 1920x1200. Check the sides and corner and they pretty much match up.
- 17 Dec 2004, 16:39
- Forum: Request/Discuss Game Solutions
- Topic: Dell 2005FPW & HL2 @ 1680x1050
- Replies: 7
- Views: 4279
Dell 2005FPW & HL2 @ 1680x1050
Strange, all I did was plug in the new monitor, let it detect new hardware, and I was able to get 1680x1050 without tweaking anything. For good measure, I updated the monitor driver just in case.
Of course, I have an ATi X800XT PE and not an NV 6800, but it should work the same.
Of course, I have an ATi X800XT PE and not an NV 6800, but it should work the same.
