[quote]Looks identical to me... I'm in a huff now.
I admit that DX10 and DX9 version look basically identical.
The only noticeable difference that I saw was in the shadows. DX10 shadows are smoother and less jaggy.
[...]
Other things that I thought would be improved, like the ...
Search found 51 matches
- 23 Aug 2007, 14:22
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269001
- 23 Aug 2007, 14:20
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269001
Bioshock: artistic vision - or not as the case may be
I want to say thanks for the comments, but a dollar will do more justice.
if you got a moment check this out http://tocaedit.com/donate
I will fix the DX10 problem but its difficult without a DX10 card... not impossible.
just donate, hope others will do the same :)
let me also ...
if you got a moment check this out http://tocaedit.com/donate
I will fix the DX10 problem but its difficult without a DX10 card... not impossible.
just donate, hope others will do the same :)
let me also ...
- 23 Aug 2007, 01:54
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269001
Bioshock: artistic vision - or not as the case may be
you where right, no differences.
so what ? is this another marketing bullsh*t to make vista users happy ? :P
so what ? is this another marketing bullsh*t to make vista users happy ? :P
- 23 Aug 2007, 01:50
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269001
Bioshock: artistic vision - or not as the case may be
here is the DX9 (FOV hacked) 19200*1200 start : http://x505.free.fr/img/Bioshock.jpg
- 23 Aug 2007, 01:34
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269001
Bioshock: artistic vision - or not as the case may be
Don't thank me yet. I have yet to take a screenshot that shows ANY difference. Even with the water on the lens effect.
post here a 1920 screenshot of the game just after the crash with no move yet. i'll do the same and we'll compare it
- 23 Aug 2007, 01:27
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269001
Bioshock: artistic vision - or not as the case may be
Your wish is my command. I'll put a comparison shot if once I find a place where DX9 and DX10 shows the biggest difference.
thanks a lot !
BTW, i just played again to the demo with the FOV hack, in 1920x1200 this game is really amazing !
- 23 Aug 2007, 00:34
- Forum: General Gaming Discussions
- Topic: Bioshock: artistic vision - or not as the case may be
- Replies: 804
- Views: 269001
Bioshock: artistic vision - or not as the case may be
I just wanted to add my thanks to Paddy the Whack and Racer_S for their great job and support.
I'm running it on Vista 32 and I LOVE the FOV mode in DX9 mode and the Racer_S's fix. Problem is that it is VERY unstable. Not faulting anyone for the crashes, but I will be anxiously awaiting a ...
I'm running it on Vista 32 and I LOVE the FOV mode in DX9 mode and the Racer_S's fix. Problem is that it is VERY unstable. Not faulting anyone for the crashes, but I will be anxiously awaiting a ...
- 31 Jul 2005, 16:05
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Game Resolution Switcher
- Replies: 28
- Views: 14551
Game Resolution Switcher
OMG ! :shock:
this is THE idea ! thx dude 8)
this is THE idea ! thx dude 8)
- 05 Jun 2005, 00:18
- Forum: Request/Discuss Game Solutions
- Topic: Boiling Point: Road to Hell
- Replies: 13
- Views: 11717
Boiling Point: Road to Hell
After a bit of tinkering, I got this to work. Try this -
Edit GAME.INI and make the following configuration changes -
ModeWidth=1280
ModeHeight=768
Windowed mode=1
Launch the application and hit Alt-Enter once you're actually in-game. Full-screen 1280 * 768 with no stretch ...
Edit GAME.INI and make the following configuration changes -
ModeWidth=1280
ModeHeight=768
Windowed mode=1
Launch the application and hit Alt-Enter once you're actually in-game. Full-screen 1280 * 768 with no stretch ...
- 27 May 2005, 09:21
- Forum: Request/Discuss Game Solutions
- Topic: Boiling Point: Road to Hell
- Replies: 13
- Views: 11717
Boiling Point: Road to Hell
Fortunately, I have contacts with the developers (one of the perks of working in games industry ;) and I'll try to ask them if it is possible to do something about this problem.
that's cool !
the new patch does not give the widescreen support :(
- 15 Apr 2005, 10:58
- Forum: Request/Discuss Game Solutions
- Topic: S.T.A.L.K.E.R. - Shadow of Chernobyl
- Replies: 142
- Views: 50887
S.T.A.L.K.E.R. - Shadow of Chernobyl
still in beta... :oops:
- 26 Feb 2005, 02:37
- Forum: Request/Discuss Game Solutions
- Topic: Splinter Cell: Chaos Theory
- Replies: 9
- Views: 7436
Splinter Cell: Chaos Theory
I got it to work with your instructions. I just can't run it in 1200x768 (which is what I was trying to do). I can only run it at 1680x1050.
i guess it's 1280x768, but can you get this res under windows ?
- 08 Feb 2005, 12:44
- Forum: Request/Discuss Game Solutions
- Topic: No One Lives Forever 2?
- Replies: 11
- Views: 6500
No One Lives Forever 2?
Doesn't this use the same engine as Aliens versus Predator 2?
yes it's the Jupiter engine from monolith
- 20 Nov 2004, 12:39
- Forum: Request/Discuss Game Solutions
- Topic: Half Life 2 and Counter-Strike: Source - Widescreen
- Replies: 15
- Views: 7672
Half Life 2 and Counter-Strike: Source - Widescreen
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
fantastic !!!!
is it playable and @ witch res ?
fantastic !!!!
is it playable and @ witch res ?
- 20 Nov 2004, 10:41
- Forum: Request/Discuss Game Solutions
- Topic: Half Life 2 and Counter-Strike: Source - Widescreen
- Replies: 15
- Views: 7672
Half Life 2 and Counter-Strike: Source - Widescreen
Hi nitro ...
Sure .... but I'm really busy right now ... give me a day or two ... :)
Of course, take your time ;)
Thx
- 18 Nov 2004, 20:31
- Forum: Request/Discuss Game Solutions
- Topic: half life 2, custom?
- Replies: 17
- Views: 8765
half life 2, custom?
i think it's because of standard format, like 1024x768, for software, drivers etc... 720 and 800 didn't exist yet
- 18 Nov 2004, 11:10
- Forum: Request/Discuss Game Solutions
- Topic: Half Life 2 and Counter-Strike: Source - Widescreen
- Replies: 15
- Views: 7672
Half Life 2 and Counter-Strike: Source - Widescreen
Paddy, can you post a pic of your Parhelia setup when playing HL2 ?
Thx 8)
Thx 8)
- 18 Nov 2004, 11:06
- Forum: Request/Discuss Game Solutions
- Topic: half life 2, custom?
- Replies: 17
- Views: 8765
half life 2, custom?
1280x768 is 16:9 ratio ;)
- 10 Oct 2004, 00:37
- Forum: Request/Discuss Game Solutions
- Topic: What makes a game widescreen?
- Replies: 7
- Views: 5652
What makes a game widescreen?
What makes an acceptable widescreen solution ?
A game that give you the true FOV of the human sight, like it should be in a 16/9 ratio. that's my opinion.
A game that give you the true FOV of the human sight, like it should be in a 16/9 ratio. that's my opinion.
- 08 Sep 2004, 11:01
- Forum: Request/Discuss Game Solutions
- Topic: Doom3 Beta Patch Released: Good News for Widescreen Gamers
- Replies: 18
- Views: 10152
Doom3 Beta Patch Released: Good News for Widescreen Gamers
yesssssss ! 8)
Thanks dude !
Thanks dude !
