Search found 51 matches

by nitro
23 Aug 2007, 14:22
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269001

Bioshock: artistic vision - or not as the case may be

[quote]Looks identical to me... I'm in a huff now.

I admit that DX10 and DX9 version look basically identical.

The only noticeable difference that I saw was in the shadows. DX10 shadows are smoother and less jaggy.

[...]

Other things that I thought would be improved, like the ...
by nitro
23 Aug 2007, 14:20
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269001

Bioshock: artistic vision - or not as the case may be

I want to say thanks for the comments, but a dollar will do more justice.

if you got a moment check this out http://tocaedit.com/donate

I will fix the DX10 problem but its difficult without a DX10 card... not impossible.

just donate, hope others will do the same :)
let me also ...
by nitro
23 Aug 2007, 01:54
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269001

Bioshock: artistic vision - or not as the case may be

you where right, no differences.
so what ? is this another marketing bullsh*t to make vista users happy ? :P
by nitro
23 Aug 2007, 01:34
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269001

Bioshock: artistic vision - or not as the case may be



Don't thank me yet. I have yet to take a screenshot that shows ANY difference. Even with the water on the lens effect.


post here a 1920 screenshot of the game just after the crash with no move yet. i'll do the same and we'll compare it
by nitro
23 Aug 2007, 01:27
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269001

Bioshock: artistic vision - or not as the case may be


Your wish is my command. I'll put a comparison shot if once I find a place where DX9 and DX10 shows the biggest difference.


thanks a lot !

BTW, i just played again to the demo with the FOV hack, in 1920x1200 this game is really amazing !
by nitro
23 Aug 2007, 00:34
Forum: General Gaming Discussions
Topic: Bioshock: artistic vision - or not as the case may be
Replies: 804
Views: 269001

Bioshock: artistic vision - or not as the case may be

I just wanted to add my thanks to Paddy the Whack and Racer_S for their great job and support.

I'm running it on Vista 32 and I LOVE the FOV mode in DX9 mode and the Racer_S's fix. Problem is that it is VERY unstable. Not faulting anyone for the crashes, but I will be anxiously awaiting a ...
by nitro
31 Jul 2005, 16:05
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Game Resolution Switcher
Replies: 28
Views: 14551

Game Resolution Switcher

OMG ! :shock:

this is THE idea ! thx dude 8)
by nitro
05 Jun 2005, 00:18
Forum: Request/Discuss Game Solutions
Topic: Boiling Point: Road to Hell
Replies: 13
Views: 11717

Boiling Point: Road to Hell

After a bit of tinkering, I got this to work. Try this -

Edit GAME.INI and make the following configuration changes -
ModeWidth=1280
ModeHeight=768
Windowed mode=1

Launch the application and hit Alt-Enter once you're actually in-game. Full-screen 1280 * 768 with no stretch ...
by nitro
27 May 2005, 09:21
Forum: Request/Discuss Game Solutions
Topic: Boiling Point: Road to Hell
Replies: 13
Views: 11717

Boiling Point: Road to Hell


Fortunately, I have contacts with the developers (one of the perks of working in games industry ;) and I'll try to ask them if it is possible to do something about this problem.


that's cool !

the new patch does not give the widescreen support :(
by nitro
15 Apr 2005, 10:58
Forum: Request/Discuss Game Solutions
Topic: S.T.A.L.K.E.R. - Shadow of Chernobyl
Replies: 142
Views: 50887

S.T.A.L.K.E.R. - Shadow of Chernobyl

still in beta... :oops:
by nitro
26 Feb 2005, 02:37
Forum: Request/Discuss Game Solutions
Topic: Splinter Cell: Chaos Theory
Replies: 9
Views: 7436

Splinter Cell: Chaos Theory

I got it to work with your instructions. I just can't run it in 1200x768 (which is what I was trying to do). I can only run it at 1680x1050.


i guess it's 1280x768, but can you get this res under windows ?
by nitro
08 Feb 2005, 12:44
Forum: Request/Discuss Game Solutions
Topic: No One Lives Forever 2?
Replies: 11
Views: 6500

No One Lives Forever 2?

Doesn't this use the same engine as Aliens versus Predator 2?


yes it's the Jupiter engine from monolith
by nitro
20 Nov 2004, 12:39
Forum: Request/Discuss Game Solutions
Topic: Half Life 2 and Counter-Strike: Source - Widescreen
Replies: 15
Views: 7672

Half Life 2 and Counter-Strike: Source - Widescreen

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

fantastic !!!!

is it playable and @ witch res ?
by nitro
20 Nov 2004, 10:41
Forum: Request/Discuss Game Solutions
Topic: Half Life 2 and Counter-Strike: Source - Widescreen
Replies: 15
Views: 7672

Half Life 2 and Counter-Strike: Source - Widescreen

Hi nitro ...
Sure .... but I'm really busy right now ... give me a day or two ... :)


Of course, take your time ;)

Thx
by nitro
18 Nov 2004, 20:31
Forum: Request/Discuss Game Solutions
Topic: half life 2, custom?
Replies: 17
Views: 8765

half life 2, custom?

i think it's because of standard format, like 1024x768, for software, drivers etc... 720 and 800 didn't exist yet
by nitro
18 Nov 2004, 11:10
Forum: Request/Discuss Game Solutions
Topic: Half Life 2 and Counter-Strike: Source - Widescreen
Replies: 15
Views: 7672

Half Life 2 and Counter-Strike: Source - Widescreen

Paddy, can you post a pic of your Parhelia setup when playing HL2 ?

Thx 8)
by nitro
18 Nov 2004, 11:06
Forum: Request/Discuss Game Solutions
Topic: half life 2, custom?
Replies: 17
Views: 8765

half life 2, custom?

1280x768 is 16:9 ratio ;)
by nitro
10 Oct 2004, 00:37
Forum: Request/Discuss Game Solutions
Topic: What makes a game widescreen?
Replies: 7
Views: 5652

What makes a game widescreen?

What makes an acceptable widescreen solution ?

A game that give you the true FOV of the human sight, like it should be in a 16/9 ratio. that's my opinion.