The Sims

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

The Sims

Post by Tanuki »



Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - The Sims

Developed by Maxis, The Sims is a simulator of everyday life. The brainchild of Will Wright, this game allows you to create families of virtual persons and let them run wild. The virtual persons, or Sims, can be controlled directly by the player or allowed to make decisions on their own. Different personality traits determine how each Sim behaves and interacts with their environment. Players can create and furnish environments for their Sims or download user-created content online. Create your little-thug Sim, and let him breed with and bully all the Sims he wants.


4:3


16:10


16:9


3x1

Last edited by Tanuki on 06 Sep 2014, 00:19, edited 2 times in total.
Reason: Edit
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

The Sims: Detailed Report

Post by Tanuki »

The initial camera position is moved based on Vert res width which is why the 1920x1080 screenshots are not aligned with the rest.
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

The Sims: Detailed Report

Post by skipclarke »

What is the native max res in the game? Funny that 1600x1200 shows the same anomalies.
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

The Sims: Detailed Report

Post by Tanuki »

Only 800x600 and 1024x768 are native.
The_cranky_hermit
Insiders
Insiders
Posts: 3010
Joined: 07 Nov 2005, 04:16

The Sims: Detailed Report

Post by The_cranky_hermit »

What is, in your opinion, the worst anomaly experienced? And would you call it major (as bad as having a significant portion of the game be vert - when the rest of the game is hor +) or minor (as bad as having a stretched HUD)?

==Grading==

Calculated grade: D+

Major unresolved issues:
None

Minor unresolved issues:
What's the overall severity of anomalies?

Summary of widescreen-related flaws:
Hack solution

Cranky's coverage estimate: 99.5%
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

The Sims: Detailed Report

Post by Tanuki »

Cosmetic problems.

Becuase it is pixel-based everything is a little smaller on screen so the closer zooms are going to be used 99% of the time.

The worst problem would be the main select screen (neighborhood select) which you can judge from the screenies.

Minor stuff IMHO.
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

The Sims: Detailed Report

Post by Tanuki »

Method updated.

I was a bad monkey. :(
maxi_rocker
Posts: 1
Joined: 11 Jul 2008, 17:02

The Sims: Detailed Report

Post by maxi_rocker »

==Game Information==



The Sims Complete Collection



So if I wanted to change the 1024x768 resolution to display 1920x1200 I would change the HEX values to look like this...


20 03 00 00 C7 45 E0 58 02 00 00 6A 01 6A 00 68 20 AD 6C 00 8B 4D EC E8 9F 1C 0E 00 0F B6 C0 85 C0 74 0E C7 45 F0 80 0700 00 C7 45 E0 B0 04


When you start up the game with the proper resolution shortcut you will be in your widescreen resolution.

------------------------


can you give me codes for resollotion for 1680x1050 like this, please??? I'm waiting for your answers...
ccjumana
Posts: 2
Joined: 15 Dec 2008, 15:47

problem with the code

Post by ccjumana »

Please forgive me for my bad english and my ignorance, but I'm quite desperate. I'm a huge sims 1 fan since 2001 I've all original game CD and since I bought my new wide screen the game appears stretched. Following your instructions, I've downloaded a not protected version of the game, installed an hex editor HxD, opended the .exe file with it and I just cant find the secuence you are talking about in this post:
http://www.widescreengamingforum.com/node/8355

20 03 00 00 C7 45 E0 58 02 00 00 6A 01 6A 00 68 20 AD 6C 00 8B 4D EC E8 9F 1C 0E 00 0F B6 C0 85 C0 74 0E C7 45 F0 00 04 00 00 C7 45 E0 00 03

First I've tried looking for 20 03, since it appears many times I've been looking also that 58 02 appears close to 20 03 with no success. I have no idea of Hex editors, so I'm just following my intuition. Could you please tell me how to look for the secuence and replace the numbers?

Thank you in advance!!!
Cristina
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

The Sims: Detailed Report

Post by Tanuki »

I've downloaded a not protected version of the game


Just use a no-cd executable with your original cds.

Search Google if you need help finding one.

I you have one and are still unable to find the values post back.
ccjumana
Posts: 2
Joined: 15 Dec 2008, 15:47

The Sims: Detailed Report

Post by ccjumana »

Hi,
I've downloaded a nocd executable sims 1 file, opened with HdX and I'm still having that problem. I copy and paste the code into the find tool and the editor can't find the secuence. I've never used an hex editor before so I'm not sure if I'm doing something wrong... Please help!

Thanks again.
Cristina
sys2061
Posts: 5
Joined: 28 Aug 2007, 14:49

Different byte sequence

Post by sys2061 »

I think the byte sequence is different for the different executables you get with each expansion pack. But I found a similar sequence at position 000ed21fh in the Superstars exe.

20030000C745E4580200006A016A0068A0316B008B4DECE86F510D000FB6C085C0740EC745F000040000C745E40003

I wanted the resolution 1680x1050:
[list][*]decimal 1680= hex 0690[/*:m]
[*]decimal 1050= hex 041a[/*:m][/list:u]so I changed
[list][*]0004 to 9006, and[/*:m]
[*]0003 to 1a04. [/*:m][/list:u]
This is giving me the screen resolution I wanted.

However, I'm finding the damaged options menu to be unusable at that resolution, and for some The Sims runs at about 3 fps on my machine (regardless of resolution). So YMMV.

EDIT: My copy of Makin' Magic arrived today, and the original patch is working fine at 1680x1050. MM even fixed my framerate issue. Otherwise, I was going to have to live with 1024x768 in a window, which also fixed the framerate issue, but isn't exactly widescreen.
jona
Posts: 3
Joined: 14 Aug 2010, 20:43

Re: The Sims: Detailed Report

Post by jona »

is ther possible to play whit 1024x576
jona
Posts: 3
Joined: 14 Aug 2010, 20:43

Re: The Sims: Detailed Report

Post by jona »

How to find the right hexadecimals, i don't undarstand please help me!!!!!
jona
Posts: 3
Joined: 14 Aug 2010, 20:43

Re: The Sims: Detailed Report

Post by jona »

Is it nobody thats read's tis topic anymore,PLZ! read i need some help :(
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Re: The Sims: Detailed Report

Post by Tanuki »

The Sims lowest default resolution is 800x600. I have no idea what will happen with a lower vertical resolution.

The hex values are in the second post.

http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&t=18809






I don't have this installed but it has been so long since I did this I wonder if I ever checked the old Sim City resolution shortcut method? Maybe someone could try that if they have this game.
Screamhurt
Posts: 1
Joined: 03 May 2013, 08:03

Re: The Sims

Post by Screamhurt »

Hello.

I downloaded no-cd exe for The Sims Complete Collection, then downloaded HEX editor. When I try to find the numbers, it always finds nothing. "A pattern was not found." This sentence really drives me crazy.

Thank you for any reply.
clatter411
Posts: 1
Joined: 19 Apr 2015, 09:04

Re: The Sims

Post by clatter411 »

Is there any way to fix the HUD and menu after I have converted the game to 1920x1080? It's almost impossible to read any information the way it is.
Chag4
Posts: 1
Joined: 09 Sep 2015, 16:23

Re: The Sims

Post by Chag4 »

It doesn't seem like anyone is here to help anymore, but I'd like to report a problem.

I got the res to work and it was stunning, way better experience than with native res, and window mode doesn't work, so I really wanted to play like this, but I encountered one issue that I couldn't live with.
The items and information in the hud don't go away, they just overlap eachother as I go from build, buy and live mode, and in there moods relationships and so on.
I can barely read or see anything and don't feel like it's playable that way.

Image

I'm on Windows 10. I don't have any issues with native res other than that it forces me to do fullscreen adn looks ugly and stretched. I've tried changing and running both 800x600 and 1024x768 changed to 1920x1080, don't know if that makes a difference, but saw slight differences when I ran them, mainly some white squares flickering in and out in the loading screen.
I used the hex values 8007 for 1920 and 3804 for 1080 found on another forum, and followed the instructions from here very carefully.

Hope somebody who knows something shows up. I'll be checking back.
MrMisterMaster
Posts: 3
Joined: 05 Apr 2016, 17:42

Re: The Sims

Post by MrMisterMaster »

Hi! :wave:

I fixed the graphical bugs! I managed to modify the game files to make it all work in 1920x1080. Both the HUD and menus work as they should. This is how to do it (at your own risk):

1) Get a program which is capable of editing .FAR-files. I used FarOut which can be found here: http://www.paladins-place.org/FarOut156.zip

2) If you are using FarOut, you also need Visual Basic 6.0 Runtime Plus which is required for FarOut to work. Can be found here: https://sourceforge.net/projects/vb6extendedruntime/files/latest/download

3) Download 3_images.rar attached in this post and unpack it. These images are modified to fit 1920x1080.
(Sidenote: You can modify these images to work for other resolutions aswell. Make sure PanelBack.bmp is 220px shorter than your custom resolution width. I used GIMP because it preserves the .BMP-format needed. Make sure you check 'Run-Length Encoded' and 'Do not write color space information' while exporting your modified images.)

4) Locate this folder: C:\Program Files (x86)\Maxis\The Sims\UIGraphics

5) Make a backup of the following 3 files. Then move the 3 original files to a temporary place (I used the desktop):
  • UIGraphics.far
  • Res_CPanel.RT
  • Res_Nbhd.RT
6) Start FarOut.exe and open the file UIGraphics.far. Press 'Add entry' and add the 3 images (one by one) you downloaded earlier:
  • PanelBack.bmp
  • largeback.bmp
  • dlgframe_1024x768.bmp
Press 'Save' and save the file.

7) Now open Res_CPanel.RT using Notepad. Locate the following line:

Code: Select all

{BITMAP,kUniversalCPBkg,"CPanel/Backgrounds/PanelBack.BMP"}
and replace it with

Code: Select all

{BITMAP,kUniversalCPBkg,"PanelBack.BMP"}
Save the file.

8) Now open Res_Nbhd.RT using Notepad. Locate the following lines:

Code: Select all

{RLEBMP,kLargeMask,"Downtown/LargeBack.bmp"}
{RLEBMP,kLargeMaskSS,"Studiotown/dlgframe_1024x768.bmp"}
and replace them with

Code: Select all

{RLEBMP,kLargeMask,"LargeBack.bmp"}
{RLEBMP,kLargeMaskSS,"dlgframe_1024x768.bmp"}
Save the file.

9) Move the 3 modified files back to C:\Program Files (x86)\Maxis\The Sims\UIGraphics. Done! This should fix the graphical bugs on the HUD and in the menus.

I must say, it was not an easy task but I was determined to fix this. Practically no information on the web, lots of trial and error, compatibility issues etc.. But in the end I did it and I'm proud :D

Hope this help! :TrueWS:
Attachments
3_images.rar
Three images required for fixing the graphical bugs
(448.47 KiB) Downloaded 1068 times
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 21 guests