PixelJunk Shooter

One of the few (and arguably the best) fluid-physics based puzzlers on the omnipotent PC platform is in fact... a cave shooter released 4 years earlier on the PS3. Go figure.

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Support summary
Screen change: 

Widescreen Method: 
  • Native
Widescreen HUD: 
  • Proper

Ultra/Super-Wide Method: 
  • Native
Ultra/Super-Wide HUD: 
  • Optimized

Multi-monitor Method: 
  • Native
Multi-monitor HUD: 
  • Optimized

4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
  • Anamorphic
FMV cut-scenes: 
  • N/A
Game information
Game status:
Release Date:
Monday, 11 November, 2013

Tested Version: 

Play styles: 


Developer feedback: 

Steam ID's: 
255870, , , ,
Comparison Screenshots
  • 4:3 Screenshot
    PixelJunk Shooter
  • 16:10 Screenshot
    PixelJunk Shooter
  • 16:9 Screenshot
    PixelJunk Shooter
  • Ultra-Wide (21:9) Screenshot
    PixelJunk Shooter
  • Super-Wide (32:9) Screenshot
    PixelJunk Shooter
  • Eyefinity / Surround Screenshot
    PixelJunk Shooter
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Native support, screen change is 16:9 anamorphic.

  • Windowed mode is always 16:9. The window can be resized at will, but will retain its proportions.
  • Fullscreen mode always uses the display's native aspect ratio. In-game resolution setting allows for lower pixel counts, but aspect will remain unchanged.

Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

Pillarboxed fullscreen gameplay.

Eyefinity / Surround Specific Solution & Issues

Pillarboxing = no support.

4k UHD Specific Solution & Issues

(Vector art in addition to native support for any resolution should result in top-notch support out of the box !)

Stereoscopic-3D Solution & Issues

Expand all screenshots and resolution details
Expand all screenshots and resolution details