PixelJunk Shooter

One of the few (and arguably the best) fluid-physics based puzzlers on the omnipotent PC platform is in fact... a cave shooter released 4 years earlier on the PS3. Go figure.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Play Styles:

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native support, screen change is 16:9 anamorphic.

  • Windowed mode is always 16:9. The window can be resized at will, but will retain its proportions.
  • Fullscreen mode always uses the display's native aspect ratio. In-game resolution setting allows for lower pixel counts, but aspect will remain unchanged.
Ultra/Super-Wide Specific Solution & Issues:

Pillarboxed fullscreen gameplay.

Eyefinity / Surround Specific Solution & Issues:

Pillarboxing = no support.

4K UHD Specific Solution & Issues:

(Vector art in addition to native support for any resolution should result in top-notch support out of the box !)

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
Ultra/Super-Wide (21:9/32:9) Resolutions:2560x1080
Eyefinity / Surround Resolutions:5760x1200
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L