Fuel

Fuel is a racing and exploration game featuring bikes, quads and all sorts of four-wheeled vehicles in a huge, seamless, free-to-roam region of deserted roads and barred landscapes.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:1.0
Setting:Modern

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native. The map screen is anamorphic.

Ultra/Super-Wide Specific Solution & Issues:

See the Multi-monitor method below and input these values:

2560x1080 — 04380A00
3440x1440 — 05A00D70

Eyefinity / Surround Specific Solution & Issues:

Registry edit required.

1) Launch the game once to adjust Video options to your liking. You can then Quit the launcher app.

2) In regedit, navigate to
HKEY_CURRENT_USER\Software\Fuel

Edit the VideoResolution value.

5040x1050 : 41a13b0
3840x800 : 3200f00

3840x1024 : 4000f00

3) Launching the game through GameSetup.exe seems to override any manual registry edits. So change your shortcut's target to SecuLauncher.exe or you'll be back to a single-screen res.
If you ever need to run GameSetup later, don't forget to re-edit VideoResolution in the registry afterwards.

To improve visual quality, you might want to disable Shadow Maps in Surround resolutions. To do so without using GameSetup, simply enter 0 as the VideoShadowMap value.

Beyond a 16:9 AR, the HUD is affected in a number of ways (top to bottom) :
-the compass kind of inflates (big letters) but is fully functional
-the 'smart GPS' (flying red arrows) scales correctly
-the timers' and opponents list's frames stretch but all text scales correctly
-the tachymeter and damage gauge stretch
-the lower part of the 'dirt mask' doesn't stretch past a 16:9 rectangle, as can be seen on some of the screenshots I posted: http://www.widescreengamingforum.com/forum/viewtopic.php?t=16796
-the minimap is Vert- (the main map is, too), which is the only real issue.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Eyefinity / Surround Menu
15:9 Resolutions:1280x768
16:9 Resolutions:
Eyefinity / Surround Resolutions: