




Tired of going medieval on mercs in subtropical settings? Go mesolithic then, and unleash the fury of forest animals on unsuspecting arsonists and cannibals. Primal is the first Far Cry to feature neither guns nor intelligible dialogs. It follows the exploits of Takkar, an unfortunate hunter trying to organize the Wenja against vicious rival tribes invading the lush land of Oros.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
A 'Field Of View Scaling' slider can be found under Advanced Settings in Video Options.
- FOV Scaling affects both gameplay and cut-scenes.
- Takkar's hands/weapons are unaffected. Their appearance depends solely on aspect ratio.
Native Hor+ support up to FOV 100; at FOV 120 UWS compared to 16:9 is strictly Vert-. Rose's solution allows to remove the FOV restriction.
Native support with smart UI options... ruined by a flawed FOV.
- The wider the MM resolution, the more the Vert loss and the less the effect of the FOV slider.
Starting with standard resolutions...
...default FOV 75 is Hor+ up to 12:3. TripleWidescreen compared to 12:3 is Hor+/Vert-.
...at max FOV 120 screen change is strictly Vert- across the board.
...at min FOV 60 screen change is Vert- in widescreen, then Hor+ from UWS to TripleWide.As a result classic TripleHead beats TripleWide. Lowering the FOV to 60 in 16:9 is the only way to make a WS vs. TW comparison look good.
For the record the 48:10 screenshots below were taken at FOV "120", which is identical to FOVs 75 and up and barely higher than FOV 60. - Multi-monitor-friendly UI settings in Video Options:
Main Monitor: where all menus, FMVs, loading screens are displayed. 2 on a 3x1 setup = center. Does not affect the HUD, selection wheel or inventory/menagerie pop-ups.
Window Mode: Bezel Corrected Eyefinity/Surround. Uncorrected resolutions are listed separately.
Multimonitor HUD: Auto (adjusted to bezel compensation), Fixed Aspect (16:9 centered), Fit To Display (spanned). - Rose's solution allows to remove the FOV restrictions.
Native support.




















































