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PostPosted: 25 Nov 2015, 20:17 
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Joined: 12 Nov 2011, 22:00
Posts: 241
Amon Amarth wrote:
Anyone have issues seeing your Pip-Boy when you have a piece of chameleon clothing? It makes my character invisible, which is a nice effect, but then my pip-boy is also invisible:
Image
Image

At that point, I can't take off my clothing, and I'm forced to load a save game. Otherwise I can't see my pip-boy.


Far as i can tell it's a bug with the game and not any of the fixes. I was still getting odd shadows and other weirdness running all the fixes so i reverted to all of the original files. I get this problem with all original files and running at standard ol 1920x1080. so it's a game bug (unless i missed some odd fix or setting, but i THINK im back to 100% stock files and edits). Just stand back up and the pip boy is fine, but crouch and it comes back. pretty annoying

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PostPosted: 25 Nov 2015, 22:49 
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Location: Cardiff
Hi

I've tried both ekrboi:
ekrboi wrote:
Assuming the beta doesn't change and is what gets released to everyone in a few days the following files are what has changed in the Fallout4-Interface.ba2. Luckily not many and not all of them need to be fixed on top of that. I'm off to fix them up and test em out. I've attached the full list of files and their MD5 sums for anyone interested. They are not windows/notepad friendly files since I batch MD5'd all of the files in Linux and spit the results out to a file. If wanting to view them in windows I suggest Notepad++ set to use a monospace font like "Lucida Console". Scratch that... even if you don't want to view these you should stop using Windows Notepad for anything and go grab Notepad++ right meow... Windows Notepad SUX! :rockout:

https://notepad-plus-plus.org/

[New file on "top", old on the "bottom"]
Code:
ad917df7fa26ae6131b612f256c4d0a0  /Interface/BarterMenu.swf
2d8fdbae14ab31cf73259e68c2c1cdaa  /Interface/BarterMenu.swf

ce2e10ee2ab49e25da18d5a318738f33  /Interface/ContainerMenu.swf
d662927d24292b6206d0d600c9597343  /Interface/ContainerMenu.swf

16181ed4098e1e57010eaa2e0af716f2  /Interface/CreditsMenu.swf
b3d85bed93f74fcf7325e7cd8a4830f2  /Interface/CreditsMenu.swf

4c851808a86fd2a64102d1783fdb2e7f  /Interface/Exported/SafeZone.gfx
2acd2c0831b11784f9d5f94f1e9b79ed  /Interface/Exported/SafeZone.gfx

58b289ce1b212a987e27c95f38105079  /Interface/LooksMenu.swf
53e145613ac7a725293d802b1afc2218  /Interface/LooksMenu.swf

37e556a996950e0a97b6cab200af18cb  /Interface/MessageBoxMenu.swf
12b839ea43683340df7ab5da8342285d  /Interface/MessageBoxMenu.swf

4d0e83656572033dfbf4b378aa7de984  /Interface/PipboyMessageBox.swf
b58cd114360d11c8ac43f6460fa760cf  /Interface/PipboyMessageBox.swf


EDIT* The new Interface.ba2 can be found at the following link. This is for the current beta, if you're still on the original release then don't bother for now. I'll let everyone know if the current beta is what turns into the next update or if they update the beta again and change anything in this ba2.

http://damadone.echidna.seedboxes.cc/damadone/owncloud/public.php?service=files&t=c103820a47e33416ce0d37f392775095&download

@Haldi - who can I talk to about getting the 5mb limit on my uploads lifted?


and Agen7York's solutions:
Agen7York wrote:
Amon Amarth wrote:
So to my surprise, the game's coming out this coming Tuesday, November 10. I was under the impression that it wasn't due until next year, but looks like it's right on schedule.

Here's hoping that the game will have proper Surround/Eyefinity support and a nice SLI profile. I remember how Skyrim didn't have very good Surround support, and still doesn't to this day -- many thanks to Hayden for that fix. We may need someone to fix it on release day, knowing Bethesda.

UPDATE: Many thanks to the Widescreen Gaming community for coming up with solutions for Eyefinity/Surround and Widescreen setups. For those of you who are looking for a fix, here's what the community has so far:

Haldi wrote:
Graaaaaahhhhh FTS! I'm out of Patience.

I used this tool: http://www.loverslab.com/topic/54891-f4-ba2-unpack/ to un and REpack the Fallout4 - Interface.ba2

I've modified about 22 elements in the Interface section, sometimes you NEED to force overwrite the changed elements, sadly if you're unlucky your F4 will crash at the startup, so simply add one MORE edited force file, this sometimes helps, and sometimes you need to add 2 more... i have no clue! [insert simley who hits head at wall here]

Well... i still have problems with the background shadows and stuck on left Monitor.... but here we go:

Simply Download this File and replace the Original!
make sure to edit the "Fallout4.ini" in myDocuments with the Line:
[Interface]
fSafeZoneX=250.0
fSafeZoneXWide=1300.0
Around that much, you can vary more or less to perfect it, or if you have bezel correction.
EDIT: Outdated! use the one here:
http://www.wsgf.org/forums/viewtopic.php?p=162297#p162297

If the shadows bother me too much tomorrow i'll continue ^^

ekrboi wrote:
[THE GOODIES] :triplewide:
For anyone new who finds this you first need to change "sResourceDataDirsFinal=STRINGS\" to "sResourceDataDirsFinal=STRINGS\, INTERFACE\" in your fallout4.ini (My Games/Fallout 4/)

Then extract the following zip into the Data folder where the game is installed.

LINK TO EKRBOI'S FIX:
http://www.wsgf.org/forums/viewtopic.php?p=162273#p162273

That's it! Play it! Let me know if you find anything weird.


I myself am using both Haldi's fix and ekrboi's fix to get the HUD/UI working, and fixing the broken shadows that comes with running the game in Surround and 21:9.

For those of you with 21:9 monitors, check out this thread:
http://www.wsgf.org/forums/viewtopic.php?f=95&t=30443



I have uploaded a video of this to make it a bit easier for anyone that has minimal experience with actually editing the .ini files. Hope it helps.

https://youtu.be/_ODDVWEoZuE


And while it's mostly fine, I can't seem to get the HUD all on the centre screen (HP is on the left and AP on the right), Can you tell me which .swf file handles the hud? or if this is solved by an .ini file edit?


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PostPosted: 25 Nov 2015, 23:52 
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Joined: 01 Jul 2014, 01:00
Posts: 70
AlexM wrote:
And while it's mostly fine, I can't seem to get the HUD all on the centre screen (HP is on the left and AP on the right), Can you tell me which .swf file handles the hud? or if this is solved by an .ini file edit?


Make sure to edit the "Fallout4.ini" in myDocuments with the Line:
[Interface]
fSafeZoneX=250.0
fSafeZoneXWide=1300.0


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PostPosted: 26 Nov 2015, 00:09 
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Joined: 01 Jul 2014, 01:00
Posts: 70
Haldi wrote:
ekrboi wrote:
@Haldi - who can I talk to about getting the 5mb limit on my uploads lifted?

Oh, I thought that was bigger for everyone....
BTW good job.


Thanks! As for the file limit I tried to attach that zipped up ba2 here like you did with yours but it ended up telling me no because the file was larger than 5mb. I was messing around with the swf's again after uploading that ba2 and I've been able to get rid of more of the green boxes but there are some swf's that after making simple edits to the scripts and saving simply crash the game when used.. seems we really are stuck with most of them until Hayden finishes and releases a plugin for FWS or someone finds a better tool for editing them.


HanzDD wrote:
Something new to solve the problem with a 5760x1200 (16:10)? For me it is still unplayable because the menu is tiny. Someone managed to find a solution? it's frustrating :(


I've poked around the files to try to fix those on more than one occasion and have not been successful unfortunately. If you actually have the resources to build them then a full sized version pops out in front of you when you're playing.. so it's not like we're totally blind.


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PostPosted: 26 Nov 2015, 06:39 
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Joined: 31 Oct 2015, 21:34
Posts: 38
So... this thread is really scattered. Any chance someone in the know could do a write up and consolidate the information in a new topic or have an admin update the original post?

I'd potentially take a stab at an automated patcher. It doesn't look like it would be that difficult. I scanned through some of the GUI files and they're just SWF files, so doing some sort of batch decompile/edit/recompile makes a lot more sense than manual editing.


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PostPosted: 26 Nov 2015, 06:58 
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Joined: 09 Dec 2011, 19:08
Posts: 18
HanzDD wrote:
HanzDD wrote:
Thanks for all your great work ... stupid Bethesda unable to even respond to our questions on the forum.

I use 5760x1200 Eyefinity and I used the "FIX" but i have little problem:

Image

Menu for workstation (buildings) is a problem. Pictures in are too small ... any advice? the fix was made to 5760x1080 and I have 5760x1200. So maybe I should set up something a little different. Your advice please?


Something new to solve the problem with a 5760x1200 (16:10)? For me it is still unplayable because the menu is tiny. Someone managed to find a solution? it's frustrating :(


This was brought up earlier where erkboi said it wasn't something he could fix.

This shouldn't make it unplayable though. You can still build everything, you just need to read the text instead of look at the pictures for the lower level menus. For the walls/stairs/floors/etc themselves, just let it bring it up to place and look at it there as a full size preview. I don't even really notice it anymore.

You can always switch back to single monitor if you have a huge building project and it's just going to be too frustrating. Nexus Mod Manager even supports multiple profiles so you can switch the fixes on and off by switching profiles, then would just have to keep versions of the 2 .ini files to copy overtop to match you switched resolution.


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PostPosted: 26 Nov 2015, 09:29 
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Joined: 10 May 2015, 05:31
Posts: 21
Hi everyone!

I just wanted to drop a quick comment in here to thank everyone for their tenacity in getting this working properly. I still have a couple of HUD issues, but it is totally playable and doesn't look half bad. I've added some links to the Youtube section if you are interested in checking out my results with a 6400 x 1080 resolution. All the best, see you all on the next broken release!


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PostPosted: 26 Nov 2015, 12:26 
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Joined: 14 Feb 2010, 13:39
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About as far as I got last week - been a little busy with work.... I did also correct the model aspect.

Whilst I haven't tried the modded flash files, it looks like these are suffice anyway?

Image
Image
Image
Image
Image
Image
Image
Image

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PostPosted: 26 Nov 2015, 17:56 
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Joined: 11 Jun 2014, 02:54
Posts: 76
HaYDeN wrote:
About as far as I got last week - been a little busy with work.... I did also correct the model aspect.

Whilst I haven't tried the modded flash files, it looks like these are suffice anyway?


It's the strange deferred shadow behavior in surround that is the biggest killer


Last edited by Peer_Review on 27 Nov 2015, 08:01, edited 1 time in total.

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PostPosted: 26 Nov 2015, 18:07 
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Joined: 14 Nov 2015, 02:26
Posts: 20
I was wondering if someone had addressed the issue of the tiny books such as the Diamond City Newspaper? In my 5520x1010 resolution, they are way too small to read and you cannot zoom in on them. Thanks


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