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Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 00:53
by Evil_Raven
wrong FOV
I think the full version will be the same =(
16:9
21:9
32:9
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 02:14
by susahamat
are you tried change fov in game settings ??
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 02:49
by HWGuy
Can confirm, on 32:9 here, it's vert- for anything higher than 21:9. Needs a fix.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 02:50
by Evil_Raven
susahamat wrote:are you tried change fov in game settings ??
https://youtu.be/rM7RJRJukg4[youtube]https://youtu.be/rM7RJRJukg4[/youtube]
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 03:35
by Evil_Raven
+ the cutscene in 16:9
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 12:20
by ReiVerme
Is there any way to fix the 16:9 cutscenes? I've tried to change the same HEX values from Assassin`s Creed Odyssey and it didn't work.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 14:58
by Evil_Raven
ReiVerme wrote:Is there any way to fix the 16:9 cutscenes? I've tried to change the same HEX values from Assassin`s Creed Odyssey and it didn't work.
to begin to fix at least the FOV for ultrawide
https://steamcommunity.com/sharedfiles/ ... 1621964415
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 15:09
by jackfuste
Apply this patch to
re2.exeor using Hex-editor replace the following bytes in
re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 15:39
by Evil_Raven
jackfuste wrote:Apply this patch to
re2.exeThe attachment re2_32x9.7z is no longer available
or using Hex-editor replace the following bytes in
re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00
Thank you very much, it's very cool! How do you find this value and how do you know what to replace it with ? Through ReHex I can find and calculate only the screen resolution.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 16:03
by Evil_Raven
Is it possible to disable the vignette, I did not find the setting ?
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 17:52
by frankfarina
yes, 32:9 now work, but with a black bar on both side. Oval effect
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 21:34
by Oldman
ReiVerme wrote:Is there any way to fix the 16:9 cutscenes? I've tried to change the same HEX values from Assassin`s Creed Odyssey and it didn't work.
Ultrawide support in the game is amazing, but this would be nice too.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 12 Jan 2019, 23:43
by jackfuste
Evil_Raven wrote:How do you find this value and how do you know what to replace it with ?
You need debugging skills to find something like that.
ReiVerme wrote:Is there any way to fix the 16:9 cutscenes?
Evil_Raven wrote:+ the cutscene in 16:9
Apply this patch to
re2.exeEvil_Raven wrote:Is it possible to disable the vignette, I did not find the setting ?
Apply this patch to
re2.exeor using Hex-editor replace the following bytes in
re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 13 Jan 2019, 01:02
by ReiVerme
jackfuste wrote:Evil_Raven wrote:How do you find this value and how do you know what to replace it with ?
You need debugging skills to find something like that.
ReiVerme wrote:Is there any way to fix the 16:9 cutscenes?
Evil_Raven wrote:+ the cutscene in 16:9
Apply this patch to
re2.exere2_v2.7z
Evil_Raven wrote:Is it possible to disable the vignette, I did not find the setting ?
Apply this patch to
re2.exere2_disable_vignette.7z
or using Hex-editor replace the following bytes in
re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00
Thank you Jack!
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 13 Jan 2019, 05:09
by susahamat
i made toggle key to remove vignette during gameplay . all credit to jackfuste !

- R2RDEMO_VignetteRemoval.jpg (29.09 KiB) Viewed 16912 times
STEAM (DEMO)
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 13 Jan 2019, 10:47
by Evil_Raven
Thank you Jack! you are very kind
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 13 Jan 2019, 14:26
by frankfarina
jackfuste wrote:Evil_Raven wrote:How do you find this value and how do you know what to replace it with ?
great work jack. thanks a lot!!!
You need debugging skills to find something like that.
ReiVerme wrote:Is there any way to fix the 16:9 cutscenes?
Evil_Raven wrote:+ the cutscene in 16:9
Apply this patch to
re2.exere2_v2.7z
Evil_Raven wrote:Is it possible to disable the vignette, I did not find the setting ?
Apply this patch to
re2.exere2_disable_vignette.7z
or using Hex-editor replace the following bytes in
re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00
great work jack. thanks
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 13 Jan 2019, 21:18
by Woodbeam
This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base visuals without that effect.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 13 Jan 2019, 23:30
by gcleveland
I would also advise using reshade. Made the game look much better for me. It can also fix the blur caused by TAA etc.
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Posted: 13 Jan 2019, 23:32
by jackfuste
Woodbeam wrote:This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base visuals without that effect.
Apply this patch to
re2.exeor using Hex-editor replace the following bytes in
re2.exe:
80 BB FD 00 00 00 00 48 8B F8 74 05 => 80 BB FD 00 00 00 00 48 8B F8 74 00