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We Happy Few Anamorphic in Cutscene
Posted: 10 Aug 2018, 19:40
by susahamat
hopefully someone can remove that
Re: We Happy Few Anamorphic in Cutscene
Posted: 10 Aug 2018, 21:16
by Trevor Reznik
Uhm, the whole game is 16:9 cropped in 21:9 resolutions.
It feels way too tight and zoomed in. I'm thinking about playing this game with a controller on my TV (a first person game smh)
Increasing FOV doesn't help because it causes fish eye.
We need a proper patch for this game. 21:9 at the moment is a no go !
Re: We Happy Few Anamorphic in Cutscene
Posted: 11 Aug 2018, 11:16
by K4sh
Actually playing it fine on 5844 * 1080. Hud is side located and the cutscenes are zoomed in as said before.
I was able to push FOV to 130 by modifying game.ini file setting.
It's Unreal Engine so i'm not surprised to see poor widescreen compatibility.
Re: We Happy Few Anamorphic in Cutscene
Posted: 12 Aug 2018, 17:39
by Haldi
If you can modify ini files don't try increasing the FoV but try to switch FoV based axis from X to Y.
Something like that:
Open the "UDKEngine.ini" the the Folder "\UDKGame\Config" Edit the X in
Quote:
[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
to a Y
Re: We Happy Few Anamorphic in Cutscene
Posted: 12 Aug 2018, 20:38
by K4sh
Can't find that directory. Where is it located ?
Btw, your avatar seems to screw entirely the display. It appears soooo big.
Re: We Happy Few Anamorphic in Cutscene
Posted: 12 Aug 2018, 21:51
by susahamat
Or try in Documents\My Games\We Happy Few\Config\WindowsNoEditor open engine.ini then add
[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
Re: We Happy Few Anamorphic in Cutscene
Posted: 23 Nov 2018, 06:34
by Leapo
I ended up adding the following to ..\Documents\My Games\We Happy Few\Config\WindowsNoEditor\Engine.ini
Code: Select all
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[/script/engine.renderersettings]
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-1
r.StaticMeshLODDistanceScale=0.05
[SystemSettings]
foliage.LODDistanceScale=10
For some reason, changing AspectRatioAxisConstraint from X to Y results in a severe reduction in draw distance and LOD distance. The above fixes most of it.