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Rad Rodgers: World One
Posted: 04 Jan 2017, 13:50
by czarman
Widescreen Grade: BUltra-Widescreen Grade: BMulti-monitor Grade: C4k Grade: BRead Full Detailed Report - Rad Rodgers: World OneBringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.
Re: Rad Rodgers: World One
Posted: 10 Jan 2017, 10:16
by scavvenjahh
This should be fun in tallscreen...
Is there always a foreground like that ? I'd say the Vert loss and invasive graphics amount to a major flaw in Ultrawide. WS on the other hand is vastly Hor+, so that counts as Hor+ and 4K is A-OK. It seems safe to assume that the game was designed with 16:9 as a baseline.
Re: Rad Rodgers: World One
Posted: 10 Jan 2017, 10:30
by czarman
I only played the first Level - no the "stupid" foreground (black grass) is only in the startpoint once you jump up or go down to the lower Level the view is normal/clear. But again a Unreal Engine 4 Game where only cheatEngine can do the difference. I tried a lot Hex edits and ini edits to alter the view - no success so far. From Unreal Engine 1 - 3 you could Console edit, ini edit and hex edit but UE4 is a nogo

Re: Rad Rodgers: World One
Posted: 24 Nov 2017, 20:30
by czarman
Found the FOV - added the FIX in the DR.