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Dragon Ball Xenoverse 2 (2016)

Posted: 27 Oct 2016, 05:03
by Razed
It's been a while since I've spotted a 2016 title without 21:9 support.

Similarly to the previous Xenoverse game, ultrawide is not supported in Xenoverse 2.
I know that jackfuste made a fix for the first Xenoverse game using a modified xgcore.dll, so I've attached the new one from XV2 in case he or someone else wants to have a go at it.

xgcore.dll download: (link removed)

Re: Dragon Ball Xenoverse 2 (2016)

Posted: 28 Oct 2016, 07:06
by Jestersheepy
Ah I just posted a thread about this before seeing this one, my bad.

I would also be interested in a solution for this, I have tried myself to find some de-compilers with little to no luck changing anything thus far.
I am new to this but quite a technical person.

Edit: I have got as far as figuring out that this particular .dll is using an unmanaged assembly (not .net?) but now trying to find out how to access/deal with unmanaged files :P
'assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'.

Re: Dragon Ball Xenoverse 2 (2016)

Posted: 28 Oct 2016, 09:23
by Amon Amarth
I can confirm there's no nVidia Surround support, since it doesn't allow my side displays to be used and locks the game to 16:9. Hopefully someone can modify the game's files to get surround working.

Re: Dragon Ball Xenoverse 2 (2016)

Posted: 18 Nov 2016, 12:01
by ray32
can you please do the same to 4:3, i want to play this game on 800x600 please help :| :| :|

Re: Dragon Ball Xenoverse 2 (2016)

Posted: 26 Dec 2016, 06:27
by kichan189
please help me out black bars could help me with a fix

I could black bars removed at all resoultions


https://postimg.org/image/le0ojw9ll/