Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
czarman
Insiders
Posts: 685 Joined: 11 Dec 2008, 23:51
Location: Germany
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by czarman » 24 Oct 2016, 15:59
Widescreen Grade: A Ultra-Widescreen Grade: B Multi-monitor Grade: B 4k Grade: A Read Full Detailed Report - BioShock Remastered Return to the cities of Rapture and Columbia and experience the award-winning BioShock franchise like never before, beautifully remastered in 1080p.
Last edited by
czarman on 13 Nov 2016, 22:51, edited 2 times in total.
Reason: Edit
CZARMAN aka 彼得爸爸
ambivert
Posts: 22 Joined: 09 Dec 2010, 02:32
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by ambivert » 01 Sep 2018, 01:49
I've found a way to fix the ultrazoomed in issues with the cut scenes and the movies and the viewmodels (hand and weapon FOV). You need to go to your AppData/Roaming/BioshokHD/Bioshock folder and edit the Bioshock.ini. The values that seem to impact for my 6000 X 1200 resolution are as follows: FovAngleDegrees=160.000000 HorizontalFOV=160 HorizontalFOVLock=False;
VRman
Posts: 30 Joined: 29 Sep 2009, 05:04
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by VRman » 29 Sep 2018, 15:45
Thanks ambivert, that helped. The FOV slider at max 130 is still too zoomed in for me.
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