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Fractured Space
Posted: 01 Oct 2016, 17:43
by Guest
Widescreen Grade: BUltra-Widescreen Grade: IncompleteMulti-monitor Grade: C4k Grade: IncompleteRead Full Detailed Report - Fractured SpaceFractured Space is a competitive 5-v-5 tactical space battle game fought over five sectors. Brought to life in the stunning Unreal Engine 4, giants of interstellar conflict fight in spectacular close quarter battles for dominance.
Epic Space Battles
Fractured Space’s team-based 5v5 battles hinge on teamwork. Those who can strategise and work together to dominate the battlefield’s objectives will take the enemy base, and victory. Unity is strength.
The Fractured Space universe is always evolving. Regular additions are made to the roster of ships and arsenal of weapons. Frequent gameplay updates mean there’s always something new to adapt to.
(Source: official site)
Re: Fractured Space
Posted: 01 Oct 2016, 17:46
by Haldi
This is a Unreal Engine 4 game.
So it should be possible to get it Hor+ by changing the Engine.ini
Search for the AspectRatio_MaintainXFOV and change the X to Y
The engine.ini is most likely hidden in the AppData folder.
Re: Fractured Space
Posted: 02 Oct 2016, 14:36
by Xapuyc
In folder "C:\Users\MyUserName\AppData\Local\spacegame\Saved\Config\WindowsNoEditor" exist Engine.ini file with following content:
Code: Select all
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../spacegame/Plugins/Wwise/Content
I try add "AspectRatio_MaintainXFOV"
Code: Select all
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../spacegame/Plugins/Wwise/Content
AspectRatio_MaintainXFOV
It's absolutly no effect. After launch game, Engine.ini was reverted to initial state.
P.S. Sorry for my english.
Re: Fractured Space
Posted: 02 Oct 2016, 14:49
by Haldi
Sorry, could you try
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
You might have to set file properties of engine.ini to "Read Only"
Re: Fractured Space
Posted: 02 Oct 2016, 16:00
by Xapuyc
it's work! FOV is hor+ with this ini-editing.
But HUD very stretched yet with MM.
Now, I make new screens and update game descriptions.
I hope, exist solution for HUD. It's actual issue yet
