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Battlefleet Gothic Armada

Posted: 21 Apr 2016, 20:41
by Oraijon
Has anyone dabbled with Battlefleet Gothic yet?

I'm trying to run it on my 3440x1440 screen, which is supported. But it's a VERT- game so i'm not seeing as much as i'd like. Being an Unreal Engine 4 game i've been looking for the Engine.ini files to change it to HOR+, but those seem to be locked away :/

1920x1080:
Image

3440x1440:
Image

Re: Battlefleet Gothic Armada

Posted: 21 Apr 2016, 22:50
by Skid
If you can find the right location you can add the engine.ini file, most of the UE4 games I've played have their configuration place holder folder in USER/AppData/Local/GameName/Saved/Config/WindowsNoEditor/
If the folder exists but Engine.ini doesn't then add it and put the following in it:

Code: Select all

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Find the games Saved folder, and if the rest don't exist, add them manually.

Re: Battlefleet Gothic Armada

Posted: 21 Apr 2016, 23:04
by Oraijon
Ah, yep that did it :)
Typical, AppData/Local was the one place i didnt think to look (checked install folder, my documents and appdata/roaming) :P

Though i find the FOV to be a bit wide now, very strong fish eye effect. Definately much more playable though, so thanks :)

Re: Battlefleet Gothic Armada

Posted: 21 Apr 2016, 23:31
by Skid
Oraijon wrote:Ah, yep that did it :)
Typical, AppData/Local was the one place i didnt think to look (checked install folder, my documents and appdata/roaming) :P

Though i find the FOV to be a bit wide now, very strong fish eye effect. Definately much more playable though, so thanks :)


Yeah this is fairly common as well, as the FoV was setup to be used with the vert- setting, I can't offhand remember how to adjust it via the engine file, if anyone else remembers let me know, I have 3 games I'm using this fix on and all there FoV's are a bit too high :P

Re: Battlefleet Gothic Armada

Posted: 22 Apr 2016, 08:04
by czarman
Very often if you edit the *Input.ini under Engine.PlayerInput will do the Trick

Bindings=(Name="F9",Command="FOV 90",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV 100",Control=False,Shift=False,Alt=False)
Bindings=(Name="F11",Command="FOV 110",Control=False,Shift=False,Alt=False)

See: http://www.wsgf.org/dr/assassins-creed- ... s-china/en or http://www.wsgf.org/dr/iggys-egg-adventure/en

Re: Battlefleet Gothic Armada

Posted: 22 Apr 2016, 09:02
by Skid
czarman wrote:Very often if you edit the *Input.ini under Engine.PlayerInput will do the Trick

Bindings=(Name="F9",Command="FOV 90",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",Command="FOV 100",Control=False,Shift=False,Alt=False)
Bindings=(Name="F11",Command="FOV 110",Control=False,Shift=False,Alt=False)

See: http://www.wsgf.org/dr/assassins-creed- ... s-china/en or http://www.wsgf.org/dr/iggys-egg-adventure/en


That syntax is UE3, it won't work in UE4, but the principle might, although the nearest equivalent doesn't appear to do anything, it might be that the FOV command doesn't exist.

Code: Select all

[/Script/Engine.PlayerInput]
.Bindings=(Name="F9",Command="FOV 90")
.Bindings=(Name="F10",Command="FOV 100")
.Bindings=(Name="F11",Command="FOV 110")

Re: Battlefleet Gothic Armada

Posted: 22 Apr 2016, 09:28
by czarman
Hmm... UE4 i dont have any Games yet but maybe one of those commands work:

Bindings=(Name="Up",Command="PC_Pressed_Up | FE_PC_Pressed_Up | onrelease PC_Released_Up | onrelease FE_PC_Released_Up | OnRelease FOV 110")

Sometimes you have to delete the INIs in your Documents Folder and make the changes in the Game Dir --> DefaultInput.ini / UDKInput.ini / BaseInput.ini

Re: Battlefleet Gothic Armada

Posted: 22 Apr 2016, 09:32
by Skid
czarman wrote:Hmm... UE4 i dont have any Games yet but maybe one of those commands work:

Bindings=(Name="Up",Command="PC_Pressed_Up | FE_PC_Pressed_Up | onrelease PC_Released_Up | onrelease FE_PC_Released_Up | OnRelease FOV 110")

Sometimes you have to delete the INIs in your Documents Folder and make the changes in the Game Dir --> DefaultInput.ini / UDKInput.ini / BaseInput.ini


That's what the dots are for, it tells the engine to add the setting even if it exists, the result is the lowest setting in the list takes effect.

Edit: Also DefaultInput.ini / UDKInput.ini / BaseInput.ini tend not to exist in UE4 games.

Re: Battlefleet Gothic Armada

Posted: 22 Apr 2016, 15:26
by Oraijon
Well there is an Input.ini within appdata/local.. has the following syntax in them:

ActionMappings=(ActionName="RangeArmament4",Key=F6,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="SkillWarp",Key=Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

Found the following site showing the FOV command being just "fov 110":
https://answers.unrealengine.com/questi ... a-fov.html

Just gotta figure out how to put those together, asking a friend who does some game development on UE4. Will post once it's figured out, but feel free to share if you find it :)