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Trackmania Turbo
Posted: 25 Mar 2016, 10:54
by scavvenjahh
Widescreen Grade: BUltra-Widescreen Grade: BMulti-monitor Grade: B4k Grade: BRead Full Detailed Report - Trackmania TurboTurbo is the first title in the arcade racer/builder series to be released on both PC and consoles. Contrarily to Tm² it features 4 environments out of the box and is not linked to the ManiaPlanet network.
Re: Trackmania Turbo
Posted: 25 Mar 2016, 10:59
by scavvenjahh
4K: Certified. The grading system wrongly assumes the blemished FMVs in non-16:9 WS are also affecting 4K.
Re: Trackmania Turbo
Posted: 18 Dec 2016, 15:03
by t29
How can Trackmania Turbo be my favourite offroad game ? More pleasure on Surround, of course. You can drive at 699 Mph.
On official race, find a hole on the side of the road, try to pass lake, stones, cliffs and discover some unlimited landscapes.
So long jumps and drifts for you.
Re: Trackmania Turbo
Posted: 25 Sep 2017, 02:59
by theodan
Seems like, as of some update after the original report above, Surround stopped working for this game. It still allows me to select my usual Surround resolutions, both in the config and in-game, but the actual game displays only in the middle monitor. The two side monitors go to sleep. I don't have this problem with any other game. However, I only just now bought this game, so I never tried it before Surround support broke.
While googling, I found another Ubisoft game in which they broke Surround with a subsequent update:
http://forums.ubi.com/showthread.php/15 ... ate-Forums
Re: Trackmania Turbo
Posted: 26 Sep 2017, 19:31
by scavvenjahh
Surround is still working for me (Win7, Titan Xp, 381.65)... Not sure what could cause this, there's only been one minor patch for Turbo, and the Tm engine has always been multi-mon capable. Is there anything unusual about your display setup like mixed brands/models ? Got the same kind of issue in any other games ?
(FYI Ubi games are not "breaking suddenly" more than others, it's all up to the devs not to screw things up ! R6S is fixed by now.)