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XCOM 2

Posted: 05 Feb 2016, 06:58
by newparad1gm
XCOM 2 allows you to select multi-monitor resolutions but starts with vert-. However in your Documents folder in My Games\XCOM2\XCOMGAME\Config in XComEngine.ini, you change

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
to
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

And the in game FOV and interface changes to hor+. So far its been working well, although the HUD is not centered on the middle monitor.

In-game:
Image

Command Center:
Image

Cutscene:
Image

Re: XCOM 2

Posted: 05 Feb 2016, 21:21
by Steel_Wind
Thanks for this. I am surprised I had to look a little more deeply for this post, seeing as the release of XCOM2 is, without doubt, the main gaming topic of the day.

Re: XCOM 2

Posted: 06 Feb 2016, 11:14
by DAOWAce
So.. the problem with the original game is fixed? (mouse off position)

http://steamcommunity.com/app/200510/di ... 295674198/
http://www.wsgf.org/dr/xcom-enemy-unknown/en

Re: XCOM 2

Posted: 06 Feb 2016, 18:06
by scavvenjahh
Yes, there are none of these weird cursor & UI scaling issues in XCOM2.
I've noticed a slight lack of precision in Surround here and there, but it's mostly due to a cumbersome perspective or the low-ish framerate. Needless to say, it's nowhere near as bad as it was in EU...

Steel_Wind wrote:I am surprised I had to look a little more deeply for this post,

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How deep indeed :mrgreen: