Quake 3 engine games can't change weapon viewmodel FOV
Posted: 09 Jan 2016, 22:51
Widescreen works perfectly, but there's just a little thing with the FoV. cg_fov/seta cg_fov works "fine" too, the field of view certainly changed and became wider but the thing is, the weapon viewmodel stays the same; being cut off at the bottom. No matter what FoV I change to; from 90 to 60 to 106.29 to 120; the weapon viewmodel remains unchanged. I can barely see the Q3's Gauntlet weapon's saw blade, and only the tip of the Rocket Launcher. This problem persists across all games that uses Quake 3's engine.
iirc the only game that has its weapon viewmodel changing according to the cg_fov is Medal of Honor: Allied Assault (and even then it doesn't work in multiplayer and had to be entered every change of levels).
iirc the only game that has its weapon viewmodel changing according to the cg_fov is Medal of Honor: Allied Assault (and even then it doesn't work in multiplayer and had to be entered every change of levels).