Two topics: 1) Peripheral Vision? 2) Adequate GPU power?
Posted: 28 Sep 2015, 18:09
I'm in the process of building a new PC, and am considering triple monitors vs ultra-wide, or both... But one aspect I'm not sure about is whether you get any peripheral vision through multi-monitor or ultra-wide/curved displays. With FOV, the wider you go, the more "fisheye" there tends to be, which does this actually bring about peripheral information? Do you get peripheral vision though laid out on a flat screen? On a flat screen, this is mildly functional when you look at something like Microsoft's Flight Simulator. I recall years ago that if you widened out the FOV, you'd get the peripheral fisheye effect and could hover a helicopter better since you really need that sense of fore/aft balance, not just left/right. So I'm wondering if that is inherently part of triple-monitor setups. Do you actually see peripheral information on the side displays in a meaningful/functional way? Do you set the angle of the visual information to match the physical angle of the displays? Or do you simply get a wider FOV and instead of stretching it on a flat surface you're stretching it across a flat surface with two hinges on it? And then does it come down to the game/sim and how it implements the wider FOV (how much peripheral/fisheye and such)? Or is that something you can dictate with nVidia Surround? I guess another way to put it is: do you actually see what you'd see on those side displays what you'd see if you had windows at that angle? Or do you simply take a "forward-only" view port and stretch it/angle it onto those side screens?
And how would this translate to the curved displays we're starting to see? Does that look like a good option for this result? Or is it simply taking a flat screen and bending it so that your vision is more perpendicular to the screen surface more than it is the curve bringing about a glimpse into that lateral dimension?
And if I'm after that peripheral vision, am I better off going with 3x1440p 16:9 and having the hinges at the bezels? Or better off with curved 21:9 (and potentially, eventually 3 x 21:9 curved)?
And lastly, is it realistic to drive 3x1440p with a solid CPU plus 2-way SLI GTX980 Ti? Would overclocking be necessary to achieve good framerates or is it enough to run reference GPU and simply have that 6GB VRAM available? I know it will depend on the specific title, but I'm thinking (with high or better settings) at least 30fps in a heavy sim environment like Prepar3d or DCS, and >60fps in a typical AAA game. Presently with my GTX980 I'm getting great framerates at 1x16:9 1440p. So how would SLI 980 Ti do for triple monitor vs 21:9 vs even 3x21:9?
I'm leaning toward trying the 21:9 curved ASUS IPS when it is available early 2016, and then when funds allow, maybe going up to 3 of those in total, possibly after a GPU upgrade (Pascal). Am I hoping for too much out of this strategy in terms of performance and/or results?
And how would this translate to the curved displays we're starting to see? Does that look like a good option for this result? Or is it simply taking a flat screen and bending it so that your vision is more perpendicular to the screen surface more than it is the curve bringing about a glimpse into that lateral dimension?
And if I'm after that peripheral vision, am I better off going with 3x1440p 16:9 and having the hinges at the bezels? Or better off with curved 21:9 (and potentially, eventually 3 x 21:9 curved)?
And lastly, is it realistic to drive 3x1440p with a solid CPU plus 2-way SLI GTX980 Ti? Would overclocking be necessary to achieve good framerates or is it enough to run reference GPU and simply have that 6GB VRAM available? I know it will depend on the specific title, but I'm thinking (with high or better settings) at least 30fps in a heavy sim environment like Prepar3d or DCS, and >60fps in a typical AAA game. Presently with my GTX980 I'm getting great framerates at 1x16:9 1440p. So how would SLI 980 Ti do for triple monitor vs 21:9 vs even 3x21:9?
I'm leaning toward trying the 21:9 curved ASUS IPS when it is available early 2016, and then when funds allow, maybe going up to 3 of those in total, possibly after a GPU upgrade (Pascal). Am I hoping for too much out of this strategy in terms of performance and/or results?