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[Fix] Mad Max - Left screen corruption fix in Eyefinity
Posted: 01 Sep 2015, 12:26
by Eerazer
Turn off Antialiasing in the in-game options to fix the left screen corruption issue. [3x1]
Took me a little bit of trial and error but it's working great now.

Side note, there is a problem using the Harpoon with eyefinity/surround. It does not work. A fix is to revert to 1920x1080 to be able to use it.
I hope the developer is aware of these issues.
Re: [Fix] Mad Max - Left screen corruption fix in Eyefinity
Posted: 01 Sep 2015, 15:27
by Toothless Spoon
Yeah, I can confirm the Harpoon game bug. I tweeted @MadMaxgame asking if there was an official forum to report issues, so hopefully they'll reply. I'm not sure how active they are on the Steam forums.
What is the corruption issue you speak of? I was getting artifacting but that was not specific to the left screen - updating to the latest Nvidia drivers appeared to fix this for me.
Re: [Fix] Mad Max - Left screen corruption fix in Eyefinity
Posted: 01 Sep 2015, 23:38
by MustacheRide
Here's a screenshot of the issue. I'm not sure its corruption, it seems to be linked to the mapping of the gameworld.

Turning off Anti-Aliasing did fix it without issue on Eyefinity, thanks for the help.
edit: Also, here's the link to submit a bug to WB:
http://support.wbgames.com/ics/support/ ... wizard.asp
Re: [Fix] Mad Max - Left screen corruption fix in Eyefinity
Posted: 02 Sep 2015, 09:00
by X1XNobleX1X
MustacheRide wrote:Here's a screenshot of the issue. I'm not sure its corruption, it seems to be linked to the mapping of the gameworld.

Turning off Anti-Aliasing did fix it without issue on Eyefinity, thanks for the help.
edit: Also, here's the link to submit a bug to WB:
http://support.wbgames.com/ics/support/ ... wizard.asp
Are all your guys Mad Max working in surround?
Mine is all stretched, and unplayable.
Re: [Fix] Mad Max - Left screen corruption fix in Eyefinity
Posted: 02 Sep 2015, 12:49
by Toothless Spoon
X1XNobleX1X wrote:MustacheRide wrote:Here's a screenshot of the issue. I'm not sure its corruption, it seems to be linked to the mapping of the gameworld.

Turning off Anti-Aliasing did fix it without issue on Eyefinity, thanks for the help.
edit: Also, here's the link to submit a bug to WB:
http://support.wbgames.com/ics/support/ ... wizard.asp
Are all your guys Mad Max working in surround?
Mine is all stretched, and unplayable.
I'm playing on Surround and it works fine EXCEPT there's a bug that stops you from using the harpoon gun you attach to your car (early mission). You have to change the resolution to single screen to get past it - but it persists throughout the game. Hayden had a look and apparently its sloppy work with how the game reads aspect ratio etc. Really need to get on to official forums and see if they can fix it.
Re: [Fix] Mad Max - Left screen corruption fix in Eyefinity
Posted: 03 Sep 2015, 01:53
by X1XNobleX1X
Toothless Spoon wrote:X1XNobleX1X wrote:MustacheRide wrote:Here's a screenshot of the issue. I'm not sure its corruption, it seems to be linked to the mapping of the gameworld.

Turning off Anti-Aliasing did fix it without issue on Eyefinity, thanks for the help.
edit: Also, here's the link to submit a bug to WB:
http://support.wbgames.com/ics/support/ ... wizard.asp
Are all your guys Mad Max working in surround?
Mine is all stretched, and unplayable.
I'm playing on Surround and it works fine EXCEPT there's a bug that stops you from using the harpoon gun you attach to your car (early mission). You have to change the resolution to single screen to get past it - but it persists throughout the game. Hayden had a look and apparently its sloppy work with how the game reads aspect ratio extra. Really need to get on to official forums and see if they can fix it.
Not sure why your game seem to be displaying three screen fine, I'll post a picture of what I get.
I got it to work once, but it hasn't worked since.
Re: [Fix] Mad Max - Left screen corruption fix in Eyefinity
Posted: 04 Sep 2015, 01:35
by jtreadwell
Toothless Spoon wrote:X1XNobleX1X wrote:MustacheRide wrote:Here's a screenshot of the issue. I'm not sure its corruption, it seems to be linked to the mapping of the gameworld.

Turning off Anti-Aliasing did fix it without issue on Eyefinity, thanks for the help.
edit: Also, here's the link to submit a bug to WB:
http://support.wbgames.com/ics/support/ ... wizard.asp
Are all your guys Mad Max working in surround?
Mine is all stretched, and unplayable.
I'm playing on Surround and it works fine EXCEPT there's a bug that stops you from using the harpoon gun you attach to your car (early mission). You have to change the resolution to single screen to get past it - but it persists throughout the game. Hayden had a look and apparently its sloppy work with how the game reads aspect ratio etc. Really need to get on to official forums and see if they can fix it.
If you press V to go into first person mode, you do not need to change resolutions and will be able to aim and fire the harpoon. Saves a lot of stuffing around!

Re: [Fix] Mad Max - Left screen corruption fix in Eyefinity
Posted: 06 Sep 2015, 09:52
by SaTheLaTe
Re: [Fix] Mad Max - Left screen corruption fix in Eyefinity
Posted: 06 Sep 2015, 21:27
by kiax0001
I also wanted to add another harpoon workaround in case anyone was interested

You can aim the harpoon (slow motion), quick tap nitro boost while still aiming, then fire it and it works.
This is better than having to switch back and forth to first person mode.
I'm using Nvidia surround at 5760x1080 resolution for reference.
Re: [Fix] Mad Max - Left screen corruption fix in Eyefinity
Posted: 06 Sep 2015, 22:40
by SaTheLaTe
kiax0001 wrote:I also wanted to add another harpoon workaround in case anyone was interested

You can aim the harpoon (slow motion), quick tap nitro boost while still aiming, then fire it and it works.
This is better than having to switch back and forth to first person mode.
I'm using Nvidia surround at 5760x1080 resolution for reference.
Yeaahhh !!!! Awesome

thx for sharing

will try this one as soon as I get home

does it activate the nitro itself ? Like when your out of nitro this workaround won't work or it still work ? Thanks again

great community here I love more and more this forum
