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Grand Theft Auto V

Posted: 14 Apr 2015, 08:38
by Wijkert
For those that can already play the game: how is the 21:9 and or multi-monitor support? And how is it running at those resolutions performance wise?

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 10:03
by Evangelis
I played for a few hours last night in surround (5760*1080) and found performance to be pretty damn good with nearly everything maxed. I let the game decide what the settings should be as I didn't want to waste time fiddling with the finer details at 12am. One issue I did notice was that when I used my bezel corrected resolution some of the hud clipped off the top and bottom of the screen which was mildly annoying. Aside from that though driving around, shooting and generally mucking about was great fun and looked good with no noticeable performance issues in any of the things I've done so far.

I'm running it with SLI Titans and an i5 2500K @4.5.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 10:10
by enforcer
some parts of the tooltips/hud are not visible for me at 7680x1080

Anyone else experiencing that ?

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 10:51
by BlazeStoneZ
on a 21:9 screen, i'm getting 2 black bars in cinematics :(
I hope flawlesswidescreen gonna make a profile for this.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 10:56
by Wijkert
BlazeStoneZ wrote:on a 21:9 screen, i'm getting 2 black bars in cinematics :(
I hope flawlesswidescreen gonna make a profile for this.


That depends on if they are pre-rendered or not. If so, no fix will help (and I would be happy that they are letterboxed and not stretched). If they are in-game, a fix might be possible.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 10:58
by BlazeStoneZ
you see the 21:9 go back to 16:9 and you lose 20 - 40 % off your screen

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 11:57
by HaYDeN
They are not pre-rendered, but the anti-cheat situation is a unknown, I've already fixed it for my own use @ 5760x1080 [offline]... didn't know wither anyone would actually care about it tbh.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 13:11
by Rapscallion74
Game runs fine for me. If I had any complaints, it would be that you cannot fully disable post processing effects such as depth of field and chromatic aberration. You can only set them to "normal levels". Also, as previously mentioned, the transition from 21:9 gameplay to 16:9 can be a little jarring. Affects immersion in my opinion.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 13:15
by Abram
Ya the real-time rendered scenes go back to 16:9 (maybe 16:9, i dunno), but the screen edges slide in, so it's not a clunky transition. for getting the HUD back from behind teh bezel, there's a setting in 'Display' section that let's you bring it towards the centre a bit, which was nice to see. I only played for a few minutes, but I didn;t see any glaring issues with multi-monitor. Kinda expected, since the GTA IV support was pretty good.

I'm super-impressed with the crazy amount of graphics options and how freaking well it runs. I maxed out most options the the lowest i saw my fps get was 41fps. On a 4.4ghz 2700k, 2x 7970's, and 8gb ddr3.

Of course, Both nvidia and AMD have newer drivers for this game. The AMD Betas already have tweaks and a Crossfire profile. While I'm on the topic, enabling Crossfire took that hardest benchmark scene from 24fps to 41fps. Nice.

http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx


I've yet to much around with it too much, but there's a lovely little settings.xml located in \My Documents\Rockstar Games\GTA V\


I've also found that if i disable the DOF option, my game crashes when i go to the pause menu. Lame.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 14:30
by enforcer
no one else experiencing HUD glitches like missing policestars ammo etc ?

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 14:44
by daimian
No issues/glitches here really (~5 hours play).
295x2 w/ 4Ghz 5930k runs nearly maxed in eyefinity @ 60fps. Seems to be pretty well optimized indeed!

FOV for first person seems different then 3rd person... is there a separate setting somewhere for it?
Also mouse movement isn't 100% consistent - some are saying it has to do with fps dips.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 14:52
by Brett
HaYDeN wrote:They are not pre-rendered, but the anti-cheat situation is a unknown, I've already fixed it for my own use @ 5760x1080 [offline]... didn't know wither anyone would actually care about it tbh.


I don't really care about the cut scenes being fixed, but if you fixed the issues with bezel correction and the HUD being slightly obscured it's totally worth the risk IMO. It's super annoying with an otherwise pretty much blemish-free triple screen experience.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 15:47
by HaYDeN
Brett wrote:
HaYDeN wrote:They are not pre-rendered, but the anti-cheat situation is a unknown, I've already fixed it for my own use @ 5760x1080 [offline]... didn't know wither anyone would actually care about it tbh.


I don't really care about the cut scenes being fixed, but if you fixed the issues with bezel correction and the HUD being slightly obscured it's totally worth the risk IMO. It's super annoying with an otherwise pretty much blemish-free triple screen experience.


You can adjust that in Settings -> Display -> Safezone Size, reduce it slightly.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 15:54
by Wijkert
Just bought the game myself. I must say it runs very well at 2560x1080@60fps on nearly very high settings. V-sync is very helpful though, because there is some serious tearing without it. Also read that some users have problems with framedrops driving at higher speeds, just like in watchdogs. I am glad that isn't a problem for me. Stays at 60fps 99.99% of the time. Maybe my higher framebuffer or that fact that it is installed on a ssd helped with that.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 16:30
by GregEvangelista
I'm running into issues at 6048x1080 with crossfired 7950s (on the newest drivers), 16gb of ram, and an i7 2600. I've dialed the settings back to medium-ish, and I'm still getting between 30-40 frames per second with stuttering. I'm beginning to wonder if I have a hardware problem considering the results other people have gotten with similar hardware.

Anyone want to venture a guess what my problem is? Maybe I'm pegging the 3gb of vram? Strangely, the game seems to think I have 6gb of vram when I'm in settings, but I dialed everything back to under 3.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 16:36
by Brett
HaYDeN wrote:
Brett wrote:I don't really care about the cut scenes being fixed, but if you fixed the issues with bezel correction and the HUD being slightly obscured it's totally worth the risk IMO. It's super annoying with an otherwise pretty much blemish-free triple screen experience.


You can adjust that in Settings -> Display -> Safezone Size, reduce it slightly.


Sweet, thanks! Hadn't noticed that with the (great!) options overload we have in this title. Will check that out when I get home.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 17:20
by ugzz
Why can't all games have support like this?! I'm impressed.
Not only does my surround work, 5760x1080, but the transitions to cinematics actually side in and out, man that's nice. Of course it would be nicer to have it open all the time, but i'm sure like with Dragon age and such the game wasn't setup for it, so there could be minor issues on the outskirts of the scene.

As pointed out already, bezel corrected resolutions don't really work. I tried bezel correction and the HUD items on both the left and right got out of whack more than i would have expected.
*Missed hayden's post about safezones above, that may be the solutions here.

First person mode is dope in surround, and THANK you for a FOV slider!
even the driving is pretty though out in surround and looks good and has good centering. mouselook to look around is a nice touch, especially so in surround.

Performance wise, it seems pretty damn good. i have almost everything on Very High, with a few option on High. FXAA/MSAA both OFF though, running 2x 670s in SLI. Getting about ~50 fps constant, with smaller spaces going to 59, which is my refresh.

I'm using the old graphics driver from about a 6 weeks ago, havn't updated to the latest but i did see "gta V performance" in the update notes. Honestly it runs great so i'm tempted to play the "if it aint broke" game..

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 17:44
by enforcer
yeah the game works fine up to 5760x1200 however at 7680x1080 parts of the HUD are cut of.

Is there any way to reduce the safezone even further ? the config file containing that part seems to be crypted....

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 19:12
by ugzz
What monitor are you using that you can do 5760x1200 and 7680x1080? Are they 2440x1440? you might want to try 7680x1440.

Re: Grand Theft Auto V

Posted: 14 Apr 2015, 19:27
by Abram
WelI found why my game often crashes when i try to go to the pause Menu (Escape). It's enabling Eyefintiy that does it. I tried turn off many options with no effect, then once I sent to single screen, not a single crash. Poop. The file responsible for the crash is atidxx64.dll. I am running those Beta drivers and have also tried with a clean install. Still crashy.

But single screen will have to suffice. I noticed the surprisingly small rise in framerate when I went from 6042x1200 to 1920x1200. a real testament to how well they made this thing.

So has anyone else had the Multi-monitor+ Pause Crash thing, or am I juat lucky?