Page 1 of 1

Assassin's Creed Unity has real multi screen support

Posted: 11 Nov 2014, 07:38
by valcan_s
Hey Guys,

Just letting you know Assassin's Creed Unity has real multi screen support there is an actually [multi screen] option to select it blew my mind I thought I was on drugz.

http://valcanized.com/ds2/Unity/ACU%202 ... 54-612.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 00-256.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 23-717.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 16-090.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 39-070.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 38-278.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 26-024.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 58-848.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 42-072.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 30-337.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 21-568.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 50-194.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 46-960.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 27-732.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 22-827.jpg

Faces close up cinematic

http://valcanized.com/ds2/Unity/ACU%202 ... 37-900.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 36-223.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 26-595.jpg

I wonder if they will go back and fix Watch Dogs it makes no sense I don't get it. Not gonna complain this is pretty rad they actually really support it, even though they really should for every game.

Here is hopes FC4 will be like this as well.

Anyway here is the green light and info in case any one wondered.

100% support perfect :rockout:

Re: Assassin's Creed Unity has real multi screen support

Posted: 11 Nov 2014, 07:51
by Toothless Spoon
valcan_s wrote:Hey Guys,

Just letting you know Assassin's Creed Unity has real multi screen support there is an actually [multi screen] option to select it blew my mind I thought I was on drugz.

http://valcanized.com/ds2/Unity/ACU%202 ... 54-612.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 00-256.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 23-717.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 16-090.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 39-070.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 38-278.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 26-024.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 58-848.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 42-072.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 30-337.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 21-568.jpg

http://valcanized.com/ds2/Unity/ACU%202 ... 50-194.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 46-960.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 27-732.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 22-827.jpg

Faces close up cinematic

http://valcanized.com/ds2/Unity/ACU%202 ... 37-900.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 36-223.jpg
http://valcanized.com/ds2/Unity/ACU%202 ... 26-595.jpg

I wonder if they will go back and fix Watch Dogs it makes no sense I don't get it. Not gonna complain this is pretty rad they actually really support it, even though they really should for every game.

Here is hopes FC4 will be like this as well.

Anyway here is the green light and info in case any one wondered.

100% support perfect :rockout:


HOORAH!!! Hows it run?

As for Watch Dogs, I think that's a lost cause. They are still only releasing patches for the game to actually work, also it's a different engine and dev team, it's a shame - but Assassin's has always had pretty good support. I just really wish they would include FOV/camera options in third person games as well as First person. I like options :)

Re: Assassin's Creed Unity has real multi screen support

Posted: 11 Nov 2014, 09:08
by valcan_s
Toothless Spoon wrote:
HOORAH!!! Hows it run?

As for Watch Dogs, I think that's a lost cause. They are still only releasing patches for the game to actually work, also it's a different engine and dev team, it's a shame - but Assassin's has always had pretty good support. I just really wish they would include FOV/camera options in third person games as well as First person. I like options :)


Runs real good as long as you get today's driver -> http://www.geforce.com/drivers/results/79527 it has the SLI profile too.

Shame about WD, I still hope they will fix it.

This is very true I have noticed that, been pretty damn good for sure, yeah I don't understand that either, to me every 3D game should have a FOV slider there is no excuse regardless the format. I am with you I agree totally.

Re: Assassin's Creed Unity has real multi screen support

Posted: 11 Nov 2014, 09:14
by Nosiphoros
Doesn't work properly with eyefinity 5x1 portrait. It either doesn't use it, and if you stretch it you have wide models lol. Comes into the last monitor on each side a little bit.

Re: Assassin's Creed Unity has real multi screen support

Posted: 13 Nov 2014, 03:25
by acidcaribou
Nosiphoros wrote:Doesn't work properly with eyefinity 5x1 portrait. It either doesn't use it, and if you stretch it you have wide models lol. Comes into the last monitor on each side a little bit.


5x1, damn. You are a niche inside a niche.

Re: Assassin's Creed Unity has real multi screen support

Posted: 13 Nov 2014, 05:37
by Nosiphoros
I think it's silly that they support 3 monitors in landscape, but not 5 in portrait. lol. It's sad when indie developers do better than some big name developer.

Re: Assassin's Creed Unity has real multi screen support

Posted: 13 Nov 2014, 07:49
by valcan_s
Nosiphoros wrote:I think it's silly that they support 3 monitors in landscape, but not 5 in portrait. lol. It's sad when indie developers do better than some big name developer.


No I agree with you, there is no excuse or reason especially for 3D games. Well I can tell you right now my game supports your set up and I am indie dev and a one man show making my game so take that how you will.

Like you said its silly I think it is bull shit and embarrassing, all well more reasons to support indie devs I guess.

Re: Assassin's Creed Unity has real multi screen support

Posted: 13 Nov 2014, 09:25
by Nosiphoros
valcan_s wrote:
Nosiphoros wrote:I think it's silly that they support 3 monitors in landscape, but not 5 in portrait. lol. It's sad when indie developers do better than some big name developer.


No I agree with you, there is no excuse or reason especially for 3D games. Well I can tell you right now my game supports your set up and I am indie dev and a one man show making my game so take that how you will.

Like you said its silly I think it is bull shit and embarrassing, all well more reasons to support indie devs I guess.


What type of game are you developing?

Re: Assassin's Creed Unity has real multi screen support

Posted: 13 Nov 2014, 13:55
by Amon Amarth
Triple monitor support is good, but unfortunately it runs really badly on surround resolutions. My rig's above recommended specs, and I get this strange stuttering on 5760x1200, where on single monitor there is no stuttering.

Re: Assassin's Creed Unity has real multi screen support

Posted: 13 Nov 2014, 14:20
by Nosiphoros
My game did glitch, but it was because of crossfire. I disabled it and it quit.

Re: Assassin's Creed Unity has real multi screen support

Posted: 13 Nov 2014, 17:34
by anteronoid
How's the SLI support, all good scaling wise?

Re: Assassin's Creed Unity has real multi screen support

Posted: 14 Nov 2014, 06:49
by koz
They still don't support 16:10 resolutions.. I just don't understand..

Re: Assassin's Creed Unity has real multi screen support

Posted: 14 Nov 2014, 08:11
by Amon Amarth
anteronoid wrote:How's the SLI support, all good scaling wise?

Frame rate is ok most of the time, but still random and all over the place. The game needs a patch.

Re: Assassin's Creed Unity has real multi screen support

Posted: 14 Nov 2014, 15:26
by jisatsu
I uploaded a video of some 21:9 gameplay, if anyone is interested.

https://www.youtube.com/watch?v=zUe5ijPb2bU

Re: Assassin's Creed Unity has real multi screen support

Posted: 15 Nov 2014, 02:51
by valcan_s
Nosiphoros wrote:
valcan_s wrote:
Nosiphoros wrote:I think it's silly that they support 3 monitors in landscape, but not 5 in portrait. lol. It's sad when indie developers do better than some big name developer.


No I agree with you, there is no excuse or reason especially for 3D games. Well I can tell you right now my game supports your set up and I am indie dev and a one man show making my game so take that how you will.

Like you said its silly I think it is bull shit and embarrassing, all well more reasons to support indie devs I guess.


What type of game are you developing?


A massive 2D Metrovania fused with Diablo like ARPG mechanics with massive amounts of detail, progressive ideas and Next Gen 2D HD graphics.

I am going to get the info to skip soon along with multi screen pics as well (5760x1080).

Re: Assassin's Creed Unity has real multi screen support

Posted: 15 Nov 2014, 02:53
by valcan_s
anteronoid wrote:How's the SLI support, all good scaling wise?


Seems like a perfect scale up and doubles. As for performance I don't quiet get 60FPS with two Tiatins gen 1, its like pretty much solid 50FPS which is really playable doesn't seem to dip and drop like Black Flag did seem way way more stable.

Re: Assassin's Creed Unity has real multi screen support

Posted: 15 Nov 2014, 06:53
by Toothless Spoon
valcan_s wrote:
anteronoid wrote:How's the SLI support, all good scaling wise?


Seems like a perfect scale up and doubles. As for performance I don't quiet get 60FPS with two Tiatins gen 1, its like pretty much solid 50FPS which is really playable doesn't seem to dip and drop like Black Flag did seem way way more stable.


Hmmm, what are you settings? How far into the game are you?

While I'm at it, do you guys notice major pop-ins of NPC's on the side monitors when moving slow and turning the camera? Also I find that while I'm running around and even walking, the NPC's clothes pop-in, and they can have complete outfit changes when I'm looking at them. It's weird and distracting. The weird clothing thing, seems to happen more while Sli is enabled.

Everyone should head to:

http://www.geforce.com/whats-new/guides ... ance-guide

It's a great guide that show you there is very little difference between a lot of the settings, so you can get away with reducing some and still having the game look good.

My settings with [email protected], 2xTitans
Geomatry: High
Texture: Ultra
Shadows: Low
AO: HBAO+
AA: FXAA
Bloom: On

I get 40 -60 frames, its a little all over the joint. I usually just lock it to 40fps via Nvidia Inspector. I'm also trying different Flags to see if there are better gains to be had over the official one. I have also heard reports that people are having better scaling using drivers 344.48, but I haven't tested this out myself. Lastly, I keep going between Ultra textures and high, as I can't decide whether the small gain in FPS is worth it, over the increase fidelity.

Re: Assassin's Creed Unity has real multi screen support

Posted: 15 Nov 2014, 08:16
by Amon Amarth
Does anyone get 3-4 second stuttering on a multi-monitor resolution? It's always there unless I go back to single monitor.

Re: Assassin's Creed Unity has real multi screen support

Posted: 15 Nov 2014, 14:14
by Toothless Spoon
Amon Amarth wrote:Does anyone get 3-4 second stuttering on a multi-monitor resolution? It's always there unless I go back to single monitor.


I can't say I notice it mate. I haven't played much at all - but what is your set up and settings for the game?

Re: Assassin's Creed Unity has real multi screen support

Posted: 27 Nov 2014, 10:35
by zorranco
No one's gonna say/ask something about FoV?

WSGF is starting to dissapoint me :D