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Lords Of The Fallen has multi screen support by default

Posted: 28 Oct 2014, 20:00
by valcan_s

Re: Lords Of The Fallen has multi screen support by default

Posted: 29 Oct 2014, 01:50
by Toothless Spoon
I can confirm this also. Shame that the HUD is the only thing out of place, because like Valcan said, it's flawless otherwise.

A few tips:
-Physx is buggy, so you need to set to CPU or turn it off. You may get away with 2nd card (SLI) but I still had bad FPS drops. You instantly gain 15 fps, if it's working properly.
- I've also been using the Sleeping dogs flag, instead of the official. It seems to give me better FPS.

Re: Lords Of The Fallen has multi screen support by default

Posted: 29 Oct 2014, 11:12
by Amon Amarth
Toothless Spoon wrote:I can confirm this also. Shame that the HUD is the only thing out of place, because like Valcan said, it's flawless otherwise.

A few tips:
-Physx is buggy, so you need to set to CPU or turn it off. You may get away with 2nd card (SLI) but I still had bad FPS drops. You instantly gain 15 fps, if it's working properly.
- I've also been using the Sleeping dogs flag, instead of the official. It seems to give me better FPS.


The Sleeping Dogs SLI bits is better compared to the bits already in the Lords of the Fallen profile as of driver 344.48?

Re: Lords Of The Fallen has multi screen support by default

Posted: 08 Nov 2014, 16:08
by Falcon1
21:9 works fine, too: :twothumb:

Image

Re: Lords Of The Fallen has multi screen support by default

Posted: 08 Nov 2014, 20:16
by Haldi
That's great to hear.
I thought about buying this game. Is it fun? Even with keyboard?

Re: Lords Of The Fallen has multi screen support by default

Posted: 08 Nov 2014, 21:14
by valcan_s
Haldi wrote:That's great to hear.
I thought about buying this game. Is it fun? Even with keyboard?


It is a amazing game I love it, sort of like Dark Souls 2 but different in a good way, has way better loot/spells that is for sure, also it looks amazing visually.

I have not played it with a K&M(it has full support and you can bind what ever) I use a XB1 controller and it is awesome. Pretty much what ever you played Dark Souls 2 with do the same thing here it will feel very familiar control wise.

Re: Lords Of The Fallen has multi screen support by default

Posted: 09 Nov 2014, 06:15
by Toothless Spoon
valcan_s wrote:
Haldi wrote:That's great to hear.
I thought about buying this game. Is it fun? Even with keyboard?


It is a amazing game I love it, sort of like Dark Souls 2 but different in a good way, has way better loot/spells that is for sure, also it looks amazing visually.

I have not played it with a K&M(it has full support and you can bind what ever) I use a XB1 controller and it is awesome. Pretty much what ever you played Dark Souls 2 with do the same thing here it will feel very familiar control wise.


I can again confirm Valcan's sentiments :P

It's a great game, and I'm really enjoying it to - and it's definitely pretty in parts. I've had to turn off the Post-processing, cause it's too damn blurry. I don't think it affects anything other than the AA - but I could be wrong. I think the engine could still do with a bit more optimisation, and especially the Sli needs more tweaking.

Hey Valcan, do you notice the LOD around the character in particular to be really low. I especially notice it in the graveyard, with grass popping in, and shadows/lighting as well. Almost like what the Unreal engine does with its shadow LOD, the popping grass reminds me of RAGE. I thought it might have been the triple screen FOV and/or Sli, but it seems to do it on single screen/sli disabled. I'm a graphics whore, so I notice these things :P

Also I kinda dislike the outside "grey" cold weather effect, it's like the gamma is turned all the way up and everything looks kinda lifeless.

Re: Lords Of The Fallen has multi screen support by default

Posted: 09 Nov 2014, 07:56
by valcan_s
Toothless Spoon wrote:I can again confirm Valcan's sentiments :P

It's a great game, and I'm really enjoying it to - and it's definitely pretty in parts. I've had to turn off the Post-processing, cause it's too damn blurry. I don't think it affects anything other than the AA - but I could be wrong. I think the engine could still do with a bit more optimisation, and especially the Sli needs more tweaking.

Hey Valcan, do you notice the LOD around the character in particular to be really low. I especially notice it in the graveyard, with grass popping in, and shadows/lighting as well. Almost like what the Unreal engine does with its shadow LOD, the popping grass reminds me of RAGE. I thought it might have been the triple screen FOV and/or Sli, but it seems to do it on single screen/sli disabled. I'm a graphics whore, so I notice these things :P

Also I kinda dislike the outside "grey" cold weather effect, it's like the gamma is turned all the way up and everything looks kinda lifeless.


Cool man, you know I have to agree with you, and I as well have post processing off too, my two Titans can not keep 60PFS @ 5760x1080 so that was my main reason to have it off. Also that post effect filter is interesting I prefer it off and more sharper anyways.

Agree as well it totally can be more optimised same with the SLI, I have to switch to window mode or sometimes SLI seems to be off the switch fixes that, odd hey.

Yeah the LOD thing only very rarely so far it is weird. Still I really dig it regardless I bet #2 will be crazy I can only imagine.

Graphics whore hey? I have been working on my own game and I am going to send screens, links and info to Skip this week coming up, really interested in what you think.

Re: Lords Of The Fallen has multi screen support by default

Posted: 09 Nov 2014, 09:02
by Toothless Spoon
valcan_s wrote:
Toothless Spoon wrote:I can again confirm Valcan's sentiments :P

It's a great game, and I'm really enjoying it to - and it's definitely pretty in parts. I've had to turn off the Post-processing, cause it's too damn blurry. I don't think it affects anything other than the AA - but I could be wrong. I think the engine could still do with a bit more optimisation, and especially the Sli needs more tweaking.

Hey Valcan, do you notice the LOD around the character in particular to be really low. I especially notice it in the graveyard, with grass popping in, and shadows/lighting as well. Almost like what the Unreal engine does with its shadow LOD, the popping grass reminds me of RAGE. I thought it might have been the triple screen FOV and/or Sli, but it seems to do it on single screen/sli disabled. I'm a graphics whore, so I notice these things :P

Also I kinda dislike the outside "grey" cold weather effect, it's like the gamma is turned all the way up and everything looks kinda lifeless.


Cool man, you know I have to agree with you, and I as well have post processing off too, my two Titans can not keep 60PFS @ 5760x1080 so that was my main reason to have it off. Also that post effect filter is interesting I prefer it off and more sharper anyways.

Agree as well it totally can be more optimised same with the SLI, I have to switch to window mode or sometimes SLI seems to be off the switch fixes that, odd hey.

Yeah the LOD thing only very rarely so far it is weird. Still I really dig it regardless I bet #2 will be crazy I can only imagine.

Graphics whore hey? I have been working on my own game and I am going to send screens, links and info to Skip this week coming up, really interested in what you think.


The window/fullscreen switch happens a bit actually. I've noticed it in a few recent games - either devs/nvidias fault, the Sli doesnt seem to engage properly. I agree that a sequel will hopefully be even better.

I'd be happy to have a look at your game, I actually sent you an invite on steam as well, us Titan brothers have to stick together :P

Re: Lords Of The Fallen has multi screen support by default

Posted: 09 Nov 2014, 11:29
by helifax
I have 2x780Ti and running at 5100x1050. I have no problem in maintaining 60+ fps in the game with everything maxed (Except shadow resolution+ textures who are set to high since I only have 3GB vram on the cards, otherwise is a stuttering mess at this resolution)
- I also used the SLI bit from SLEEPING DOGS.
- Turning VSYNC OFF from the game will also help you as I noticed.
- CUDA is set on CPU.
- All the Cuda stuff is enabled in game
- I play the game in 3D Surround and I get around 45fps (which is approx 80-90fps in 2D)

The problem with the game frequently crashing is still there tough... The game simply crashes or more often the nvidia driver kernel simply crashes.... Thing which I don't see it on my laptop (880M)

With 2 Titans Black you should be able to keep above 60fps easily.

Re: Lords Of The Fallen has multi screen support by default

Posted: 09 Nov 2014, 11:53
by Peer_Review
Haldi wrote:That's great to hear.
I thought about buying this game. Is it fun? Even with keyboard?


I've only played it with K&&M, It plays perfectly. No noticeable mouse acceleration present. At 7680x1440 it looks amazing. It feels good, plays better and has good overall atmosphere and combat. As far as some of the comments about Demon/Dark souls, it is very similar yes. Only, From software despises PC gamers and would never, or at least has not ever, made a game that is this polished out of the box on PC. The textures are very high resolution and the overall environment has a level of graphical fidelity far superior to DS. Is it a better game? Well that is subjective of course. I would lean towards almost, but no. They are both really good games. There are also some absolutely awesome weapons and armor sets, and if you go out of your way not to save your game your chances of getting better loot goes up. I like their version of the risk/reward system.

All that being said there are a few issues I personally have with it. Although others might not find these to be a problem, and none of them are bad enough to be labeled as damning. First thing is, I wish the options menu was a little more fleshed out. I would have really liked to see some more detailed graphics options. A few of them are rolled up together into single sliders. A secondary set of key bindings would have also been very nice. I always appreciate being able to map multiple keys to certain tasks. There is, (At least at the time of writing this) an issue with some Mesh/Transparency in some sections of the game. They can cause some strange anomalies on screen. It looks like a very small checkered pattern running a layer down, and covering all of the assets with light on them. Although they aren't always visible. I think it is tied in to the Nvidia Gameworks toolkit and their implementation of it. Other then that there isn't really anything terrible about it. The fact that the health/stamina/magic bar, and spells are not centered doesn't bother me in the slightest. In any other game I would take issue with it, but for some reason it is tolerable for me in this one. I find it adds a little to the immersion, but I'm most likely alone on that.

So to summarize,
Does it play well with Keyboard && Mouse?
It certainly does, I can't see playing it with anything else.
Does it have high graphical fidelity?
Absolutely, It looks fantastic, and scales beautifully.
Is it a title worth owning?
I sure think it is.

Re: Lords Of The Fallen has multi screen support by default

Posted: 09 Nov 2014, 20:26
by valcan_s
helifax wrote:I have 2x780Ti and running at 5100x1050. I have no problem in maintaining 60+ fps in the game with everything maxed (Except shadow resolution+ textures who are set to high since I only have 3GB vram on the cards, otherwise is a stuttering mess at this resolution)
- I also used the SLI bit from SLEEPING DOGS.
- Turning VSYNC OFF from the game will also help you as I noticed.
- CUDA is set on CPU.
- All the Cuda stuff is enabled in game
- I play the game in 3D Surround and I get around 45fps (which is approx 80-90fps in 2D)

The problem with the game frequently crashing is still there tough... The game simply crashes or more often the nvidia driver kernel simply crashes.... Thing which I don't see it on my laptop (880M)

With 2 Titans Black you should be able to keep above 60fps easily.


Hey man, NICE! you have 780Tis, huh very intrusting I will have to try these settings out, thanks for this will check it out.

Hmm I have CUDA set to the second GPU(not independent though) and on so I suppose that takes a big hit on performance. I am curious if the persistent particles, sparks and turbulence will still be there if you go CPU PhysX?

Nah I have first gen Titans so probably your Tis are faster.

Thanks Helifax will give it a go and post back.

Re: Lords Of The Fallen has multi screen support by default

Posted: 09 Nov 2014, 20:29
by valcan_s
Toothless Spoon wrote:The window/fullscreen switch happens a bit actually. I've noticed it in a few recent games - either devs/nvidias fault, the Sli doesnt seem to engage properly. I agree that a sequel will hopefully be even better.

I'd be happy to have a look at your game, I actually sent you an invite on steam as well, us Titan brothers have to stick together :P


Weird hey same, only certain games have the SLI not working issues, mostly seems like DX11 games who knows why.

Nice sounds good, cool will add you when I boot up Steam today, ah ha! :) you have Titans as well very cool :rockout: for sure LOL

Re: Lords Of The Fallen has multi screen support by default

Posted: 15 Nov 2014, 15:42
by Haldi
i get 70 FPS on very high in FullHD and about 24 FPS in Eyefinity xD on my two 290's

But.... am i the only one with the stretched Playermodel in Inventory ?^^

LordsOfTheFallen_2014_11_15_01_36_10_451.png
LordsOfTheFallen_2014_11_15_01_36_10_451.png (3.08 MiB) Viewed 4137 times


btw... only took me 23 tries to defeat the first boss ! i'm so good!
This is no damn RPG this is a strategy game! Know the enemy, know yourself and press the right buttons at the right time.

Re: Lords Of The Fallen has multi screen support by default

Posted: 15 Nov 2014, 17:07
by Toothless Spoon
Haldi wrote:i get 70 FPS on very high in FullHD and about 24 FPS in Eyefinity xD on my two 290's

But.... am i the only one with the stretched Playermodel in Inventory ?^^

LordsOfTheFallen_2014_11_15_01_36_10_451.png


btw... only took me 23 tries to defeat the first boss ! i'm so good!
This is no damn RPG this is a strategy game! Know the enemy, know yourself and press the right buttons at the right time.


Ah yes, that does appear to be a AMD issue. I get 40-60 fps with my 2 x Titans in surround. Everything pretty much maxed. As for the bosses, it doesn't get too complicated and you can really power through the game in 20+ hours with almost everything explored. Love the game, though there were a few crashes in certain areas of the game.

Re: Lords Of The Fallen has multi screen support by default

Posted: 16 Nov 2014, 17:38
by Haldi
Would be grateful if anyone could add 21:9 Screenshots...
http://www.wsgf.org/dr/lords-fallen/en


And did anyone pay attention the the FMV videos ? except the Intro all cut scenes were ingame, right ?