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X COM The Bureau multi monitor
Posted: 25 Aug 2013, 14:41
by prodigalson1
Hi, just buy the game, gameplay is pefect but menu are zoomed.
Any soluce to fix menu ? when i loose, it's impossible to continu to play..... i am blocked in the menu because i don't see option and it's impossible to return resolution option beacause it's blocked
ingame is perfect

but in menu it s unplayable for strategic option

thanks for help
Re: X COM The Bureau multi monitor
Posted: 25 Aug 2013, 18:58
by aolsen
Interested in this as well... but the game runs on Unreal Engine, so I wouldn't get my hopes up.
Re: X COM The Bureau multi monitor
Posted: 26 Aug 2013, 06:00
by Toothless Spoon
I played around with this and was able to get all in-game HUD elements centred - but due to the menus being Vert-, like mentioned you can't get past squad select screens etc. Regardless I have asked Hayden to look at it, and he said he would if he gets a chance and was able to get his hands on a copy (free perhaps).
I've started thread on steam:
http://steamcommunity.com/app/65930/dis ... 485557054/And at 2K:
http://forums.2kgames.com/showthread.ph ... -Eyefinity)
Re: X COM The Bureau multi monitor
Posted: 31 Aug 2013, 16:46
by Downtown1
This game got pretty low reviews.. it's no wonder they rushed it out the door, they don't even have eyefinity support right. (I already got suckered into buying the game myself, preordered it since I'm such a big XCOM fan)
Re: X COM The Bureau multi monitor
Posted: 31 Aug 2013, 17:17
by Toothless Spoon
Downtown1 wrote:This game got pretty low reviews.. it's no wonder they rushed it out the door, they don't even have eyefinity support right. (I already got suckered into buying the game myself, preordered it since I'm such a big XCOM fan)
I actually really loved this game - I couldn't wait for a fix and played through - loved it. I'll play through again, hopefully Helifax or Hayden will have a fix before then.
Re: X COM The Bureau multi monitor
Posted: 31 Aug 2013, 19:03
by helifax
Ok,
I looked at the game. So far I fixed:
- Menus
- Whole UI
(Correctly scaled and Centered)
Things that remain:
- STUPID FMVs to be fixed....arrr
- FOV !? (I believe the fov can be tweaked via INI file so I bet is a "safer way" to do that rather than this way)
I will post screenies later on;))
Re: X COM The Bureau multi monitor
Posted: 31 Aug 2013, 22:30
by helifax
OK,
Game fixed:
- Whole Menus are completely Centered and correctly scaled - Whole UI is completely centered and scaled (see pics)
- MOVIES(dont know how many are in the game but at least new game movie works) were a PAIN in the ass to fix, but are NOW FIXEDThere are some issues:
- I noticed the tutorial mini-movies aren't working as they should be, but nothing game breaking
- Sometimes when playing movies the left+ right monitor will start to flicker. This is because HOW the UE3 engine works. I CANT DO ANYTHING about it, BUT if the flickering is annoying ALT+TAB from and back into the game => it will force the engine to REFRESH the side monitors.
- FOV is not addressed since it can be changed via ini files.
Screenies:







The plugin will probably be
DONE tomorrow;))
(In the meantime I let you watch the screenshots:)))))))))
Best Regards,
Helifax
Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 01:28
by valcan_s
helifax wrote:OK,
Game fixed:
- Whole Menus are completely Centered and correctly scaled
- Whole UI is completely centered and scaled (see pics)
- MOVIES(dont know how many are in the game but at least new game movie works) were a PAIN in the ass to fix, but are NOW FIXED
There are some issues:
- I noticed the tutorial mini-movies aren't working as they should be, but nothing game breaking
- Sometimes when playing movies the left+ right monitor will start to flicker. This is because HOW the UE3 engine works. I CANT DO ANYTHING about it, BUT if the flickering is annoying ALT+TAB from and back into the game => it will force the engine to REFRESH the side monitors.
- FOV is not addressed since it can be changed via ini files.
The plugin will probably be DONE tomorrow;))
(In the meantime I let you watch the screenshots:)))))))))
Best Regards,
Helifax
Wow Man you are a machine LOL

\m/ that is awesome! Thanks a bunch, it looks rad and the way it was meant to be.
Looks like you are going to be a UE3 pro after fixing so many, maybe I need to send you some more

Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 04:24
by Toothless Spoon
helifax wrote:OK,
Game fixed:
- Whole Menus are completely Centered and correctly scaled - Whole UI is completely centered and scaled (see pics)
- MOVIES(dont know how many are in the game but at least new game movie works) were a PAIN in the ass to fix, but are NOW FIXEDThere are some issues:
- I noticed the tutorial mini-movies aren't working as they should be, but nothing game breaking
- Sometimes when playing movies the left+ right monitor will start to flicker. This is because HOW the UE3 engine works. I CANT DO ANYTHING about it, BUT if the flickering is annoying ALT+TAB from and back into the game => it will force the engine to REFRESH the side monitors.
- FOV is not addressed since it can be changed via ini files.
Screenies:







The plugin will probably be
DONE tomorrow;))
(In the meantime I let you watch the screenshots:)))))))))
Best Regards,
Helifax
Yay - so many more games to fix too!!!

Don't stop now you're on a roll!
http://www.wsgf.org/forums/viewtopic.ph ... 08#p148308
Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 08:28
by prodigalson1
thanks helifax. you are my man
paypal gift for you
Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 13:37
by Doctorfish
U r still working on it? When we can expect your plugin for X-COM Helifax??

Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 16:17
by helifax
prodigalson1 wrote:thanks helifax. you are my man
paypal gift for you
Big Thank you for your support;))
I finished creating the fix for Surround/Eyefinity.
-
All Menus are now centered and scaled-
Movies are now centered and scaled correctly-
WHOLE UI is centered and correctly scaled-
Compatible with the 3D Vision fix -
Ability to Line-up the crosshair when playing in 3D Surround based on the Depth value from NVPanelScreenies:








You can download the fix from my website :
3D Surround Gallery => WideScreen Fixer MODSHappy gaming!
Best Regards,
Helifax
Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 16:47
by Doctorfish
Good job but it doesn't work for me. The problem is my monitor with 2560x1080 resolution. It´s possible make a fix for this aspect ratio?
Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 17:02
by helifax
Doctorfish wrote:Good job but it doesn't work for me. The problem is my monitor with 2560x1080 resolution. It´s possible make a fix for this aspect ratio?
Can you post a screenshot without the fix (how the game looks natively on your screen?)
Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 17:05
by Toothless Spoon
helifax wrote:prodigalson1 wrote:thanks helifax. you are my man
paypal gift for you
Big Thank you for your support;))
I finished creating the fix for Surround/Eyefinity.
-
All Menus are now centered and scaled-
Movies are now centered and scaled correctly-
WHOLE UI is centered and correctly scaled-
Compatible with the 3D Vision fix -
Ability to Line-up the crosshair when playing in 3D Surround based on the Depth value from NVPanelScreenies:








You can download the fix from my website :
3D Surround Gallery => WideScreen Fixer MODSHappy gaming!
Best Regards,
Helifax
Great work mate - any chance of looking at Rayman origins and legend? They both have the same dramas - I have Origins in my inventory to gift, and I'd be happy to get legends for you as well!
Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 17:09
by Doctorfish
Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 19:34
by valcan_s
Awesome, works perfectly Helifax, thanks again man

Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 21:00
by helifax
I haven't tried since I can't as I don't have a 21:9 monitor but! You can try it.
Technically it should work;))
Try the following:

Like I said, TECHNICALLY SHOULD WOOOORK!! But I really don't know;)) I hope you test it and GIVE ME A

)
Regards
Re: X COM The Bureau multi monitor
Posted: 01 Sep 2013, 22:03
by Doctorfish
I tried your advice :

Došlo k pokusu o dělení nulou - An attempt was made to divide by zero
Přerušit - interrupt / Opakovat - repeat / Přeskočit - skip
Re: X COM The Bureau multi monitor
Posted: 02 Sep 2013, 03:36
by helifax
Doctorfish wrote:I tried your advice :

Došlo k pokusu o dělení nulou - An attempt was made to divide by zero
Přerušit - interrupt / Opakovat - repeat / Přeskočit - skip
Yes I thought as much....
The thing is..the fixes are currently made "in mind" with at least 2 monitors...If you put one monitor you get a division by 0 when trying to calculate the "Bezels"...
I am still thinking i I should enhance this plugin or create a new one just for 21:9...
Thing is..is rather hard for me to test since my monitors are all 16:10 and I can't even select any res that is not 4:3 ,16:9 or 16:10 .... -_-
I will try in the future to see if I can do something about it...(decide what to do) but until then, I am sorry to say this, but stick to a regular 16:9 resolution where the game works (I know..it sux)