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Max Payne 3

Posted: 19 May 2012, 07:00
by thales100


Widescreen Grade: B
Multi-monitor Grade: A

Read Full Detailed Report - Max Payne 3

Max Payne 3, the third title in the Max Payne franchise, is a third-person shooter in which the player assumes the role of its titular character, Max Payne. The game features the over-the-shoulder zoom aiming and cover mechanics. However, these just serve as garnish to the game's classic run-and-gun shooting. Max Payne 3 also marks the return of bullet-time in action sequences, which the franchise is notable for. In bullet-time it is possible to see every bullet make a hole in your foes.







Max Payne 3

Posted: 25 May 2012, 16:02
by thales100


Widescreen Grade: B
Ultra-Widescreen Grade: C
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - Max Payne 3

Max Payne 3, the third title in the Max Payne franchise, is a third-person shooter in which the player assumes the role of its titular character, Max Payne. The game features the over-the-shoulder zoom aiming and cover mechanics. However, these just serve as garnish to the game's classic run-and-gun shooting. Max Payne 3 also marks the return of bullet-time in action sequences, which the franchise is notable for. In bullet-time it is possible to see every bullet make a hole in your foes.



4:3


16:10


16:9


3x1


landahl wrote:What does

Posted: 25 May 2012, 18:20
by g00seberry
What does Aspect Ratio Managment mean? Does it mean that it supports 16:10 monitors with no black bars?


I'd like to think it will support all aspect ratios as the system specs were just announced today in an intervew with PCWorld.

You’ll find that screen resolution is scalable, there’s triple and even sextuple monitor support which helps to run higher screen resolutions...


Sounds promising.

Full native Surround support.

Posted: 01 Jun 2012, 19:19
by khanitez
Full native Surround support. Isn't that refreshing, for once!

Screens from

Posted: 01 Jun 2012, 20:30
by Delas
<edit: broken images removed>

Downloading all 29 GB's worth

Posted: 01 Jun 2012, 20:57
by Slinky
Downloading all 29 GB's worth right now. Will post screenshots soon.

SOOOO good!! Forced me to buy

Posted: 02 Jun 2012, 09:11
by Toothless Spoon
SOOOO good!! Forced me to buy the Steam version, even though I have the collectors coming on Tuesday! I wish they released Red Dead Redemption on Pc.... imagine that across 3 screens!

I can comfirme that the game

Posted: 02 Jun 2012, 12:28
by Sh4dowking
I can comfirme that the game is working properly in nvidia surround.I haven't found anny bugs yet the fov and aspect ratio is good. Here is a screenshot:

Image

The game is really awsome!! :bigsmile:

Sh4dowking

FOV change?

Posted: 03 Jun 2012, 17:48
by xavdeman
I was wondering if there is any way to change the FOV? When looking around Max takes up a lot of screen space. This is also pretty noticable in multiplayer.
In Battlefield 3 I play with 90 degree FOV, it seems this game is a lot less. My resolution is 1920x1200, if that has anything to do with it.
EDIT: It seems my horizontal FOV in BF3 is more like 115, since BF3 uses vertical FOV in the slider, right? (Or did they patch it?)

Thanks in advance if anybody can enlighten me,
Xavier.

EDIT: I looked around the configuration files, this is what I found in DocumentsRockstar GamesMax Payne 3graphics.xml.
Apart from "Resolution value" there doesn't seem to be any possible setting in there that has anything to do with FOV. And I doubt resolution value is FOV, since it's so low.
I hope they allow FOV changer like in BF2 multiplayer :)

Eyefinity Support Confirmed

Posted: 06 Jun 2012, 12:47
by scooby
I was just at youtube and was able to see two videos that confirm AMD Eyefinity working widescreen. One noted using an HD7970 @ 5760x1080 maxed settings.

SOURCE: http://www.youtube.com/watch?v=7vl7YCSXAsk
http://www.youtube.com/watch?v=Y-3xloGnM58

Just got the game today, I'll post screen later.

EDIT: Works very well at 5760x1200. Game Patched 1.0.0.22 (I think that what I saw on auto updater). HD6990 GPU (Cat. 12.1, for now)

Re: Max Payne 3

Posted: 29 May 2015, 04:24
by SeventhWard
Sadly, Max Payne 3 doesn't have full support for 21:9 displays. A very sad day indeed.

Re: Max Payne 3

Posted: 30 May 2015, 06:03
by imusrt
SeventhWard, for 21:9 you could spread with SoftTH & run DX9 game. Game spreads well this way, except cut-scenes are all small or cropped width.
Instructions here (for manual PLP, will work for 21:9 too): http://www.wsgf.org/blog/imusrt/2015/04 ... structions
Image
(DX9 game looks good. DX11 game will require SoftTH v3+, still in development)
I just noticed your FWS post (below). This SoftTH solution has the same issues (listed above). Pretty minor, only cutscene issues & game's getting old. So FWS plugin would not likely be created.
http://www.wsgf.org/forums/viewtopic.ph ... start=1070

Re: Max Payne 3

Posted: 31 May 2015, 01:56
by SeventhWard
imusrt wrote:Pretty minor, only cutscene issues & game's getting old. So FWS plugin would not likely be created.


Hey imusrt! Thanks for the reply. Man, I sure hope it can get fixed. I know it's a little long in the tooth, but not really...she's 3 years old. And I know cutscenes are secondary to gameplay -- but as anyone who has played Max Payne 3 knows -- those cutscenes are kinda crucial in this game. Yeah they move the story forward...but they're so COOL.

I'm keeping hope alive but not holding my breath!

-SeventhWard