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Resident Evil 6

Posted: 23 Mar 2013, 00:34
by Slinky
So, not that I want to play this game because it's probably going to be terrible, but it definitely has issues in eyefinity. The fov is too zoomed in so the menus are unusable and you cannot see the button prompts as they pop up on the screen. Sorry I don't have a screenshot. I can get one if necessary.

Re: Resident Evil 6

Posted: 23 Mar 2013, 03:55
by paynexkiller
Signed up just to reply. I can try taking some screenshots.

Re: Resident Evil 6

Posted: 24 Mar 2013, 02:08
by Jza
Agreed.
It seems to have the same problems as RE5 had.
The Menu has the top and bottom cut off which is a pain.
But even worse is the in-game button mashing prompts are missing.
Making game unplayable at these points.

Re: Resident Evil 6

Posted: 24 Mar 2013, 19:38
by Cyb3rKn1ght
I just bought this game today and would love if WSGF would support RE6, like it has support for RE5.

Will this be something that we can expect in the near future?

Re: Resident Evil 6

Posted: 25 Mar 2013, 06:22
by valcan_s
I bought it for HaYDeN so probably yes, depends when or if he has time to check it out or if someone else checks it out. I hope so too.

Re: Resident Evil 6

Posted: 25 Mar 2013, 21:30
by murilladas
Where is HaYDeN?? long time without connect!! :? we need him!!

Re: Resident Evil 6

Posted: 29 Mar 2013, 20:44
by helifax
Hey all,

I looked at the game and I fixed it to the point it is fully playable and looking ok-ish.

- Unlike Re5 apparently the HUD and menus are split into 2 zones now. One is fixed the other is a bit stretched on all 3 monitors:

The reason for that is that I am telling it to render on 3 screens while the render target is one screen wide. The other option is to make it render at correct proportions on the left monitor, since I wasnt able to push it to the middle of the screen. (I know where it is handled but there are 80+ instructions writting there, so finding the correct one is a pain in the ass).

The only thing that is very hard for me to find and fix are the cinematics.. which by default render on the left screen. This should be fixed if the offset for the render target can be found but is very problematic since I cannot pause the game in a cutscene.....

Screenies attached:


if you like it and want think that will benefit you (the player) let me know and I will release it. So far I managed to play the intro part and some part of the 1st chapter without any problem whatsoever and I would say the fix makes the game 1000% playable in 3x resolutions IF you dont mind the minor annoyances that can be seen.

PS: I don't own the game and this was done on an "unofficial" release, therefor I can only provide the fix for that release (Re-Load-ed version).

Best Regards,
Helifax

Re: Resident Evil 6

Posted: 30 Mar 2013, 03:27
by teardropmina
helifax, please do release the fix on Widescreen fixer,

thanks:)

Re: Resident Evil 6

Posted: 30 Mar 2013, 07:28
by Jza
Yes! you're a legend.
Please release! I hope it works on steam.
My steam version has had one update since release.

Re: Resident Evil 6

Posted: 30 Mar 2013, 13:52
by helifax
Jza wrote:Yes! you're a legend.
Please release! I hope it works on steam.
My steam version has had one update since release.


I will be away for a couple of days and I will release it afterwards. Appologize for the waiting...
I really hope it will work on Steam version, but I guess there is only one way to find out :) We will see:D :rockout:

Re: Resident Evil 6

Posted: 30 Mar 2013, 22:41
by valcan_s
helifax wrote:
Jza wrote:Yes! you're a legend.
Please release! I hope it works on steam.
My steam version has had one update since release.


I will be away for a couple of days and I will release it afterwards. Appologize for the waiting...
I really hope it will work on Steam version, but I guess there is only one way to find out :) We will see:D :rockout:


Hey Man, been away from wsgf for a while doing projects, just bought you RE6 so you can use your fix on Steam version, good luck :) thanks buddy we owe you.

If your cool with me sending you more games to fix let me know, no pressure up to you as always.

Thanks \m/

Re: Resident Evil 6

Posted: 30 Mar 2013, 22:47
by helifax
valcan_s wrote:
helifax wrote:
Jza wrote:Yes! you're a legend.
Please release! I hope it works on steam.
My steam version has had one update since release.


I will be away for a couple of days and I will release it afterwards. Appologize for the waiting...
I really hope it will work on Steam version, but I guess there is only one way to find out :) We will see:D :rockout:


Hey Man, been away from wsgf for a while doing projects, just bought you RE6 so you can use your fix on Steam version, good luck :) thanks buddy we owe you.

If your cool with me sending you more games to fix let me know, no pressure up to you as always.

Thanks \m/


Woow:)) Big thanks !!! Again I am speechless! I will release the fix tomorrow evening when I get home. Again, thank you very much for this!
Just a little more to wait;))

Best Regards,
Helifax

Re: Resident Evil 6

Posted: 01 Apr 2013, 02:19
by helifax
I know you are all waiting for the fix;) but I thought to try to fix some extras also along the way:)) Like the cenamatics! that were rendered completely on the left screen with HORRIBLE black borders and after testing the plugin for 45 minutes my neck started to hurt from all the "pivoting" :))

So I said, what the hell..

So...:
- Fixed cutscenes and cinematics to render on the center screen
- REMOVED ANNOYING HORIZONTAL BLACK BARS !!!!!!! YUCK!!!!!!
- Now you get a fullscreen center monitor view of the cinematic (personally I like it since I get the felling o being FROM the game rather than detaching me and ..hey a cutscene lets watch... or not) :))

So screnies!!! :rockout: (I posted one in original form and one after the fix)

(Just need to implement this also and it will be ready) :cheers:

Best Regards,
Helfiax

PS: very terrible engine..either is very optimized (I doubt it) since the same memory address can get read and written by more than 200 instructions...hell even from the code you can see its a console port:)))))

Re: Resident Evil 6

Posted: 01 Apr 2013, 04:20
by teardropmina
thanks a ton :twothumb: helifax :twothumb:

will try it immediately after back home from work:)

Re: Resident Evil 6

Posted: 01 Apr 2013, 09:20
by Jza
teardropmina wrote:thanks a ton :twothumb: helifax :twothumb:

will try it immediately after back home from work:)


Awesome!
I cant find the plugin when I update?
:?

Re: Resident Evil 6

Posted: 01 Apr 2013, 11:09
by teardropmina
helifax wrote:I know you are all waiting for the fix;) but I thought to try to fix some extras also along the way:))


so, I take it you're still fixing those extras? take your time :rockout:

Re: Resident Evil 6

Posted: 01 Apr 2013, 17:00
by helifax
Hello all,

Here it is:)

- Simply download the attached plugin and put in WideScreen Fixer Plugins folder. (It will be part of WSF in the next update)
- Select it, configure it (or leave it on Autodetect -> Tested only on nVidia Surround)
- Start the game. Be sure to use the same resolution ingame as the one of your Desktop resolution, otherwise manually configure the plugin.
- The plugin will automatically enable.

PS: I noticed that after the plugin kicks in, Resident Evil 6 process starts to use 100% CPU and the game might stutter for around 10-15 seconds, before it reverts to normal. I have no idea why this happens, but it doesn't break the game or anything else. I thought to mention this also, so people know what to expect and that indeed this is "normal" behaviour. Like I said after 15 seconds the game reverts to normal and is fully playable.

PPS: The game doesn't support bezel corrected resolutions and I haven't looked into enabling support for those at the moment.

So, grab it use it and let me know how it works for you:) :onethumb:

Best Regards,
Helifax

Re: Resident Evil 6

Posted: 01 Apr 2013, 18:27
by kayawish24
no , it dont work with eyefinity :( i put the plugin in widescreen fixer plugins and then i selected Resident evil 6 from the list.When i run the game widescreen says FIX ENABLE - Yes but the HUD are still to big and i cant see the main menu all of them.i have the RE6 reloaded version and its updated 1.01 version from skidrow.please fix it

Re: Resident Evil 6

Posted: 01 Apr 2013, 20:04
by HaYDeN
Image

Re: Resident Evil 6

Posted: 01 Apr 2013, 20:57
by helifax
kayawish24 wrote:no , it dont work with eyefinity :( i put the plugin in widescreen fixer plugins and then i selected Resident evil 6 from the list.When i run the game widescreen says FIX ENABLE - Yes but the HUD are still to big and i cant see the main menu all of them.i have the RE6 reloaded version and its updated 1.01 version from skidrow.please fix it


It works only for the Steam version:)