Page 1 of 3
Tomb Raider 2013
Posted: 03 Mar 2013, 12:58
by GitDat
Anyone know if this game will have triple monitor support?
Re: Tomb Raider 2013
Posted: 04 Mar 2013, 12:08
by GitDat
I just read that it will have Eyefinity support. Hopefully that should translate over to Surround support as well. Should be a great title!
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 09:05
by Olvik
I also need multi-monitor support.
A greeting.
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 12:33
by Oraijon
Yep, according to AMD it will support eyefinity:
And what would a modern game be without support for AMD Eyefinity technology? As a close partner with the AMD Gaming Evolved program, Tomb Raider of course supports this awesome multi-monitor technology.
Source:
http://blogs.amd.com/play/2013/03/05/to ... r-tressfx/
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 12:37
by GitDat
Cut scenes are still stretched
TressFX just makes her have glowing hair for me like something is not working right.
The rest of the game is awesome though

Re: Tomb Raider 2013
Posted: 05 Mar 2013, 13:12
by LordJuanlo
The game looks stretched when using Eyefinity in 3x1 + 1 extended monitor, it's the same bug that affects Hitman Absolution and other games. I've asked AMD about it and they confirmed that it's not a driver bug, these games are not using the
AML Display Libraries (AKA Eyefinity SDK) to query the graphics driver.
If you want to help me pushing for proper multiscreen support, please post at these threads I have created at Eidos forums for both
Tomb Raider and
Hitman Absolution (thanks in advance).
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 13:18
by GitDat
Nvidia 3D Vision not supported yet

Re: Tomb Raider 2013
Posted: 05 Mar 2013, 14:04
by Kakee
GitDat wrote:Nvidia 3D Vision not supported yet

AMD game

Re: Tomb Raider 2013
Posted: 05 Mar 2013, 15:45
by skipclarke
LordJuanlo wrote:The game looks stretched when using Eyefinity in 3x1 + 1 extended monitor, it's the same bug that affects Hitman Absolution and other games. I've asked AMD about it and they confirmed that it's not a driver bug, these games are not using the
AML Display Libraries (AKA Eyefinity SDK) to query the graphics driver.
If you want to help me pushing for proper multiscreen support, please post at these threads I have created at Eidos forums for both
Tomb Raider and
Hitman Absolution (thanks in advance).
What happens if you disable the 4th monitor? In the Hitman Absolution options, is your aspect ratio set to auto? After seeing this I fired up my Eyefinity with my 21:9 as 4th monitor, and it all looks good. I'm not using the latest beta driver set. Using the last full release.
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 18:26
by LordJuanlo
If I disable the 4th monitor, aspect ratio is fine. In both Tomb Raider and Hitman I have tried setting ratio to auto and 16:9, but it does not help. For me, the only way to fix it is to completely disable the 4th monitor. Maybe you are fine because your 4th monitor is an ultra-wide monitor, who knows. I would like to know what the game is doing to calculate ratio...
As soon as I get home I will try to set ratio manually in Tomb Raider, it can be done at the registry:
Code: Select all
HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics
AspectRatio
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 18:47
by Falcon1
Some Eyefinity Screenshots. I will be filling the gallery more and more as I progress in the game
http://www.falcon2045.com/photos/screenshots/tombraider 
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 19:54
by Juggernaut
LordJuanlo wrote:The game looks stretched when using Eyefinity in 3x1 + 1 extended monitor.
On my machine it looks stretched like yours using 3 x 16:10 monitors. Your having trouble with 4, I cant even get 3 to work.
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 19:57
by Juggernaut
Im having problems getting 3x 16:10 screens to work. It looks stretched like LordJuanlo's screenshots.
I reckon the auto aspect ratio isnt working properly.
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 21:18
by helifax
Nvidia tech:
Get the latest nVidia Beta drivers for SLi and other thingies
Surround works flawless 3x16:10 monitors + bezel compensation
3D Vision works flawless. (enable Stereoscopic 3D) in the launched...it uses its own renderer...
=
3D Vision Surround works flawless..
The TrueFX hair crap looks weird and is a huge impact on the FPS (probably cause is AMD related PhysX wannabe).
I don't see any problems....for AMD have you guys tried to grab the latest drivers? and if you are using 3+1 monitors just enable 3 and disable the aditional "tools" one..
Best Regards,
Helifax
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 22:03
by luma
Working OK here on Catalyst 13.2b5 (need to update) across quadfire 7970s at 5860x1080. Haven't benchmarked various crossfire configs yet but it does at least appear to be utilizing GPU across the 4 as expected. I had to manually enter the aspect ratio in the key posted by Juanlo (thanks!) to get my bezel compensated resolution to work correctly. TressFX is glitchy, so my next step is to update to b7 and see if anything changes there. Otherwise the game runs well and works great.
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 23:18
by HaYDeN
The reason why it doesn't work properly for some quad/crossfire users will be the same reason flawless widescreen doesn't properly detect quad/crossfire.... AMD's API's are broken.
Bet single cards work perfect.
Re: Tomb Raider 2013
Posted: 05 Mar 2013, 23:32
by nicksmizzle
HaYDeN wrote:The reason why it doesn't work properly for some quad/crossfire users will be the same reason flawless widescreen doesn't properly detect quad/crossfire.... AMD's API's are broken.
Bet single cards work perfect.
doesn't work on a single card either the "auto" aspect ratio just stretches across my 3 monitors, if i choose 16:9 it look okay but something still seems off like the fov or something. during cut-scenes it just looks a little too close. maybe that's just how the game is? should my aspect ratio be 16:9 if im using eyefinity on 3 23" moniters?

Re: Tomb Raider 2013
Posted: 06 Mar 2013, 00:24
by Kayden
Tomb Raider looks perfectly fine with Nvidia so it isn't just Eyefinity that is supported, Surround works as well.
I do have some bad news though, the game will constantly CTD or hard-lock my PC with Ultimate setting (tressfx=off). I did however find this post over at
Techgage and thought I should link it because there is a statement from Nvidia about the issue.
I do think this is a pretty pathetic situation considering how easily information can be accessed in this day and age. I know AMD backed this game but come on, why did Nvidia get shafted like that? Hopefully something will happen soon because like I said at Techgage, it's still not playable by any means.
Re: Tomb Raider 2013
Posted: 06 Mar 2013, 00:29
by newparad1gm
I wouldn't say 3DVision or Surround is flawless with this game. The crosshair is still 2D at screen depth without any way to disable it, and the water sometimes renders incorrectly with the highest quality selected. TressFX in surround is also borked, as Lara's hair has a permanent blur effect applied to it in surround with this feature enabled, and it also flashes.
Re: Tomb Raider 2013
Posted: 06 Mar 2013, 01:37
by nicksmizzle
it looks like my comment didn't post. the "auto" aspect ratio is kinda broken for me, it does let me change it to 16:9 but i'm not sure if thats what it actually should be, it looks a little close up in cut scenes. running on 2 2gb 5850's with eyefinity 3x1 on 23" monitors with a resolution of 6040x1080 because of bezel correction 5750x1080 normally