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DooM BFG Edition ..works!

Posted: 17 Oct 2012, 00:15
by ChainMale
I am just running DooM BFG Edition and it works flawlessly with a tripple.. (5760x1200)

Althought it has a defalt FOV 80.. wich means they are scaling it completely. Normaly I'd take an id game from square(ish) at 90 to tripples with an fov of 145/150..

Looks like it should have.

Sorry no time to do a detailed report.

I see the option for

Posted: 17 Oct 2012, 08:46
by SaiBork
I see the option for 5760x1080, but when I select it, it just crashes the game. So no luck for me. I can change it to 1920x1080 from the default low res and that works fine.

Oh well, we'll see if it gets improved. Probably not soon by the creators.

SaiBork wrote:I see the

Posted: 17 Oct 2012, 14:37
by valcan_s
I see the option for 5760x1080, but when I select it, it just crashes the game. So no luck for me. I can change it to 1920x1080 from the default low res and that works fine.

Oh well, we'll see if it gets improved. Probably not soon by the creators.


Same for me, it does NOT WORK I have 3 680's Nvidia system and am running 3 screens in surround. Multi mon resolutions crash the game and and I the error is a nvoglv32.dll

ChainMale are you running ATI?

valcan_s wrote:ChainMale are

Posted: 17 Oct 2012, 16:37
by Wijkert
ChainMale are you running ATI?


Yes he is, based on his "System: show".

Wijkert wrote:valcan_s

Posted: 19 Oct 2012, 22:35
by ChainMale
[quote]ChainMale are you running ATI?


Yes he is, based on his "System: show".


Thanx Wijkert.. :)

I had to update drivers fronn 11.somethings to 12.8. Looks/works realy grand. Smooth. Just wish I had 120hz monitors but then I'd have 3D mode too.. heh.

Only suggestion I have for you guys, dare I say it, update yer drivers. id Software notorious for that.

I do have one nasty problem, DooM 1&2 are mirror'd arse backward. Visual and movement!

ChainMale wrote:Wijkert

Posted: 20 Oct 2012, 02:48
by valcan_s
[quote][quote]ChainMale are you running ATI?


Yes he is, based on his "System: show".


Thanx Wijkert.. :)

I had to update drivers fronn 11.somethings to 12.8. Looks/works realy grand. Smooth. Just wish I had 120hz monitors but then I'd have 3D mode too.. heh.

Only suggestion I have for you guys, dare I say it, update yer drivers. id Software notorious for that.

I do have one nasty problem, DooM 1&2 are mirror'd arse backward. Visual and movement!

That is great updating your ATI drivers helped you out but most of us are always up to date on our drivers like my self I never not update them unlike your self.

The issue is specific to Nvidia cards only, Nvidia is apparently looking into it so atm nothing can be done for Nvidia users.

Works fine for me, i have

Posted: 20 Oct 2012, 18:13
by Smint
Works fine for me, i have 2x580's with 3 120hz 3d monitors and using latest drivers.
I had to disable 3d from nvidia control panel or i just get a white screen when booting the game, but working fine at 5930x1080 at 120hz.
The UI is on the left and right monitors but still plays well.
Shame i cant get the 3d to work but oh well :/

I have figured out a fix if

Posted: 20 Oct 2012, 21:22
by valcan_s
I have figured out a fix if you get the nvoglv32.dll crash http://renewsoft.com/doom3bfg/doom3bfg_nvidai_sourround_crash.jpg

1. make a file called autoexec.cfg save it in the [base] dir of Doom3 BFG
2. in this file add the following lines (put what ever multi rez you run at here)
stea r_vidMode -1
seta r_customHeight "1080"
seta r_customWidth "5760"
stea r_vidMode -1

3. Here is a fix for the 3D stereo

seta stereoRender_interOccularCentimeters “12"
seta stereoRender_deGhost “0"
seta stereoRender_convergence “12"

4. More options
seta com_skipintrovideos "1"
seta r_maxAnisotropicFiltering “16"

I have the same problem, as

Posted: 20 Oct 2012, 23:07
by Pfipfo
I have the same problem, as soon as I choose 6000 x 1080 or something like that it crashes.
I run 2 680's on 3 120HZ monitors. On 1920 X 1080 it runs normally.

(Offtopic: the 3D in this game is a joke..)

Thanks for the tip.

Posted: 20 Oct 2012, 23:09
by Pfipfo
Thanks for the tip. Unfortunately, it didn't work for me.

Pfipfo wrote:Thanks for the

Posted: 20 Oct 2012, 23:51
by valcan_s
Thanks for the tip. Unfortunately, it didn't work for me.


First set the game to 1920x1080 play and exit game then make the autoexec.cfg file. My drivers are : 306.97

Here is exactly what I have in my autoexec.cfg file make sure you have it like me: My dir is --> L:SteamLibrarySteamAppscommonDOOM 3 BFG Editionbase (of course your Steam library or install drive will be diff)

seta g_fov 100
seta g_gunY -0.6
seta g_gunX -0.1
seta com_skipintrovideos "1"
seta r_maxAnisotropicFiltering “16"
seta stereoRender_interOccularCentimeters “12"
seta stereoRender_deGhost “0"
seta stereoRender_convergence “12"
stea r_vidMode -1
seta r_customHeight "1080"
seta r_customWidth "5760"
stea r_vidMode -1

Let me know if it works that is all I did it should work 100%

Hi,I found a different CFg

Posted: 21 Oct 2012, 18:05
by Pfipfo
Hi,

I found a different CFg file: D3BFGConfig.cfg. I made your changes there and I got a 6000 x 10080 resolution working.
The only thing is: 3D is only working on my left screen. Which makes it impossible ot play.

No worries, I''l wait for a patch!

Thanks for the help so far.

For Nvidia users... found

Posted: 23 Oct 2012, 13:19
by Phatboy68
For Nvidia users... found this fix in the steam forums
You need to start in windowed mode first, and change the resolution after. Stick this in your launch options (right-click game in Steam, click 'Properties', click 'Set Launch Options'):

+set r_fullscreen 0 +set r_windowHeight 1080 +set r_windowWidth 6048 +set r_customHeight 1080 +set r_customWidth 6048 +set g_fov 90 +set r_multiSamples 8

Substitute the resolutions for your own (mine is 6048x1080 with bezel correction). I also set the FOV to 90 (it was very narrow by default), and set 8x AA (not available in the menu, but we should all have good enough graphics cards since we're running triple-wide - that's the 'r_multiSamples' part).

It'll start in 6048x1080 resolution, windowed, at which point you can go to the Settings/System menu and change it to proper full screeen whatever-you-want. It's hackish because it requires changing the resolution manually every time you start the game.

Getting it started....as

Posted: 27 Oct 2012, 16:10
by ChainMale
Getting it started..

..as has been posted nVida seems to have a problem, something crept in at the last minute, for some combinations.

Two main start up tricks;
One; to get -something- started and get it to write .cfg in the right place.. ((windoze_user/save games/idsoftware..))

r_fullscreen 0, optionaly with r_windowWidth/Height

starts it in Windowed mode, generaly W/H not needed. Also useful for those that have more than 1 vid'card from dif'manufactures. (ie; laptop w/extention monitor/TV/3DTV) Lets them set monitor number/ID. (usualy need curent drivers for both cards.)


Second method to sort confusion on "What resolution";

r_vidMode -1 with (not optional) r_customWidth/Height

To set custom sizes the older games don't "see". Catalyst and my monitors let me create an "inbetween" rez' of "3x1280"x1024 that works great when you have trouble with odd proportions. 3840x1024 comes to 3.75 rather than 4.8 (1920x1200's) or 5.3~ (1920x1080's). Its pretty slick.

Seems there is a "bug" with "uber" rez' setups. I can confirm for ATI setups, unconfirmed on nVida's. Not just the tripples, like 2500 odd and above. Its not clear exactly what "uber" rez' causes it.
The DooM 1&2 "mirror'd ass backward" display and movement, bug, belongs to id Software.

Edit:..fergot to mention;
4 differant ways to set the variables.
1: launch option of the steam Icons
2: desktop icons
3: autoexc.cfg in user space, "user/save games/idsoftware/doom..."
4: autoexc.cfg in the DooM system folder in steam. (beside the "default.cfg")

1&2 are the easiest to remove once set and variables are merged into the DooM .cfg file.

Re: DooM BFG Edition ..works!

Posted: 07 Nov 2012, 13:38
by ChainMale
There was some reports of a bug in the nVidia drivers for some.

BUT the Suround and 3d should work, if not, shortly.

Re: Pfipfo wrote:Thanks for the

Posted: 13 Nov 2012, 02:25
by Mach1.9pants
valcan_s wrote:Thanks for the tip. Unfortunately, it didn't work for me.

First set the game to 1920x1080 play and exit game then make the autoexec.cfg file. My drivers are : 306.97

Here is exactly what I have in my autoexec.cfg file make sure you have it like me: My dir is --> L:SteamLibrarySteamAppscommonDOOM 3 BFG Editionbase (of course your Steam library or install drive will be diff)

seta g_fov 100
seta g_gunY -0.6
seta g_gunX -0.1
seta com_skipintrovideos "1"
seta r_maxAnisotropicFiltering “16"
seta stereoRender_interOccularCentimeters “12"
seta stereoRender_deGhost “0"
seta stereoRender_convergence “12"
stea r_vidMode -1
seta r_customHeight "1080"
seta r_customWidth "5760"
stea r_vidMode -1

Let me know if it works that is all I did it should work 100%

Thanks works 100% for me (just using it to increase FoV). Now I can play without being sick!

Re: DooM BFG Edition ..works!

Posted: 10 Apr 2013, 05:20
by helifax
I know is a bit late to ask about this game but I can't help but wonder...

Does the HUD correctly center for you guys in multimonitor setups? I am interested if it works properly on AMD Eyefinity since in Surround the HUD is spanned on all 3 monitors with the correct scale and AR but still is hard to see it all the way to the right and the left....

I have rebuilt the game from the source code also both on Windows 7 and Linux (Ubuntu 12.04 LTS) and on both OSes it behaves the same....

If someone knows anything please let me know:)

Best Regards,
Helifax