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Dishonored FOV fix

Posted: 10 Oct 2012, 13:07
by Racer_S
Didn't look right, needed to make one of these real quick.

http://www.tocaedit.com/dl/dishonoredfov10.zip

Racer_S wrote:Didn't look

Posted: 10 Oct 2012, 21:41
by Toothless Spoon
Didn't look right, needed to make one of these real quick.

http://www.tocaedit.com/dl/dishonoredfov10.zip


Thx racer, how is this different from Hayden's fov slider?

you just set the fov through

Posted: 11 Oct 2012, 03:47
by Racer_S
you just set the fov through ini file

it scans the code, so it should continue working after patching

there is no separate program needed to run and it auto enables and permanently fixed the game until you delete the dll (like a plugin for the game)

Its for the PC game Dishonored

This doesn't appear to work

Posted: 11 Oct 2012, 06:08
by pANIC
This doesn't appear to work for me, extracted the contents to SteamsteamappscommonDishonoredBinariesWin32 but upon execution the game appears to be too 'zoomed in'.
Modified the fov.ini file with a higher figure, still not working.

thanks, i released this a bit

Posted: 11 Oct 2012, 08:36
by Racer_S
thanks, i released this a bit quickly and may have missed something.. ill see if i can find the problem and fix the black widescreen bars glitch

thanks for this! do you know

Posted: 11 Oct 2012, 12:24
by darylicked
thanks for this! do you know if there is a way we can center the hud along with the objective popups by going through ini?

Hey ladsIs this working as

Posted: 11 Oct 2012, 13:16
by JohnnyWakko
Hey lads

Is this working as yet. WOudlh't mind getting some move FOV

Racer, could you please also

Posted: 11 Oct 2012, 21:50
by Voodooman
Racer, could you please also add removal of letterboxing during cut-scenes (and other cases) into this memhack plugin? Many people hate when games which are already widescreen, got letterboxed in cut-scenes, it feels like if you wathcing movie that jumps from 16:10 to 16:9 randomly (or 2:1).

Hey guys,Just to

Posted: 13 Oct 2012, 01:42
by Bifurk8
Hey guys,

Just to clarify...this is an FOV fixer. It doesn't have anything to do with triple-wide gaming with NV Surround or Eyefinity. If you're trying to play triple-wide and getting vert- behavior, use Flawless Widescreen. At least, that's my understanding. Correct me if I'm wrong, Racer_S. Thanks!

*Nevermind! Looks like your fix works great under Eyefinity once I got the FOV properly calculated. Just hadn't done that in a while. The FOV calculator is here, if anybody else needs it.

I gave this a go and it

Posted: 18 Oct 2012, 10:00
by yrrnn
I gave this a go and it worked perfectly, best solution out there. However, I started getting game crashes whenever I tried to quickload after installing this, so I've removed it and everything worked fine again. Any chance you could work out a fix for this?

indeed it didn't look right

Posted: 18 Oct 2012, 11:15
by XcaninoX
indeed it didn't look right mr. Racer

many thanks for your fix. i was getting really pissed off for having to set the FOV each time i reloaded a savegame.

thank you!

Fixes my fov but...

Posted: 18 Oct 2012, 12:32
by Jaffer1979
This thing makes the game look great on my triple wide! The problem I have is that when I am using this my game grashes 2/3 times that I use the save system. I am running windows 7 64bit .

I likewise get crashes when

Posted: 18 Oct 2012, 13:00
by Bifurk8
I likewise get crashes when loading with this fix enabled. I've found it's far less likely to crash on loading if I wait about 30 seconds after the "press any key dialog" to actually load.

I tried

Posted: 18 Oct 2012, 17:01
by Jaffer1979
After fighting with this for a couple days I tried Flawless Widescreen (v1.0.9) for the first time ever. Thankfully the same problem does not occur with it.

How do I know what to set my

Posted: 19 Oct 2012, 21:08
by twitchyzeroo
How do I know what to set my FOV in-game? I left it default at 75.

6000x1080 resolution...side displays angled 30 degrees and I sit 3 feet from the centre.

I also have Hayden's Flawless WS.

Everyone's reporting Vert -

I guess I will only notice this if I switched back to 1920x1080?

I saw someone posting a FOV calculator or some sort but it was only for source engine and gave me some value I don't know how to make sense of.

Tips please.

Bifurk8 wrote:I likewise get

Posted: 21 Oct 2012, 15:37
by XcaninoX
hey OP, having issues here..

at first everything was beautiful and perfect.. then the second time i started the game everything i tried to load a savegame it crashed and i had to restart the game, the third time i tried to load the game the DishonoredEngine.ini had been reset to default settings...

so yeah this is unstable, i had to remove the fix and am currently using the hotkey thing to set the FOV everytime i load a savegame, pretty tedious.

Hi twitchy,The FOV

Posted: 24 Oct 2012, 14:44
by Bifurk8
Hi twitchy,

The FOV calculator is general purpose for any game that allows FOV adjustment. You can ignore the Source Engine HUD editing information at the bottom of the FOV calculator. For Racer_S's fix, copy version.dll and fov.ini into the DishonoredBinariesWin32 folder. Then, edit fov.ini with the appropriate value from the FOV calculator. For 6000x1080 the FOV should be around 134. Don't mess with the in-game FOV slider.

Alternatively, you can use Flawless Widescreen from Hayden, but I found that it had a few visual quirks under Dishonored in Eyefinity.

I might be wrong, but it

Posted: 26 Oct 2012, 14:59
by liamario
I might be wrong, but it seems to have broken the zoom function.

Using it in Dishonoured now.

Posted: 27 Oct 2012, 18:32
by Paradigm Shifter
Using it in Dishonoured now. Aside from looking through keyholes constantly zooming in, it appears fine.

I've not really used the mask-zoom feature, will check it out and see if that exhibits 'zoom creep' too.

Re: Dishonored FOV fix

Posted: 05 Dec 2012, 09:58
by LordJuanlo
Dishonored 1.2 Update on Steam

BUG FIXES
• Support for playing the game on multiple screens.
• Game Settings are now saved and restored properly even when using Steam offline.
• Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note: These fixes work even for savegames AFTER the final Granny Rags encounter.)
• Fix for a crash that could happen during loading/transition between areas – notably near Dr. Galvani’s house.
• Reworked “Choke” interaction to make it more reliable in valid contexts.
• Fixed global post-process that sometimes worked improperly during some missions.