Dishonored: NVIDIA Surround is cropped in.

Topics about game solutions, and success or failure in getting them to work.
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Amon Amarth
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Dishonored: NVIDIA Surround is cropped in.

Post by Amon Amarth »

So I know the game was just released on Steam just now, but I'd thought I'd do the informing early, since this caused me to actually close out of the game.

It seems that Surround is cropped in completely, and isn't implemented very well. I unfortunately didn't make it past the first couple of minutes of the introduction to see if the UI was at least implemented to the center monitor. Here's the screen shots I took.

1920x1200



5760x1200
Amon Amarth
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I also forgot to mention that

Post by Amon Amarth »

I also forgot to mention that the config files are rather easy to get to, in case an enterprising individual wants to check it out.
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I believe this is an Unreal

Post by Toothless Spoon »

I believe this is an Unreal engine game, so I'm sure the talented individuals on here can adjust this....can't wait to play this game and xcom.
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HaYDeN
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A preliminary patch is

Post by HaYDeN »





There's still some issues, such as the HUD not being centered, figured I'd just release what's done and let you guys play it, HUD doesn't really break anything, it's spanned. (and imo low priority)

For me - both cutscenes and ingame play were broken (VERT-) -> the fix rectifies that, 5760 and 1920 image confirming weapon positioning is not affected by VERT- and showing proper HOR+ behavior.

A preliminary patch is released in Flawless Widescreen
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Amon Amarth
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HaYDeN wrote:There's

Post by Amon Amarth »





There's still some issues, such as the HUD not being centered, figured I'd just release what's done and let you guys play it, HUD doesn't really break anything, it's spanned. (and imo low priority)

For me - both cutscenes and ingame play were broken (VERT-) -> the fix rectifies that, 5760 and 1920 image confirming weapon positioning is not affected by VERT- and showing proper HOR+ behavior.

A preliminary patch is released in Flawless Widescreen


Thank you so much Hayden. You once again prove that there's no excuse for developers not doing their jobs.

What would we do without you?
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Cinnabuns
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Yeah, its Unreal Engine 3 so

Post by Cinnabuns »

Yeah, its Unreal Engine 3 so its probably going to require a Flawless widescreen .dll fix/memory hack to get working properly.

Hope the team gets on this, my donation is ready (once again) for this game as the developer solution is gawd awful... really looking forward to this game and its DX9 so it shouldn't be too taxing.

AwESOME, HaYDen!! talk about fast!

I've got $50 bones coming your way for this fast fix (pending in PayPal currently) and I previously donated $50 bucks for another game though I can't recall which one, was maybe 6 or more months ago. I never got the "I Donated" tag I guess cause they hadn't started 'issuing' that tag at that time which kinda sucks. It was tHE game that started the whole "I Donated" tags, maybe you can recall it, but it was at that time.

In any case, another lump comin' at you guys for your fast and marvelous work. We appreciate you!

Love you guys and definitely support you.
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Hm, I was gonna buy

Post by Paradigm Shifter »

Hm, I was gonna buy Dishonoured, but I might not now. :|
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Thanks for the fix HaYDeN,

Post by nullcorp »

Thanks for the fix HaYDeN, very much appreciated. :cheers
darylicked
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i was really hoping this game

Post by darylicked »

i was really hoping this game would work in surround out of the box especially after the devs claim that they will support the *full spectrum of monitor resolutions*, but still major kudos to Hayden for coming up with a very playable fix so soon after release, really makes the devs look foolish in no implementing it from the get go,

continue the great work and hope to get that hud centered!
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Is the game hor+ bc i dont

Post by landahl »

Is the game hor+ bc i dont want black borders on my Dell U3011 in 2560x1600.
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The game is vert- by default,

Post by Bifurk8 »

The game is vert- by default, like most Unreal Engine 3 games. Hayden's Flawless Widescreen significantly improves it.

I REALLY like the fact that you can disable the entire HUD, piece by piece, from the options menu. I prefer a minimal HUD anyway and the options to disable it keep me from being too irked by the HUD elements not being centered.

I've got two issues remaining with the current Flawless Widescreen implementation. The black bars spanning the center and right screen during cutscenes are annoying. It would be great if they could be disabled completely or span the left monitor in addition to the other two. I've also got an issue with the screen flashing red when taking damage. It seems like the effect should fill the entire screen, but in triple-wide with Flawless Widescreen it's showing a small red box on the center screen when I take damage.

Here's a screenshot:



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Bifurk8
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Has anybody poked around in

Post by Bifurk8 »

Has anybody poked around in the ini files? They're much more comprehensive than your average Unreal 3 engine game. I've only had a chance to give them a cursory glance so far, but I'm really hoping to find a parameter to disable the blood splatter/red screen flash when injured. It's annoyingly broken enough in triple-wide to have made me put Dishonored aside for now.
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helifax
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Bifurk8 wrote:Has anybody

Post by helifax »

Has anybody poked around in the ini files? They're much more comprehensive than your average Unreal 3 engine game. I've only had a chance to give them a cursory glance so far, but I'm really hoping to find a parameter to disable the blood splatter/red screen flash when injured. It's annoyingly broken enough in triple-wide to have made me put Dishonored aside for now.


Wow..now that you mention it I can also see it...but from my point of view it actually makes sense to be like this;)) the red splat thing:)) The hud is the most annoying one:)...
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The actual splatter on the

Post by Bifurk8 »

The actual splatter on the center screen at the top and bottom isn't too terribly annoying for me. But the weird red rectangle in the very center of the middle monitor is driving me nuts. I think it only appears near death, whereas the splatter at the top and bottom happens after a hit or two. I've dug around the ini files and not found any parameter that would affect it. But, there are a metric TON of adjustable variables. I haven't messed with them yet, but if they're functional it looks like you can even adjust how sensitive NPCs are to their surroundings, what type of damage is caused by different weapons, whether certain animations/actions you're engaged in prevent damage to your character and a full boatload of other options. It's fantastic that Arkane left all this stuff open to editing and included so many in-game adjustments, but disappointing that they didn't give as much attention to Eyefinity and NV Surround.
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Has anyone found where or how

Post by darylicked »

Has anyone found where or how to edit or hack the HUD to become centered? I'd like to tweak around and see if its possible

if anyone knows please let me know!

thanks!

:)
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helifax
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darylicked wrote:Has anyone

Post by helifax »

Has anyone found where or how to edit or hack the HUD to become centered? I'd like to tweak around and see if its possible

if anyone knows please let me know!

thanks!

:)


short answer: yeap!
Long answer: Yes, but it also centers some other things....like the overlay of the enhanced stealth mode...... you get a center overlay box like the red one when you are close to death, whenever you are in stealth mode.

Ofc this was done from asm.

No, Its not in a plugin yet... had a very busy week and didn;t had the time but I will make a plugin for WSF for it;))

Best Regards,
Helifax
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3D Vision Surround Gallery

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Cinnabuns
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bump for updates?

Post by Cinnabuns »

oops, sorry, page didn't refresh.
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im getting a really annoying

Post by Kirota »

im getting a really annoying flickering on my center and middle monitors at the bottom of the screen. it only seems to do it when i crouch.

Vertical sync fixes it, by my frames go to shit when I have it turned on. Any simple fix for this? Im playing in eyefinity.
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Cinnabuns
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Just a guess here...

Post by Cinnabuns »

Just a guess here... but...

I have vertical sync on or off and do not experience such flickering running on Nvidia which would indicate to me that the issue is not inherent in the game or WSFix so...

Try a different ATI driver either more updated if there is one or subsequent to your currently installed driver version, or possibly mess with current driver settings aka.- Anisotropic Filtering, Anti-Aliasing, Negative LOD bias, double/Triple buffering, etc. Change settings by incrementing or reducing 1 step and run the game after each subsequent change to see if the behavior is corrected.

This seems like driver behavior.
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