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XCOM: Enemy Unknown 2012 - inverted view at 5760x1080

Posted: 25 Sep 2012, 14:26
by Honza
Hi,
I just installed the XCOM: Enemy Unknown demo and it seems that in high resolutions such as 5760x1080 it seems that the screen is in some parts reverted:
http://bayimg.com/OADFCAAeA

and it's even in menu: http://bayimg.com/OaDffaAeA

at first I thought it some sort of copy protection but it's a free demo...

Btw. in resolution like 1920x1080 it is just fine - not inverted.

Any ideas?

P.S. There is also an original XCOM: Enemy Unknown from 1994 but it is not what I mean...

Attached files

I can confirm this, 2x Radeon

Posted: 27 Sep 2012, 00:58
by zarthrag
I can confirm this, 2x Radeon 6950s has inverted view, w&w/o crossfire.

Yeah I can confirm this

Posted: 27 Sep 2012, 05:28
by Toothless Spoon
Yeah I can confirm this also...it actually appears that it might work in 5760x1080 if it wasn't upside-down :P

Same thing, running 2 dh

Posted: 27 Sep 2012, 13:33
by Daimond
Same upside down setup, a few times it went right side up when they exiting ship though. I run 2x 5850 Black Editions. I am hoping its cuase its a demo and will change for release.

I wonder if the FoV is set as

Posted: 27 Sep 2012, 14:52
by Skid
I wonder if the FoV is set as an signed char, that would make any FoV higher then 127 become a negative value, that's the only explanation I can think of for the fact the closer up ingame cutscreens render the right way around.

XCOM : Enemy Uknown

Posted: 30 Sep 2012, 19:17
by majorwitty
Anyone able to play demo without issues?

I launched game and changed to Fullscreen 5760 x 1080 then went into mission. The game is upside down.

Full image of soldiers upside down

Image preview

Just loaded up the release

Posted: 09 Oct 2012, 08:12
by Toothless Spoon
Just loaded up the release and it appears to still be inverted...hope the brilliant minds can fix this.

I bet hayden is on it...

Posted: 09 Oct 2012, 17:12
by moedown
I'm betting we will see a module added for it in Flawless Widescreen within 48 hours ;)

Same thing here with the

Posted: 10 Oct 2012, 14:48
by sschrupp
Same thing here with the release version. Eyefinity 3x1 setup and it renders upside down.

It's funny because the main screen before starting a game I thought it was really cool that the view was up a wrecked car and that my viewpoint was upside down like I was a victim of the accident and that it was scary that there was an alien skittering around while I was incapacitated. Of course then when I tried starting a game and it was still upside down I realized it wasn't as cool as I thought... lol.

It's odd though because the game is upside down but the interface is oriented correctly.

UFO Enemy Unknown

Posted: 12 Oct 2012, 09:21
by Madawg
Its upside down in 5760x1080 Nvidia Surround...hope Heydan can fix this.

I second this, same issue.

Posted: 13 Oct 2012, 02:38
by kaburan
I second this, same issue. Would love to see a fix.

I Posted a fix to get the

Posted: 13 Oct 2012, 21:08
by Daimond
I Posted a fix to get the game lest right way up but there is a few bugs. goto link below as I posted in in general.

http://www.wsgf.org/forum/forums/gaming/general-gaming-discussions/23925/xcom-enemy-unkown-2012-released-fixes

What your fix actually does

Posted: 13 Oct 2012, 22:50
by Skid
What your ini edit actually does is make the game universally vert-, so really its not much better then it is atm as you loss 2/3 of the screen you should get in a single monitor and the rest is just stretched to fit the monitor. That said, the fact it unifies the FoV across the board might make it easier for our devs to find a fix.

With note to that, AspectRatioAxisConstraint has no effect if bConstrainAspectRatio is true, but it does if its false, also FOVAngle has no effect at all.

Ya I just play in single

Posted: 14 Oct 2012, 08:58
by Daimond
Ya I just play in single monitor, although the artifacting seems to be stuck on now :(
I mostly posted it hopping it would lest show that it can be corrected, and that it may jog some ones memory into getting down the path to truly fixing the problem.

I had also tried several other changes, to the files.
1- gave me the widescreen view but on 1 monitor, with hud in proper locations on 1 screen.
2- got the game to play normal on 1 screen with out setting the rez to single monitor.
3- game played in widescreen but got hud to act as on single monitor
4- there are 3 FOV setting in the ini files and none of them seem to do anything. lest the ones in that directory.

there seemed to be alot of stuff you can change that gives a number of interesting changes. But most seem to do nothing at all.

But one thats really good to do is, in the " XComEngine.ini " Find the ones called " StartupMovies= " and put a " ; " infront of them, or just delete them, and when you load game it will go strait to menu screen.

I'm happy to donate this game

Posted: 22 Oct 2012, 12:12
by Toothless Spoon
I'm happy to donate this game through steam if anyone can fix it?

Re: XCOM: Enemy Unknown 2012 - inverted view at 5760x1080

Posted: 27 Nov 2012, 07:52
by Toothless Spoon
Was this game lost in the masses, or just too hard to fix?

Re: XCOM: Enemy Unknown 2012 - inverted view at 5760x1080

Posted: 28 Feb 2013, 15:15
by scavvenjahh
If anyone's still looking for a FOV fix, check out the updated DR: http://www.wsgf.org/dr/xcom-enemy-unknown/en

Image

Re: XCOM: Enemy Unknown 2012 - inverted view at 5760x1080

Posted: 03 Mar 2013, 09:21
by Toothless Spoon
scavvenjahh wrote:If anyone's still looking for a FOV fix, check out the updated DR: http://www.wsgf.org/dr/xcom-enemy-unknown/en

Image


Thx heaps, shame about the hud, but at least its multimon now.