Projector newbie questions
Posted: 17 Sep 2012, 12:50
I'm looking at this from a long term project standpoint because my goals might make it a multi-projector system(thus a bunch of money), but right now I want to learn what I can about it.
I'm primarily doing this for PC gaming though movies and other stuff are important as well.
1. For playing most games, and yes, I'm basing this only on what I saw on YouTube, but it seems like a flat wall projection would be OK. How essential is a curved screen?
2. I've seen some videos of racing games played on both curved screens, and on screens that are sharply angled toward the viewer. For that particular purpose I think the angled is better...and so the questions under this topic are :
a. The videos I've seen of these racing games, they run 3 projectors, one per angled third of the screen. Someone said that this is necessary for that setup because angled screens would ruin a single or dual projector setup?
b. How do movies and non-racing games deal with an angled screen?
3. Just in general about resolution, and disregarding the racing game specific case, 1920 X 1080 seems like it would be good enough. However, I'm likely to only have up to a 6-7 foot throw distance, which for many projectors would only be a 40-50" screen, so if I wanted a 80-100" screen at that short throw distance, I'd need two and would end up with something like 90" wide by 25" high. Let's say I used 3, if it projected 45" wide at my throw distance, that'd be 11.25 feet wide and the wall is about 13.5 feet wide, would that be workable? Pretty sure there won't be obstructions. But is 135" X 25" going to look good? I know, btw, that there are short throw projectors, but they are 720p only. Would 2 720p projectors end up looking nice? For that matter, does one 720p look good enough? They seem to from youtube videos though I know that's not reliable.
b. Back to the racing example, if I did build a 3 projector setup for my throw distance, but also built an angled screen for racing games, how much work is it to reposition from flat wall projection to project exactly onto the angled screen and back?
4. Out of curiosity, can consoles(xbawks, PS3 etc) output to multiple projectors?
I've done a bit of research and seen some of the details, like you need image blending software that's several hundred dollars to blend multiple projection images. Just trying to learn a bit more so I know what I need/can do.
5. Just for reference, the room I'm likely to be in as of next month, and for at least a couple of years, would be like 13.5 feet X 11 feet. I was assuming a 6 foot throw distance because my desk and me sitting would be right in the middle of the room somewhere and that would put the projectors directly overhead where I can't be in the way. How exactly do the angles on these work? If I placed projectors back near the other wall at 12-13 feet away from the receiving wall, and me sitting in a chair right in the middle of the room, would I block part of it?
I'm primarily doing this for PC gaming though movies and other stuff are important as well.
1. For playing most games, and yes, I'm basing this only on what I saw on YouTube, but it seems like a flat wall projection would be OK. How essential is a curved screen?
2. I've seen some videos of racing games played on both curved screens, and on screens that are sharply angled toward the viewer. For that particular purpose I think the angled is better...and so the questions under this topic are :
a. The videos I've seen of these racing games, they run 3 projectors, one per angled third of the screen. Someone said that this is necessary for that setup because angled screens would ruin a single or dual projector setup?
b. How do movies and non-racing games deal with an angled screen?
3. Just in general about resolution, and disregarding the racing game specific case, 1920 X 1080 seems like it would be good enough. However, I'm likely to only have up to a 6-7 foot throw distance, which for many projectors would only be a 40-50" screen, so if I wanted a 80-100" screen at that short throw distance, I'd need two and would end up with something like 90" wide by 25" high. Let's say I used 3, if it projected 45" wide at my throw distance, that'd be 11.25 feet wide and the wall is about 13.5 feet wide, would that be workable? Pretty sure there won't be obstructions. But is 135" X 25" going to look good? I know, btw, that there are short throw projectors, but they are 720p only. Would 2 720p projectors end up looking nice? For that matter, does one 720p look good enough? They seem to from youtube videos though I know that's not reliable.
b. Back to the racing example, if I did build a 3 projector setup for my throw distance, but also built an angled screen for racing games, how much work is it to reposition from flat wall projection to project exactly onto the angled screen and back?
4. Out of curiosity, can consoles(xbawks, PS3 etc) output to multiple projectors?
I've done a bit of research and seen some of the details, like you need image blending software that's several hundred dollars to blend multiple projection images. Just trying to learn a bit more so I know what I need/can do.
5. Just for reference, the room I'm likely to be in as of next month, and for at least a couple of years, would be like 13.5 feet X 11 feet. I was assuming a 6 foot throw distance because my desk and me sitting would be right in the middle of the room somewhere and that would put the projectors directly overhead where I can't be in the way. How exactly do the angles on these work? If I placed projectors back near the other wall at 12-13 feet away from the receiving wall, and me sitting in a chair right in the middle of the room, would I block part of it?