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Request a Triplehead HUD/Aspect Ratio fix here.
Posted: 01 Jul 2012, 06:53
by Jackal Frost
I'm bored, and want to work on some fixes. Please check
FWS's Plugin List and
WSF's Plugin List before you post a request, in addition to those, I have just finished tidying up a Star Wars Jedi Knight 2 and 3 fix, and a Frontlines: Fuel of War fix, they've not been posted yet.
Any game on this list that needs an Aspect Ratio or HUD fix is fair game, if you want something not on this list, you're free to donate the game to me on Steam (I suggest waiting for the soon to arrive summer sale!) or Origin and I will take a crack at it. Or if it's not available on either of those two services, or if you just prefer, you can donate the cost of it to me, and I'll buy it myself.
http://steamcommunity.com/id/thelolotov/games/?tab=all&sort=name (Click all at the bottom on the left to show all games)
I've been rather quiet about the fixes, but I assure you, I've made a few, AR/HUD fix for Sonic and Sega All-Stars Racing, AR/HUD fix for Rainbow Six Vegas 2 for Flawless Widescreen, and the 3 above that will be added soon.
Now give me something to do, damnit.
Edit: Due to some confusion, let me define this a bit better, I do not do FoV fixes yet, it's not something I'm knowledgeable about, greater minds than me have tried and failed at most games needing an FoV fix. I do Aspect Ratio and HUD fixes, that is to say, if the HUD in a game is stretched across the screen in triplehead or widescreen, or if you can select custom resolutions, but 3D elements are stretched, I can take a crack at fixing them. If gameplay is Vert-, at the moment, I probably can't fix it. I'd love to be able to do them in the future, as the vast majority of today's games seem have this issue, but for the time being, with my fairly limited understanding of memory editing, it's just not possible.
Including 2D games?
Posted: 02 Jul 2012, 22:28
by ClericV
Including 2D games? :)
ClericV wrote:Including 2D
Posted: 03 Jul 2012, 02:17
by Jackal Frost
Including 2D games? :)
Should have specified, no.
If you can fix Shattered
Posted: 03 Jul 2012, 03:35
by Bifurk8
If you can fix Shattered Horizon or The Polynomial, go for it! Probably not the most commonly requested out there, but they're two of the only games I've purchased since going triple-wide that don't support it or have a community fix yet that could benefit from it. If you're still feeling the urge, I'll spring for them once the summer sale rolls around.
*Edit: Wow, that really makes me think about how much hor+ behavior has affecting my purchasing habits. If you're small or indie developer out there, I can put up with limited multi-monitor support to try something different. But I wouldn't even think about buying a major release that doesn't include it or have a fix.
Bifurk8 wrote:If you can fix
Posted: 03 Jul 2012, 04:01
by Jackal Frost
If you can fix Shattered Horizon or The Polynomial, go for it! Probably not the most commonly requested out there, but they're two of the only games I've purchased since going triple-wide that don't support it or have a community fix yet that could benefit from it. If you're still feeling the urge, I'll spring for them once the summer sale rolls around.
*Edit: Wow, that really makes me think about how much hor+ behavior has affecting my purchasing habits. If you're small or indie developer out there, I can put up with limited multi-monitor support to try something different. But I wouldn't even think about buying a major release that doesn't include it or have a fix.
I've actually got both, I'll give em a shot.
EDIT: The Polynomial looks like an FoV problem, which is currently outside my realm of expertise. Shattered Horizon has a resolution issue, which I *might* take a crack at, but don't expect miracles.
Could you try fixing
Posted: 03 Jul 2012, 07:01
by MobsterOO7
Could you try fixing audiosurf?
MobsterOO7 wrote:Could you
Posted: 03 Jul 2012, 07:03
by Jackal Frost
Could you try fixing audiosurf?
I might try, but IIRC, AudioSurf is a flash game, which would make it very difficult.
Can you figure out a way to
Posted: 16 Jul 2012, 02:42
by Zencyde
Can you figure out a way to get a portrait 3x1 arrangement to emulate any desired resolution so that games will at least boot if they need a specific resolution? ;)
Wish AMD would include the option to just type in a resolution, add it to the Windows set, and then scale it depending on given preferences.
Zencyde wrote:Can you figure
Posted: 16 Jul 2012, 03:02
by Jackal Frost
Can you figure out a way to get a portrait 3x1 arrangement to emulate any desired resolution so that games will at least boot if they need a specific resolution? ;)
Wish AMD would include the option to just type in a resolution, add it to the Windows set, and then scale it depending on given preferences.
That is far outside my jurisdiction and ability, sorry.
please and thank you
Posted: 21 Jul 2012, 03:23
by CrickDo666
Grand Theft Auto San Andreas Please
CrickDo666 wrote:Grand Theft
Posted: 21 Jul 2012, 04:36
by Jackal Frost
Grand Theft Auto San Andreas Please
HaYDeN already fixed it, check out Flawless Widescreen.
http://www.flawlesswidescreen.org/
It's not without flaws at
Posted: 21 Jul 2012, 05:31
by HaYDeN
It's not without flaws at triplewide resolutions - but I can't say I've ever spotted it in the wild at triple wide?
schweet!
Posted: 22 Jul 2012, 03:22
by CrickDo666
schweet!,
only thing is that page isnt workin right can you or someone post a link or up the file for me thanks
CrickDo666
Posted: 22 Jul 2012, 04:11
by Jackal Frost
schweet!,
only thing is that page isnt workin right can you or someone post a link or up the file for me thanks
Page loads just fine for me, downloads okay.
ok all together but the fix
Posted: 26 Jul 2012, 05:08
by CrickDo666
ok all together but the fix can still use some work anyhow
anybody know abour re4 triplehead? that would be great and howabout tony hawk american wasteland
Can you please take a look at
Posted: 26 Jul 2012, 09:00
by Wijkert
Can you please take a look at League of Legends. It's free to play and very popular. Centering the HUD elements would be the most important fix (especially the map, which is at the bottom right corner of the right monitor), although not being able to click on the victory/defeat icon because it is blown up is annoying as well. Quitting out of the game can be used as a workaround though.
As a matter of principle, I
Posted: 26 Jul 2012, 11:42
by Jackal Frost
As a matter of principle, I don't fix games with anti-cheat, as I don't have a firm grasp of how they work, what they can detect, the risks involved, etc, really don't want somebody getting their account banned because of a fix I make. I leave those up to HaYDeN and Dope, they have a much better understanding.
Sorry.
Christ, this thread is just filling with excuses now, isn't it? I really can fix games, you guys, you just need to suggest something a bit simpler!
thelolotov wrote:Christ, this
Posted: 26 Jul 2012, 12:56
by Wijkert
Christ, this thread is just filling with excuses now, isn't it? I really can fix games, you guys, you just need to suggest something a bit simpler!
Maybe all the simple fixes have all been made, which leaves the tougher ones...
The risk of being banned by using a fix published on the forum seems to be quite low. Otherwise there would be a lot of threads with people telling other members to be careful since they themselves have been banned.
Wijkert wrote:thelolotov
Posted: 26 Jul 2012, 13:02
by Jackal Frost
[quote]Christ, this thread is just filling with excuses now, isn't it? I really can fix games, you guys, you just need to suggest something a bit simpler!
Maybe all the simple fixes have all been made, which leaves the tougher ones...
The risk of being banned by using a fix published on the forum seems to be quite low. Otherwise there would be a lot of threads with people telling other members to be careful since they themselves have been banned.
No, it's just all the simple fixes for the most popular games have been made.
As for the risk bit, you could look at it both ways, there could be just a low risk of getting banned, or people are only developing low-risk fixes.
thelolotov wrote:As for the
Posted: 26 Jul 2012, 13:47
by Wijkert
As for the risk bit, you could look at it both ways, there could be just a low risk of getting banned, or people are only developing low-risk fixes.
Indeed, scientifically speaking we won't know until we have done some research. Otherwise we are just talking about a correlation and not cause and effect. Now that I am working, I miss the University... :( (who would have thought... ;) )