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Ghost Recon Future Soldier

Posted: 22 Jun 2012, 09:27
by Ascendance
hello. it looks like this game doesnt support eyefinity at all. take a look



direct link: http://img705.imageshack.us/img705/4448/reconk.jpg

Yes i just wanted to post a

Posted: 22 Jun 2012, 10:36
by Sh4dowking
Yes i just wanted to post a picture, i have 2xGTX560TI in surround and same problem as you.



Hope this can be fixed.

Damn.

Posted: 22 Jun 2012, 11:59
by thales100
Damn. :Sp

Yeah I get the same thing, I

Posted: 22 Jun 2012, 19:23
by tricky
Yeah I get the same thing, I can choose my triplewide resolution, but it shows the center screen and about an inch on the left and the right screen. Supposedly this game claims support for "tripledef" solutions.

Game does look gorgeous DX11.

http://forums.ubi.com/showthr

Posted: 23 Jun 2012, 13:01
by thales100
http://forums.ubi.com/showthread.php/681369-GRFS-PC-Q-amp-A-Available-on-June-26th-(USA)-June-28th-(Europe)

thales.100:

Hey Ubi_Antoine, please do you know if GRFS will support multi-monitor configurations such as Eyefinity and Nvidia Surround ? Do you also know if GRFS will support 3D Vision ?

- Support for multi-monitor configurations: not at launch, but coming a few weeks after launch through a title update.
- Support for 3D Vision: no, but the title will support TriDef 3D Stereoscopy.

Hithanks for the

Posted: 23 Jun 2012, 13:36
by seanstar
Hi

thanks for the info...woohoo=P

eyefinity + future soldier = visual splendor.

this games fidelity level is very high.


regards


Sean

Not all good news :· Will

Posted: 23 Jun 2012, 18:49
by Davros
Not all good news :

· Will there be adjustable FOV?

No adjustable FOV.

thales100

Posted: 23 Jun 2012, 22:57
by Sh4dowking
http://forums.ubi.com/showthread.php/681369-GRFS-PC-Q-amp-A-Available-on-June-26th-(USA)-June-28th-(Europe)

thales.100:

Hey Ubi_Antoine, please do you know if GRFS will support multi-monitor configurations such as Eyefinity and Nvidia Surround ? Do you also know if GRFS will support 3D Vision ?

- Support for multi-monitor configurations: not at launch, but coming a few weeks after launch through a title update.
- Support for 3D Vision: no, but the title will support TriDef 3D Stereoscopy.


Thanks for that information, looks like we have to wait a few weeks to play it on multi-monitor.

Sh4dowking wrote:thales100

Posted: 01 Jul 2012, 16:16
by Jackal Frost
[quote]http://forums.ubi.com/showthread.php/681369-GRFS-PC-Q-amp-A-Available-on-June-26th-(USA)-June-28th-(Europe)

thales.100:

Hey Ubi_Antoine, please do you know if GRFS will support multi-monitor configurations such as Eyefinity and Nvidia Surround ? Do you also know if GRFS will support 3D Vision ?

- Support for multi-monitor configurations: not at launch, but coming a few weeks after launch through a title update.
- Support for 3D Vision: no, but the title will support TriDef 3D Stereoscopy.


Thanks for that information, looks like we have to wait a few weeks to play it on multi-monitor.
As if Ubisoft delaying PC ports wasn't bad enough....

how to remove black bars (up

Posted: 05 Jul 2012, 12:37
by italianjob
how to remove black bars (up and down the screen) 1680x1050 thx

Any news...

Posted: 28 Jul 2012, 14:32
by DodGgeeza
Has anybody applied the patches ad finally enabled 6080x1200 ?

DodGgeeza wrote:Has anybody

Posted: 28 Jul 2012, 22:52
by Sh4dowking
Has anybody applied the patches ad finally enabled 6080x1200 ?


Yes i have the latest patch (1.3) installed and noting has changed yet (still black bars). There is coming an 1.4 title patch and that isn't even sure if that will support nvidia surround properly.

So if somebody can just make a fix for this because it takes really long and we are not even sure that it will ever be solved.

And i'm reading notes that

Posted: 31 Jul 2012, 14:52
by Oraijon
And i'm reading notes that 1.4 has been delayed by another two weeks so i'm guessing it'll be a while before Multi Monitor support will be implemented.
Especially with all the screaming on the forum of people who are having so many issues with the game that ubi should fix first, and their apparent focus on the console versions.

In a weird way its also funny to read those post about people saying they are "fuming" and all about the game not working properly for them (first world problems FTW! :P), but that's another discussion :P

Oraijon wrote:And i'm reading

Posted: 31 Jul 2012, 15:15
by Sh4dowking
And i'm reading notes that 1.4 has been delayed by another two weeks so i'm guessing it'll be a while before Multi Monitor support will be implemented.
Especially with all the screaming on the forum of people who are having so many issues with the game that ubi should fix first, and their apparent focus on the console versions.

In a weird way its also funny to read those post about people saying they are "fuming" and all about the game not working properly for them (first world problems FTW! :P), but that's another discussion :P


Yes i know :( I am (and others) waiting more then 1 month to play this game on multi-mon and they delay another 2 weeks and we are not even sure if this patch will implent the multi-mon fix. :( :(

I think we have to wait 1 more month extra. Damn Ubisoft |(

Ubisoft forum: hereUpdate

Posted: 05 Aug 2012, 18:09
by Sh4dowking
Ubisoft forum: here

Update 1.4 still doesn't have multi-monitor support as you can read in the above link :(
I am giving up hope, i think ubisoft will never make a fix for multi-mon for this game.

I'm putting together a nice

Posted: 05 Aug 2012, 19:19
by Nox Deleo
I'm putting together a nice beginners fixing tutorial based around how I did my fix for Vice City, since it covered some interesting pitfalls. It only took a few days of learning basic assembler/reverse engineering techniques, so maybe it'd be enough to help you make a fix yourself (you said you were interested in another thread). I'm hoping to have it up tomorrow or the day after.

Decided to just ask them

Posted: 06 Aug 2012, 11:39
by Oraijon
Decided to just ask them (should get more accurate intel than speculation here :P).

http://forums.ubi.com/showthread.php/704082-Multi-monitor?p=8524351#post8524351

So go ahead and bump & support the question! Let them know we care! :)

posted a post on your tread

Posted: 06 Aug 2012, 12:10
by Sh4dowking
posted a post on your thread :twothumb

Well done! Need more of

Posted: 06 Aug 2012, 13:01
by Oraijon
Well done! Need more of those!

I swear, I feel like I'm starting a revolt :P

Good news! Ubi_Antoine just

Posted: 07 Aug 2012, 15:15
by Oraijon
Good news! Ubi_Antoine just replied!


Hello Ghosts,

Many thanks Mush for the heads-up.
I can confirm that we are adding support for AMD Eyefinity and NVIDIA Surround 2D.
It may be available with TU 1.4 coming on August 13th - we are currently testing it. I'll keep you posted.


Slightly worried about his choice of words though, "may be" doesn't sound very final, so just asked him about that in the thread.