Diablo 3 3600x1920 NV 2D Surround
Posted: 05 Jun 2012, 01:19
Anyone had any luck getting Diablo 3 to work in portrait mode?(3600x1920) I have tried widescreen fixer and flawless widescreen to no avail. I am stuck with greyed out video options that are at 1024x768 windowed. I have tried editing the d3prefs file but it keeps getting overwritten by D3. Is there a way to create a game profile to force it in the nvidia control panel? I was reading about an eyefinity person that was able to get it to work that way.
I am using GTX 670 SLi with drivers 301.42 on a fresh win7 install. I also tried using the driver that came with the 670s and same result.
When using widescreen fixer I am not sure if its loading correctly. When launched I get
"Exception: Unable to load .DLL Unmanaged.DetectDisplays64.dll. The specified module could not be found.
Stack Trace: at library.detectdisplays.detectdisplays.dd64.initialize
at library.detectdisplays.detectdisplays.initialize"
I have made sure visual C++ 2010, .net 4.0 is in as well as used 7-zip. The 2 referenced .dlls are in the widescreen fixer directory.
On flawless widescreen it says fixed enabled and looks like it applies them but the game is still at 1024x768.
I am using GTX 670 SLi with drivers 301.42 on a fresh win7 install. I also tried using the driver that came with the 670s and same result.
When using widescreen fixer I am not sure if its loading correctly. When launched I get
"Exception: Unable to load .DLL Unmanaged.DetectDisplays64.dll. The specified module could not be found.
Stack Trace: at library.detectdisplays.detectdisplays.dd64.initialize
at library.detectdisplays.detectdisplays.initialize"
I have made sure visual C++ 2010, .net 4.0 is in as well as used 7-zip. The 2 referenced .dlls are in the widescreen fixer directory.
On flawless widescreen it says fixed enabled and looks like it applies them but the game is still at 1024x768.