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Nexuiz in 16:3?
Posted: 11 May 2012, 18:19
by Delinquenz
Hello,
I want to ask if anyone could gain experience with
Nexuiz in 16:3 (5760x1080)?
I would buy it but I'm not sure if it supports this resolution.
Thank you.
The game is Hor+ but 2D HUD
Posted: 13 May 2012, 06:00
by Hydralisk_X
The game is Hor+ but 2D HUD elements are stretched.

I found initial crossfire
Posted: 13 May 2012, 15:55
by TracerFox
I found initial crossfire performance to be poor. Since it is powered by CryENGINE 3, using the Crysis2.exe profile in 3D Application Settings makes it scale properly at 5780 x 1060. The game looks great!
Can somebody please explain
Posted: 17 May 2012, 07:42
by CILLER
Can somebody please explain how to get Nexuiz to use the Crysis2 profile. (I don't have crysis 2) When I rename Nexuiz to Crysis steam is starting to complain.
Ok, thank you guys. Bought it
Posted: 19 May 2012, 03:12
by Delinquenz
Ok, thank you guys. Bought it and found it, that a XFX Radeon HD5670 is too less for playing on 5760x1080. I have to wait till I buy a HD7970.
Delinquenz wrote:Ok, thank
Posted: 22 May 2012, 12:18
by suiken_2mieu
Ok, thank you guys. Bought it and found it, that a XFX Radeon HD5670 is too less for playing on 5760x1080. I have to wait till I buy a HD7970.
Well yeah, it runs on cryengine 3.
suiken_2mieu wrote:Delinquenz
Posted: 05 Jun 2012, 13:28
by Jackal Frost
[quote]Ok, thank you guys. Bought it and found it, that a XFX Radeon HD5670 is too less for playing on 5760x1080. I have to wait till I buy a HD7970.
Well yeah, it runs on cryengine 3.
Even if it ran on Cryengine 2, it wouldn't work too well on a 5670, I know this from experience, XD.
thelolotov wrote:suiken_2mieu
Posted: 08 Jun 2012, 18:48
by suiken_2mieu
[quote][quote]Ok, thank you guys. Bought it and found it, that a XFX Radeon HD5670 is too less for playing on 5760x1080. I have to wait till I buy a HD7970.
Well yeah, it runs on cryengine 3.
Even if it ran on Cryengine 2, it wouldn't work too well on a 5670, I know this from experience, XD.
True, but I feel they should have made this on the unreal engine, but I guess it would feel too much like unreal. Bleh.