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True widescreen in Max Payne 2?

Posted: 25 Apr 2012, 02:12
by DNR3
Hi all

I found in another forum a possible fix for MP2 but the link for the necessary files is broken, so i was wondering if someone here have the files for this >:

http://redfaction.levels4you.com/forum.php?do=view&t=257001






also, could it work with max payne 1 too? because Increasing the FOV isn't what i want :l

I am also interested in

Posted: 10 Jun 2012, 08:54
by mroussev
I am also interested in this.Nobody have those files?

True widescreen? pffft. how

Posted: 14 Jun 2012, 07:20
by HaYDeN
True widescreen? pffft. how about triple wide?




HaYDeN wrote:True widescreen?

Posted: 14 Jun 2012, 09:23
by stone
True widescreen? pffft. how about triple wide?

How did you do that? Please share the solution.
I still play this game, but in a window.

It's a patch I'm working on,

Posted: 14 Jun 2012, 09:27
by HaYDeN
It's a patch I'm working on, will release when completed. (maybe tomorrow)

HaYDeN wrote:It's a patch I'm

Posted: 14 Jun 2012, 11:57
by thales100
It's a patch I'm working on, will release when completed. (maybe tomorrow)


Awesome, managed fixing bullet time effect on triple wide ? 8)

Yeah all fixed - altho there

Posted: 14 Jun 2012, 12:33
by HaYDeN
Yeah all fixed - altho there is one small problem, "viewports" through doors clip when they are 75% ish away from the center monitor, eg. turned 90 degrees away from a open door for example - if your looking at the center monitor you can't actually notice it tho suprisingly - unless your specifically focusing on it, but thats how the eyes works i guess.

So, HaYDeN, will the patch be

Posted: 29 Jun 2012, 03:48
by RT
So, HaYDeN, will the patch be finished and will it work on the first one? Thx in adv. for answer.

Max Payne 2

Posted: 05 Jul 2012, 08:30
by axelandpixel
Could Hayden please supply an answer to the questions that were raised by the previous poster 'RT' as I'd also like to know when to expect your patch to be released and if theres any chance we'll see a patch for the original Max Payne too.
We look forward to your response.

With no clipping issues?

Posted: 05 Jul 2012, 15:30
by HaYDeN
With no clipping issues? probably never to be honest. The engine is simply too entwined in the 4:3 aspect ratio.

Will the patch be avail i the

Posted: 06 Jul 2012, 05:42
by Rescator
Will the patch be avail in the near future? Was considering replaying MP2 (i I can get i to run on Win7) but only if I can get it to look "normal" on 1920x1080 obviously :)

where is this patch?

Posted: 25 Aug 2012, 23:37
by djsolidsnake86
where is this patch?

Well, I wouldn't mind if it

Posted: 04 Sep 2012, 08:15
by RT
Well, I wouldn't mind if it had a few issues, the games are old and aren't meant to be run in high-res. Besides, don't they appear only on multi-mon? If so, the patch is flawless for those, who want to simply run the game on a 16x916x10 monitor.

The patch is available in

Posted: 04 Sep 2012, 08:27
by HaYDeN
The patch is available in Flawless Widescreen - it is designed for the Steam version at this stage.

Flawless Widescreen

Also, it appears this particular patch, does not work on Windows 8 due to its odd use of 64bit kernel in 32bit processes (on 64bit version anyway)

Re: True widescreen in Max Payne 2?

Posted: 03 Apr 2013, 17:27
by ThirteenAG
Hi, i made a Max Payne 2 widescreen fix recently, check it out:
http://www.wsgf.org/dr/max-payne-2
http://www.gtaforums.com/index.php?showtopic=547841

Image
More screens: http://db.tt/3B5IxSj1