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Batman Arkham City surround/eyefinity support?
Posted: 22 Nov 2011, 08:59
by Dredknot
The games been out for pc for a few hours now and i cant find if it supports either surround/eyefinity. Curious to know before i make the purchase.
Awesome thanks. I cant find a
Posted: 22 Nov 2011, 09:44
by Dredknot
Awesome thanks. I cant find a single post anywhere about it and its going to determine if i buy it yet. If it doesnt ill just have to keep playing more skyrim lol
I'll let you know in a little
Posted: 22 Nov 2011, 09:51
by EvilEngineer
I'll let you know in a little bit. My steam download and unlock has been going all morning... it's pretty massive so this unlock phase has been taking well over 30 minutes so far.
Just wish my skyrim wasn't steam bound. I'd love to be able to do something else while this thing decrypts.
edit:
Ok... it finished decrypting.... and now it's patching... >.<
Awesome news, while I'll let
Posted: 22 Nov 2011, 10:34
by EvilEngineer
Awesome news, while I'll let the editors make the official ranking. This game looks to be a candidate for a wsgf gold rating. Posting screenshots in a sec. Seriously... BUY THIS!
I've tried some of the in game menus and mini-games / tools and they all work great.
(No subject)
Posted: 22 Nov 2011, 10:42
by EvilEngineer
Looks great, thanks for
Posted: 22 Nov 2011, 11:01
by thales100
Looks great, thanks for posting EvilEngineer, if possible could you please add some comparison screenhots (gameplay, menu and cut-scenes) to the game's Detailed Report - http://widescreengamingforum.com/dr/batman-arkham-city/en ? Im still downloading the game and i will be able to play it just tomorrow.
This would help lots of users.
thales100 wrote:Looks great,
Posted: 22 Nov 2011, 11:57
by EvilEngineer
Looks great, thanks for posting EvilEngineer, if possible could you please add some comparison screenhots (gameplay, menu and cut-scenes) to the game's Detailed Report - http://widescreengamingforum.com/dr/batman-arkham-city/en ? Im still downloading the game and i will be able to play it just tomorrow.
This would help lots of users.
Posted an initial update with screen shots and rating based on the calculator.
I've only tested in 3x1 L so those running the other modes will need to let us know if they work too.
My resolution is 3930x1024 on very high settings. I do notice a stutter though with the graphics loading menus and the such... probably loading delay. I'm going to test to see if there is a performance boost moving the game over to my SSD later on.
Those screenshots look
Posted: 22 Nov 2011, 13:30
by LordJuanlo
Those screenshots look gorgeous, it looks like developers have taken multiple screen support seriously. The original Arkham Asylum game could be tweaked for an almost perfect triple screen support, however it had a BIG problem that couldn't be fixed: object culling. When using triple screen resolutions, you could see objects popping in an out, and it was something that couldn't be fixed via INI files, as far as I know.
Have you noticed something similar in this game?
EvilEngineer wrote:thales100
Posted: 22 Nov 2011, 19:56
by Cinnabuns
[quote]Looks great, thanks for posting EvilEngineer, if possible could you please add some comparison screenhots (gameplay, menu and cut-scenes) to the game's Detailed Report - http://widescreengamingforum.com/dr/batman-arkham-city/en ? Im still downloading the game and i will be able to play it just tomorrow.
This would help lots of users.
Posted an initial update with screen shots and rating based on the calculator.
I've only tested in 3x1 L so those running the other modes will need to let us know if they work too.
My resolution is 3930x1024 on very high settings. I do notice a stutter though with the graphics loading menus and the such... probably loading delay. I'm going to test to see if there is a performance boost moving the game over to my SSD later on.
Running 5916x1200 on 2x gtx570s and just for giggles when I initially launched the game I set everything on max, dx11 on, tessellation high.
The game runs albeit not ideally. FRAPS puts the frames around 24 most the time out in the city, frequent drops in to the teens and single digits. Indoors it stays around 38fps with some 25fps drops here and there and sometimes as high as 50.
Rotating quickly will initially drops the frames outdoors to single digits but it recovers nearly instantly back to 24. There are also some chug spots like its loading stuff but SSD should make this a non-issue.
I would have hoped for better optimizations but I guess I'll have to wait for new drivers/game optimization patch and lower the settings a bit.
EDIT:
I was reading on Nvidia forums and it turns out its just a lousy DX11 implementation.
I disabled DX11 with everything else on max and now in the city outdoors frame rate never goes below 57 and never over 62 (with vertical sync off in options). Indoors 54-60fps. Funny how it really won't go over 60fps with vertical sync off. Appears to not be working correctly.
Game is mint with DX11 off though. No stutters down to 5 or 1 fps, high fps and doesn't change the look of the game a lot. It is visually a little different but framerate is king.
Isn't this game basing on the
Posted: 22 Nov 2011, 20:49
by RED-FROG
Isn't this game basing on the Unreal Engine3?
To my knowledge, there isn't any game capable of doing proper eyefinity. o_O
But I could be missing out some game at the moment. Anyway...most UE3 games don't.
Game isn't even out in germany yet. :/ But I can wait without a problem.
------
also.... *waits for somebody reporting Serious Sam 3*
It doesn't look like bezel
Posted: 22 Nov 2011, 21:22
by Cinnabuns
It doesn't look like bezel correction is working from the screenshots I took however it auto detected everything fine. Cut scenes/menus play on the center monitor and nothing has broken yet. Some HUD elements are on the side monitors but other than that, good to go.
Due to Warner Bros having to
Posted: 23 Nov 2011, 00:07
by g00seberry
Due to Warner Bros having to row the game code precariously across the Atlantic Ocean, I have to wait until Friday to download it, but seeing these screenshots makes me excited! :D
This game is fantastic in
Posted: 23 Nov 2011, 06:42
by Hitmanthe3rd
This game is fantastic in DX11. I might turn it off to gain frames. But MAAAAN this game works good in Surround. Well worth the wait. The next drivers for ATI/Nvidia will make a huge difference in this game Im sure.
I'm glad Rocksteady fixxed
Posted: 23 Nov 2011, 14:17
by cygnific
I'm glad Rocksteady fixxed the issues the first game had with eyefinity. It looks all very nice, and no problems sofar.
I remember reading yesterday
Posted: 23 Nov 2011, 15:08
by helifax
I remember reading yesterday I think..that in DX11 the stuttering was related to physx being set to High! In Belgium the game is not available yet..
Can someone try with different settings for physx and tell us is there is a difference in frame-rate?
The following un-thorough test
Posted: 23 Nov 2011, 17:34
by Cinnabuns
The following un-thorough test was done on:
i7 2600k @ 4.4Ghz
2x gtx570 Nvidia Surround 285.79 betas
8GB 1600Mhz system RAM
Realtek onboard audio Dolby Digital optical out latest R2.66 drivers
Crucial C300 128GB SSD (Game)
Crucial C300 64GB SSD (OS and pagefile)
Game load appears to be tied to framerate as desktop framerate is either 1fps or 10fps and the game initial load
from desktop icon to first ad screen is excrutiatingly long @54 seconds. i.e. you want more tests? Do them yourself :P
All in-game settings maxed means:
Fullscreen YES
Resolution 5916x1200 (16:9)
V Sync NO
AA FXAA (HIGH)
Stereoscopic 3D DISABLED
DX11 Features
DX11 Tessellation
Detail Level VERY HIGH
Dynamic Shadows YES
Motion Blur YES
Distortion YES
Lens Flare YES
Light Shafts YES
Reflections YES
Ambient Occlusion YES
PHYSX
**********************************************************************************
DX11 ON (MVSS and HBAO)
DX11 Tessellation HIGH
Hardware PHYSX HIGH
Min 0 Max 32 Average 21.001
Menus are hitchy and choppy and don't transisiton smoothly (at 62fps?)
Initial level load is abysmal with game chugging 1-3fps, Once you spin around and visuals load in 360 degree, 15-21fps
Play is choppy, hitchy, and not fluid
============================================================================================
DX11 ON (MVSS and HBAO)
DX11 Tessellation NORMAL
Hardware PHYSX HIGH
Min 0 Max 34 Average 21.002
Menus are hitchy and choppy and don't transisiton smoothly (at 62fps?)
Initial level load is abysmal with game chugging 1-3fps, Once you spin around and visuals load in 360 degree, 15-21fps
Play is choppy, more fluid than it was, generally smoother
============================================================================================
DX11 ON (MVSS and HBAO)
DX11 Tessellation HIGH
Hardware PHYSX NORMAL
Min 0 Max 30 Average 21.143
Menus are hitchy and choppy and don't transisiton smoothly (at 62fps?)
Initial level load is abysmal with game chugging 1-3fps, Once you spin around and visuals load in 360 degree, 19-22fps
Play is hitchy, less choppy, feels generally smoother than prior settings.
============================================================================================
DX11 ON (MVSS and HBAO)
DX11 Tessellation NORMAL
Hardware PHYSX NORMAL
Min 0 Max 38 Average 21.093
Menus are hitchy and choppy and don't transisiton smoothly (at 62fps?)
Initial level load is abysmal with game chugging 1-3fps, Once you spin around and visuals load in 360 degree, 19-25fps
Play is hitchy here and there, feels a little smoother than previous.
============================================================================================
DX11 ON (MVSS and HBAO)
DX11 Tessellation HIGH
Hardware PHYSX OFF
Min 0 Max 32 Average 21.464
Menus are hitchy and choppy and don't transisiton smoothly (at 62fps?)
Initial level load is abysmal with game chugging 1-3fps, Once you spin around and visuals load in 360 degree, 20-28fps
Play is hitchy here and there, feels a about the same as previous but with no physics.
============================================================================================
DX11 ON (MVSS and HBAO)
DX11 Tessellation OFF
Hardware PHYSX HIGH
Min 0 Max 34 Average 21.458
Menus are hitchy and choppy and don't transisiton smoothly (at 62fps?)
Initial level load is abysmal with game chugging 1-3fps, Once you spin around and visuals load in 360 degree, 20-25fps
Play is hitchy here and there, feels a about the same as previous.
============================================================================================
DX11 ON (MVSS and HBAO)
DX11 Tessellation HIGH
Detail Level HIGH (changed from Very High which also turns Ambient Occlusion off)
Ambient Occlusion NO
Hardware PHYSX HIGH
Min 0 Max 32 Average 22.705
Menus are hitchy and choppy and don't transisiton smoothly (at 62fps?)
Initial level load is abysmal with game chugging 1-3fps, Once you spin around and visuals load in 360 degree, 23-29fps
Play is hitchy here and there, feels a about the same as previous, maybe a bit more fluid.
============================================================================================
DX11 OFF
DX11 Tessellation OFF
Detail Level VERY HIGH
Abient Occlusion YES
Hardware PHYSX HIGH
Min 45 Max 63 Average 61.176
Menus load quickly and smoothly transition
Initial level load is smooth. Once you spin around and visuals load in 360 degree, 61-62fps
Play completely smooth and fluid and fights are a fluid joy.
============================================================================================
============================================================================================
My Opinion: Crappy, unoptimized DX11 implementation. There is just a tad more "realism" using DX11, a bit more glint and reflection off all
surfaces light hits. "Looks" a TAD more "wet" and authentic but not worth ruining the gaming experience over.
Apparently there is a known
Posted: 24 Nov 2011, 14:58
by helifax
Apparently there is a known issue with the DX11 implementation. It will be fixed in an update:
http://forums.nvidia.com/index.php?showtopic=216385&view=findpost&p=1331657
http://community.batmanarkhamcity.com/forums/showthread.php/10585-PC-DirectX-11-Issues-Please-Read
Hope this helps to at least know where the problems comes from.
Best Regards
My recording of catwoman in
Posted: 02 Dec 2011, 17:52
by BES
My recording of catwoman in action at 3840x1024 eyefinity ...use 1080P or the Original setting for best quality..
http://www.youtube.com/watch?v=420WU1z739s
If you notice though its glitchy .. it does that even when im not recording, the FPS drops are massive and random... so it still seems to need optimization..
The graphics settings in the game are all maxed ...except motion blur is turned off, physX is off, and Vsync is off..
Did you deactivate DX11?
Posted: 02 Dec 2011, 22:38
by Falcon1
Did you deactivate DX11?
would love to play the
Posted: 03 Dec 2011, 01:25
by sixshot
would love to play the game... but a couple of things are preventing me from even touching it. 1) SecuROM on top of GFWL on top of Steam (if applicable). 2) DX11 broken out of the box.
EVGA has gone through all the trouble of making extra sales by packing in a redemption code for Arkham City and touting its DX11 goodness and the game comes broken right out of the gate. Rocksteady is gonna be dead in the waters if they don't fix it soon and do something about the ridiculous triple-DRM scheme. I mean, I can tolerate GFWL... and I can easily tolerate Steam as a DRM. But SecuROM.... pfffft....