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Dead Island - HUD and Menu FIX

Posted: 10 Sep 2011, 09:57
by Garden
Hello guys, I'm new here, but I would like to contribute by posting the fix I did for the menus and hud of Dead Island

Is far from a definitive solution, still contains some bugs and some things I can`t change how I wish, but it is enough to make the game playable and enjoyable in triple monitor.

All menus have been adjusted and the hud is now smaller and has been repositioned.

The fix follows the same method used for the FOV Mod, which makes it safe against the VAC ban (I hope).

is simple to install, get a pack of files on the link below ...



http://www.megaupload.com/?d=T849XG7M
or
http://widescreengamingforum.com/f/u/dead_island_menu_and_hud_fix.rar



And extract the "Data" folder into the "out" folder in the following path: "Documents DeadIsland out"

Then just start the game and be happy.


Works perfectly in 5040x1050, unfortunately I did not test other resolutions, but I believe it should work.


Some pictures showing the result ...















PS: Sorry for my bad english

Thank you very very much!I

Posted: 10 Sep 2011, 11:03
by H.A.M.mer
Thank you very very much!

I was trying to edit this settings myself but somehow I got lost in this.
Tested your fix with 5760 * 1080 and it works very well.

Without this Eyefinity is really broken in this game.

Thanks again ;)

I tried it as well with

Posted: 10 Sep 2011, 11:43
by WaveZtream
I tried it as well with 6100x1200 and its working nice thx :D

Nice, thanks Garden, i was

Posted: 10 Sep 2011, 11:45
by thales100
Nice, thanks Garden, i was also working on this yesterday, but you got it first, very nice !! :twothumb Ill add this information to the Detailed Report.

Thales, why don't you create

Posted: 10 Sep 2011, 12:23
by skipclarke
Thales, why don't you create a Lobbying entry to get the devs to roll this fix into the game itself. With this, it could be Certified.

Ibrin wrote:Thales, why don't

Posted: 10 Sep 2011, 12:32
by thales100
Thales, why don't you create a Lobbying entry to get the devs to roll this fix into the game itself. With this, it could be Certified.


Forum member kiax001 has contacted the developers and they said they were "sorry" but this game wasnt created for "two or more screens" ( http://widescreengamingforum.com/forum/forums/multi-monitor-gaming/multi-monitor-gaming/16680/dead-island?page=1#comment-231622 ), i wouldnt hold my breath for an official fix, despite its probably a 5 - 10min job for one of the developers, its just some settings that should be fixed. :doh
The developers dont have and official forum, but ive already lobbied at the dead-island.com forums - http://widescreengamingforum.com/forum/forums/multi-monitor-gaming/multi-monitor-gaming/16680/dead-island#comment-231551 , also following kiax0001 idea.

Thank you

Posted: 10 Sep 2011, 14:25
by magoo25
Wow, I can actually play the game now.

I hope the developers read this.....this could be a Steam patch in about two seconds.

Cudos. :)

I use 5670 x 1200 and this works well. I do have my weapon indicator partially hidden behind a bezel, but that might just be my settings.
I,m going to tweak the resolution a bit and try and fix that.

There was some lobbying going

Posted: 10 Sep 2011, 15:41
by DaFox
There was some lobbying going on in the steam forums as well, but I'm not aware of the developers reading that.

Thanks for the compliments

Posted: 10 Sep 2011, 16:48
by Garden
Thanks for the compliments guys ... I did the fix in a few hours, to be sure a professional would do better and in a few minutes.

Is a shame that the developers leave us without support for something so simple to fix.

great work coming up with a

Posted: 10 Sep 2011, 16:55
by Ryukan
Great work coming up with a fix for this. It's nice to see the gaming community step up once again and do the developers' work for them. It's sad that the developers won't take the small amount of time needed to implement this fix. I'm still onthe fence about dropping the money on this game, but the fence is starting to crumble. To me it's mostly a question of will I get my money's worth out of it in terms of game length; I'm tired of paying $50-$60 for games that last less than 10 hours. Being that the game seems to be an open world kind of game I think it will have a good amount of playtime to it.

Does this game require Steam? Not a big concern, I am just wondering if it does or not because I would prefer to get a physical copy of it if it does not require Steam, but if it does require Steam than I see no reason not to just get it on Steam.

Also, does this fix do anything about the giant crosshair issue I am seeing?

Ryukan wrote:Also, does this

Posted: 10 Sep 2011, 19:43
by tet5uo

Also, does this fix do anything about the giant crosshair issue I am seeing?



One of the screenshots has the Xhair in it, looks like it's normal sized too !

I was wondering man, since it's all the same engine, would you be able to have a go at the Call of Juarez games? They also had the HOR+ but stretched HUD issues .

I'd be willing to gift you one of them on steam to have a go at :)

Oh, and also a revert set of

Posted: 10 Sep 2011, 20:47
by tet5uo
Oh, and also a revert set of files to go back to default HUD placement would be good :)

I decided the performance issues I was getting were too bad to play in triple wide, drops to 35 FPS in a big fight in the city from peaks of 120 FPS are distracting.

Oh, and also a revert set of

Posted: 10 Sep 2011, 20:47
by tet5uo
Oh, and also a revert set of files to go back to default HUD placement would be good :)

I decided the performance issues I was getting were too bad to play in triple wide, drops to 35 FPS in a big fight in the city from peaks of 120 FPS are distracting.

Thanks Garden.I am working

Posted: 10 Sep 2011, 21:08
by ViciousXUSMC
Thanks Garden.

I am working on a video showcasing your fix as we speak.

tet5uo wrote:Ryukan

Posted: 11 Sep 2011, 00:20
by Ryukan
[quote]
Also, does this fix do anything about the giant crosshair issue I am seeing?



One of the screenshots has the Xhair in it, looks like it's normal sized too !



Nice, I took a closer look at the screenshots and finally noticed the crosshair, hard to pick since it is indeed normal sized hehe.

Now I am sold, going to have to get it.

thales100 wrote:The

Posted: 11 Sep 2011, 03:11
by DaFox
The developers dont have and official forum, but ive already lobbied at the dead-island.com forums


The publisher does not have an official forum either, dispite having one for its other titles. When asked about it they simply said:
I'm sorry, but we won't add a section for Dead Island. Thanks for your understanding.

http://forum.deepsilver.com/forum/showthread.php?t=54817#.TmwX9s3CXGg

If you need a place to lobby

Posted: 11 Sep 2011, 03:33
by ViciousXUSMC
If you need a place to lobby the steam forums are probably a good place not sure. It seems the most active but that also means your topic gets lost to the abyss very quickly as well and if the devs are not paying mind to the topics there it may not do much good.

The modders thread is super active with many many views and staying on the first page, if I can get a lobby effort spliced into that thread that would work well. At any rate going to try to get my gameplay video put on that thread showing the fix and that will sort of be a "in your face" way of saying look its possible now go make it happen.


Here is the gameplay video I was talking about:
Dead Island Surround Gameplay w/ Gardens Fix

Thanks, works great. Makes

Posted: 11 Sep 2011, 05:34
by tricky
Thanks, works great. Makes it much more playable and easier to manipulate the Quests, Inventory etc.

Any way to set the refresh

Posted: 11 Sep 2011, 18:52
by GitDat
Any way to set the refresh rate to 120Hz? Not sure why the menu only allows up to 100Hz.

GitDat wrote:Any way to set

Posted: 12 Sep 2011, 05:22
by tet5uo
Any way to set the refresh rate to 120Hz? Not sure why the menu only allows up to 100Hz.



Yeah, the file video.scr can be edited to increase to 120. I got it working.