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Dead Island
Posted: 27 Aug 2011, 07:08
by kiax0001
I'm surprised I can't find a topic on this in the forums or on the Internet yet since the game is coming out soon. Does anyone know if this game will support surround/eyefinity gaming? I'm thinking about preordering but want to make sure this game supports multiple monitors.
Thanks,
Kiax0001
Update: So it looks like this game uses Chrome Engine 5 and its the same developers that made Call of Juarez and Sniper Ghost Warrior. Both games were Hor+ but had some issues with a multi-monitor setup. Unless something has changed in the "5th revision" of the graphic engine we're looking at a 50/50 chance of this title working properly unless someone has had access to play a alpha/beta version of the game and can confirm.
It doesnt sound very
Posted: 27 Aug 2011, 23:55
by thales100
It doesnt sound very promising. :(
Seems like a funny game! Hope
Posted: 28 Aug 2011, 18:46
by Haldi
:( Seems like a funny game! Hope some1 here might fix it!
Maybe I am just an optimist
Posted: 31 Aug 2011, 18:43
by Tucson
Maybe I am just an optimist but I don't think this "doesn't sound very promising". This title sounds pretty good for ultra-widescreen gaming, imo.
What were the previous Chrome5 issues and multi-monitor issues?
If the case is just cut-scene support, although quite unfortunate for the cinematic looking single player component, if normal engine support is there this is still better then 90% of typical outcomes.
At least the multi-player, which is where I spend most of my game-play time, will still be very well supported.
Update
Posted: 07 Sep 2011, 02:19
by kiax0001
Hey Gang,
So I'm sure most of you have read the Widescreen Gaming Forum article regarding the grading of Dead Island. For the most part, it does work properly other than the Menus which are a dealbreaker (HUD, Crosshair, Maps, and other 2D elements are stretched).
I've started a forum discussion about it below. Please help spread the word so that we can get a proper solution. It would be a real shame if nobody in this community or the developer itself won't be able to fix the problem. This game would be so immersive if we had the proper support!
Dead Island Eyefinity Thread
Edit: I'm aware that there is no official forum for Dead Island so I've also sent a support ticket request to the developer. I'll keep you guys updated If I hear anything.
Thanks,
kiax0001
kiax0001 wrote:Hey
Posted: 07 Sep 2011, 02:27
by thales100
Hey Gang,
Posted, thanks kiax0001. :twothumb
The game works fine for me,
Posted: 07 Sep 2011, 04:36
by green_comet
The game works fine for me, but the hud is huge and the fov needs fixing.

THe FOV seems to expand out
Posted: 07 Sep 2011, 04:40
by tet5uo
THe FOV seems to expand out properly for triple wide, just the damn 2D elements are so HUGE :)
Yeah. I was hoping after I
Posted: 07 Sep 2011, 06:07
by Johnny Utah
Yeah. I was hoping after I found the correct resolution that there would have been forethought regarding running surround/eyefinity. Guess not. The big problem is the menu which is rendered useless...hopefully we can get a patch or a fix.
Well it wont be too bad since
Posted: 07 Sep 2011, 10:38
by ViciousXUSMC
Well it wont be too bad since the elements are on the side monitors.
As long as the mouse speed is ok, FOV extends, and stuff like that it looks pretty playable.
Im still waiting on my key so I can play the game and test it out. When I get it I will do a surround video for the game and mention the good/bad and we can point that to the Devs and see if they act on it.
I kinda like large elements if they are not center monitor somtimes :D last game like this was dog fighter and it made my radar so much easier to see.
ViciousXUSMC wrote:Well it
Posted: 07 Sep 2011, 11:28
by tet5uo
Well it wont be too bad since the elements are on the side monitors.
As long as the mouse speed is ok, FOV extends, and stuff like that it looks pretty playable.
Im still waiting on my key so I can play the game and test it out. When I get it I will do a surround video for the game and mention the good/bad and we can point that to the Devs and see if they act on it.
I kinda like large elements if they are not center monitor somtimes :D last game like this was dog fighter and it made my radar so much easier to see.
Once you see the massive crosshair in your face destroying any immersion gained from triple-wide, you'll change your mind.. least I did with Call of Juarez and this game.
Oh didnt see the crosahair
Posted: 07 Sep 2011, 22:18
by ViciousXUSMC
Oh didnt see the crosahair :D
I think its LFD2 that I have a big crosshair and just deal but its not that BIG.
Probably a way to fix it once we get deeper into it, even if it means changing up the overlay files, but the problem then is steam prohibiting changes or detecting things as hacks.
I want to like this game, but
Posted: 07 Sep 2011, 23:35
by tet5uo
I want to like this game, but then something else that slipped past their non-existent QA slaps me in the face...
Have you seen the animations on your shadows? LOL
What shadow animation?? At
Posted: 08 Sep 2011, 01:21
by RadioActiveLobster
What shadow animation?? At least from the waist up... 8)
I'd like to see an adjustable
Posted: 08 Sep 2011, 01:45
by magoo25
I'd like to see an adjustable FOV and the 2d menus fixed for triple scren game play.
There has to be some editor function somewhere in this game to allow this.
I realize Eyefinity and Surround are only a small percentage of gamers, but come on.....how can the developers not even attempt to get this right?
The game supports 6056 x 1200 but only the game and not the components that accompany it.
tet5uo wrote:Have you seen
Posted: 08 Sep 2011, 02:16
by thales100
Have you seen the animations on your shadows? LOL
Dont know if you have already done it, but you can edit (Notepad) "Video" (cfg) file at C:Users....DocumentsDeadIslandoutSettings, to get better GFX quality, including shadows (you may try 2048 or 4096), thats available setting up in the game menu, here it is my file - yes im playing on single monitor, in 3D:
Code: Select all
!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!BPP(i)
!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better
!TexBPP(i)
!TextureQuality(s) // VeryLow, Low, High
!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!SpotShadowMapSize(i)
!Lightmaps()
!Fullscreen()
!VSync() // enable vertical sync
!MaterialQuality(i) // lower is better
!WaterQuality(i) // lower is better
!GrassQuality(i) // lower is better
!FXQuality(i) // higher is better
!FXFadeLevel(i) // 0-4 (lower is better)
!EnvQuality(s) // FullDynamic, RareDynamic, Static
!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s) // Simple, Normal
!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default
!Curves(s) // curves texure
Resolution(1680,1050)
Monitor(0)
BPP(24)
FSAA(8)
TexBPP(32)
TextureQuality("High")
Filtering("AnisotropicTrilinear")
Fullscreen()
Shadows("High")
ShadowMapSize(2048)
SpotShadowMapSize(2048)
Lightmaps()
GammaFloat(0.83)
MaxRefresh(120)
MaterialQuality(0)
FXQuality(3)
FXFadeLevel(0)
WaterQuality(0)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(3)
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
Lol you guys are funny if you
Posted: 08 Sep 2011, 05:49
by skipclarke
Lol you guys are funny if you expect them to fix eyefinity, they can barely get their shit together and release developer build for PC.
They recently posted a chart on some website (which supposed to be dedicated to PC gaming but is actually filled with people circle jerking on BF3)
and it shows a tiny piece of PC enthusiasts compared to total gamers,
then a tiny little people who have 2 GPU's. Lol I don't even think the fraction of eyefinity users would even show up, just to put it in perspective.
I could care less about larger crosshair, it's the fact that the quests and upgrades are off the screen that bothers me
MW2,Although I do agree
Posted: 08 Sep 2011, 16:05
by kiax0001
MW2,
Although I do agree with you there are some other more important bug fixes that should be fixed prior to worrying about multi-monitor/eyefinity, I don't agree that the developer or WSGF community can't help remedy this problem with a patch/solution. Bear in mind that it may have been easier to add this feature during the development stage of the game, I still think it's not too late considering 75% of the game works in multi-monitor with the other 25% being the non-working stretched 2D elements.
kiax0001
Deep Silver's Response
Posted: 08 Sep 2011, 16:09
by kiax0001
Hey Guys,
I did receive an update from Deep Silver. I've posted the response and the original message below. Here's to hoping to a developers fix :)
Re: [Ticket#2011090731000884] Dead Island (PC)
Dear Customer,
thank you for your inquiry.
We are sorry but the game was not made for two or more screens.
Nevertheless we forwarded you meesage to our developers team for further
investigation.
Note: If you reply to this Email please do not edit the subject line. Thank
you!
Best regards
Your Support Team
Deep Silver Inc.
Technical Support
900 Larkspur Landing Circle
Larkspur CA 94939 / USA
Technical support:
08:00 (8:00 am) Pacific Time to 17:00 Pacific Time (5:00 pm)
Phone: 1-888-883-1505
Email:
[email protected]
Webpage: http://www.deepsilver.com
[email protected] (Farshad Kia) schrieb:
> email:
[email protected]
> realname: Farshad Kia
> Secondname: Kia
> Firstname: Farshad
> Telefon:
> Product: Dead Island (PC)
> Issue: other
> Frage_(max__1024_Zeichen): To whom it may concern, I understand that there was
> no mentioning of supporting multiple monitors (eyefinity or nvidia surround)
> during the release of this game but I'm wondering if the Tech Support Team can
> work on properly supporting it? The game does detect the eyefinity resolutions
> (5760x1080) and does run properly but the 2D elements in the game are
> stretched and off-centered making it unplayable (For example the HUD and
> crosshair stretch and the In game menu - maps, quests, upgrade screen are all
> stretched making it impossible to see. Please let me know if you need further
> details that I can provide for you. I hope that this can be a add-on feature
> in possible future patch because it would really make the game more immersive
> and fun! Thank you, kiax0001
> submit: submit
Thanks kiax0001.
Posted: 08 Sep 2011, 18:04
by thales100
Thanks kiax0001. :onethumb