The general concept in how to change FOV in games
Posted: 25 Jun 2011, 20:58
i noticed this havent been really discussed in detail and thought it would be a valuable resource for all of us to know and learn , and hopefully we could help create more and more tools for FOV, HOR+, Aspect fixing.
I'm talking about fixes for games that have no easy way such as editing a text/hex in a file, registry etc. To fix these games's FOV, I suspect one would have to do some memory poking and inject some code. I know only very little in regards to this aspect and I know that this does work to force custom resolutions, by search for the resolution X/Y values and changing them to pinpoint the meemory addresses. With this method, you can pretty easily change the resolution to your liking in almost any game.
However, the FOV values is quite abit harder as you dont "see" the values and there are more variables linked to "camera views" and it could screw up pretty easily.
I would be happy to hear what some of the more experienced community experiences and tips on this.
thanks!
I'm talking about fixes for games that have no easy way such as editing a text/hex in a file, registry etc. To fix these games's FOV, I suspect one would have to do some memory poking and inject some code. I know only very little in regards to this aspect and I know that this does work to force custom resolutions, by search for the resolution X/Y values and changing them to pinpoint the meemory addresses. With this method, you can pretty easily change the resolution to your liking in almost any game.
However, the FOV values is quite abit harder as you dont "see" the values and there are more variables linked to "camera views" and it could screw up pretty easily.
I would be happy to hear what some of the more experienced community experiences and tips on this.
thanks!