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Dungeon Siege III
Posted: 22 Jun 2011, 10:55
by Saturn2888
Can't seem to get this to work right because the game has physical limitations. I tried in Fullscreen while using SoftTH because Eyefinity doesn't like displays that aren't the same resolution and putting the DLL in any directory didn't make it recognize the multi-monitor solution. Then I tried Windowed mode using these settings in user.ini:
Code: Select all
support_aspect_ratio_custom = true
window_height = 1160
window_width = 3960
And got tons of black area on the sides of my screen. I don't know what's causing this, but it seems to be something in the game itself limiting the amount of draw distance horizontally. Here's the rest of what I've got for anyone that might know how to fix it.
Code: Select all
[Engine.Render]
adapter = -1
anisotropic = 1
default_brightness = 0.138000
default_contrast = 0.946001
default_contrast_range_low = 0.09
default_display_conversion = box
default_gamma = 1.0
dist_fade_duration = 0.5
dist_fade_in_range = 40.0
dist_fade_out_range = 45.0
effects_quality = 2
full_screen = 0
full_screen_height = 1280
full_screen_width = 3968
motion_blur_enable = 1
msaa = 2
s3d_ar_multiplier = 1.3
shader_quality = 2
shadow_quality = 7
support_aspect_ratio_16_10 = false
support_aspect_ratio_4_3 = false
support_aspect_ratio_custom = true
texture_quality = 4096
vsync = 1
window_height = 1160
window_width = 3960
Re: Dungeon Siege III
Posted: 24 Jun 2011, 02:09
by Cullanna
Apparantly.. there is a patch for this that will auto update through steam.
I am still having this trouble however, as i am using a *cough*cracked*cough* version.
if anyone knows how to fix it without the patch it would be awsome.
Re: Dungeon Siege III
Posted: 24 Jun 2011, 02:22
by Saturn2888
Auto-update through Steam? Isn't that a good thing? Like won't that means I could try now?
Hi!I think you are use too
Posted: 17 Jul 2011, 20:45
by Trixan
Hi!
I think you are use too big height resolution. But the idea for windowed mode is very useful. And NO vsync! Try it:
full_screen_height =
1024 or
1050 or
1200
full_screen_width = 3960
vsync = 0
window_height =
1024 or
1050 or
1200
window_width = 3960
support_aspect_ratio_16_10 = true
support_aspect_ratio_4_3 = true
support_aspect_ratio_custom = true

Are you able to run DS3 in
Posted: 17 Jul 2011, 23:48
by skipclarke
Are you able to run DS3 in multi-monitor mode with fullscreen?
Unfortunately not. But set
Posted: 09 Aug 2011, 06:27
by Trixan
Unfortunately not. But set the window size equal with the fullscreen resolution and the game experience will be equal to the fullscreen mode.
Trixan wrote:Unfortunately
Posted: 09 Aug 2011, 12:09
by thales100
Unfortunately not. But set the window size equal with the fullscreen resolution and the game experience will be equal to the fullscreen mode.
Thanks for posting the solution Trixan, could you pelase provide some comparison screenshots (4:3, 16:10, 16:9 and multi monitor) so we could create a Detailed Report and add this game to the master game list, including your solution ? :onethumb
thales100 wrote:Thanks for
Posted: 09 Aug 2011, 20:56
by evilmatt
Thanks for posting the solution Trixan, could you pelase provide some comparison screenshots (4:3, 16:10, 16:9 and multi monitor) so we could create a Detailed Report and add this game to the master game list, including your solution ? :onethumb
Eyefinity works out of the box (I'm running at 6048x1080) centred HUD and everything - feel free to use to use
screenshots from my Steam account and PM me if you want some more
evilmatt wrote:Eyefinity
Posted: 09 Aug 2011, 21:41
by thales100
Eyefinity works out of the box (I'm running at 6048x1080) centred HUD and everything - feel free to use to use screenshots from my Steam account and PM me if you want some more
Thanks m8, full screen or windowed ? Vsync always off or can it run on too ?
Full-screen, and with v-sync
Posted: 09 Aug 2011, 22:46
by evilmatt
Full-screen, and with v-sync off as I'm not getting any tearing that I've noticed.
Thanks a lot evilmatt, ive
Posted: 10 Aug 2011, 00:08
by thales100
Thanks a lot evilmatt, ive sent you a PM, cheers.
A big thanks to evilmatt for
Posted: 11 Aug 2011, 00:10
by thales100
A big thanks to evilmatt for providing all screenshots included in the
Detailed Report (except the 3960x1050 by Trixan), plus all necessary information. :twothumb
Oh I'm late. But I see
Posted: 11 Aug 2011, 00:27
by Trixan
Oh I'm late. But I see without me it was resolved.
Trixan wrote:Oh I'm late. But
Posted: 11 Aug 2011, 01:34
by thales100
Oh I'm late. But I see without me it was resolved.
Thanks Trixan, ive used one of your screenies. :onethumb
Ok, this great! You're
Posted: 25 Aug 2011, 23:47
by Trixan
Ok, this great! You're welcome. :onethumb
I still can't get the game to
Posted: 30 Dec 2011, 06:04
by Saturn2888
For some reason I still can't get it to stop pillar-boxing.
I even tried doing a specific vertical resolutions like 1024, 1050, or 1080. What resolutions does the game like?
I don't mind running in a window; in fact, I prefer it. I would just need it to fit in the bounds of 3968x1280 (1024x1280 - 1920x1200 - 1024x1280).
Gameplay should be Hor+
Posted: 08 Jan 2012, 10:46
by scavvenjahh
Gameplay should be Hor+ whatever the crazy resolution you may be using. The main menu will always be pillarboxed in multi-mon, though.
I need help, I just got my
Posted: 29 Jan 2012, 01:03
by rombat
I need help, I just got my eyefinity setup and try to run the game in 4800 x 900 and the middle screen is the only one showing up, side monitors are black. I went to the user.ini file and made sure my resolution was showing up and it is. Here is what my ini file is showing.
[Engine.Audio]
enable_communication = 1
enabled = 1
[Engine.Util]
keybindings_reset = 1
[Engine.Render]
adapter = -1
anisotropic = 1
default_brightness = 0.138000
default_contrast = 0.946001
default_contrast_range_low = 0.09
default_display_conversion = box
default_gamma = 1.0
dist_fade_duration = 0.5
dist_fade_in_range = 40.0
dist_fade_out_range = 45.0
effects_quality = 2
full_screen = 1
full_screen_height = 900
full_screen_hz = 60
full_screen_width = 4800
motion_blur_enable = 1
msaa = 0
s3d_ar_multiplier = 1.3
shader_quality = 2
shadow_quality = 6
support_aspect_ratio_16_10 = false
support_aspect_ratio_4_3 = false
support_aspect_ratio_custom = true
texture_quality = 4096
vsync = 1
window_height = 900
window_width = 4800
Saturn2888 wrote:For some
Posted: 10 Feb 2012, 23:23
by Anjgenki
For some reason I still can't get it to stop pillar-boxing.
I even tried doing a specific vertical resolutions like 1024, 1050, or 1080. What resolutions does the game like?
I don't mind running in a window; in fact, I prefer it. I would just need it to fit in the bounds of 3968x1280 (1024x1280 - 1920x1200 - 1024x1280).
I too can't get DS3 to stop pillar boxing.
While the game runs in the full resolution of 4800x900, the game only renders 1600x900 leaving the other two screens blank.
I've played with the user.ini file and tried all kinds of setting to no avail.
Fullscreen, windowed, stretch, box, crop.
Does anyone have any ideas as to how to get this to work?
rombat
Posted: 11 Feb 2012, 16:19
by scavvenjahh
support_aspect_ratio_16_10 = false
support_aspect_ratio_4_3 = false
support_aspect_ratio_custom = true
Somehow all three values are "false" in my file... You might want to try that.
I'm playing in Nv Surround 5760x1080 and gameplay is Hor+ (the main menu is pillarboxed).