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Duke Nukem Forever
Posted: 03 Jun 2011, 08:32
by LordJuanlo
Believe it or not, but the Duke Nukem Forever demo works perfectly in EyeFinity. Intro movie displays on center monitor, menus are not stretched (they are on left monitor, not idea why) and the game appears to be Hor+. The only little annoyance I have found is that in-game messages (like 'saving checkpoint') are on left monitor. I think the FOV is right, but I didn't try it on single screen to compare.
Now that I think of it... I don't remember seeing any hud at all, I was so excited playing the demo (I had less than 5 minutes to try it) that I didn't see it, and I think it had no hud at all.
Didn't have time to get screenshots, I had to go to work, but it looks like perfect support out of the box.
Hail to the king, baby!
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 09:26
by HaYDeN
Downloading as we speak <3 ... most anticipated game of my life haha... few hours till i get home from work to play it tho.
I suspect from what your describing its HOR+ but maybe a low FOV to begin with?
I really hope it just works, then I can just play it.
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 09:46
by LordJuanlo
There are lots of users complaining about the FOV on Gearbox forums, I didn't try it in single screen mode. In triple screen it looked fine to me, but I played for less than 5 minutes and was too excited shooting at the big bastard on the football stadium 8)
After 14 years waiting I didn't pay much attention for details, hahaha
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 10:34
by Abram
Good multi-mon support? Holy shit, Batman!
Well, I guess i'll have to go dig it up.
Well.. i guess it releases to everyone later today.. Poo.
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 11:39
by HaYDeN
It's HOR+ but the FOV is quite low - theres also a few other nigly things....
I'll have a fix for the FOV out in the next few hours.
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 11:54
by thales100
Thats cool HaYDeN ! :D
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 12:08
by LordJuanlo
Good to know. At least it's working out of the box much better than Borderlands, it looks like Gearbox has learned something.
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 12:23
by HaYDeN
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 12:59
by Abram
Nice job!
I assume the first shot is default? Thatsh pretty toight.
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 13:12
by Honza
Awesome HaYDeN! How did you do it?
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 15:06
by tet5uo
What's dev's obsession with zoomed-in FOV's as default anyhow?? They all developing games on 1280x1024 screens?
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 15:44
by svr
What's dev's obsession with zoomed-in FOV's as default anyhow?? They all developing games on 1280x1024 screens?
More like on 50" TV and below 720p resolution. Standard for console(port)s really.
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 15:47
by LordJuanlo
Wow, much better now. With EyeFinity it does not feel that bad, but now I tried it with a single screen (on my laptop) and yes, it feels really zoomed.
I hope HaYDeN releases the patch soon :lol:
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 16:29
by tet5uo
Is it just me, or do the post process effects look so terrible and blurry and pixelated that they're making the game look ridiculously bad outside... or is it just a possible bug with my setup?
It's like flickery, pixelated blurring and it's just ugly in motion.
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 17:35
by HaYDeN
It's the motion blur - they seem to do some sort of half resolution at x distance to generate the effect - it gets more horrible looking the wider the resolution, not all that bad on 1920x1080...
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 18:17
by Paradigm Shifter
I've got a FAC code, but find myself not wanting to be spoiled... :oops:
I think I'll just wait for the full game.
Re: Duke Nukem Forever
Posted: 03 Jun 2011, 20:27
by tet5uo
I love how the first thing you do in the demo is take a leak.
Re: Duke Nukem Forever
Posted: 04 Jun 2011, 00:55
by Honza
HaYDeN would you mind sharing this fix with us? I discussed it with ChrisF at GBX forums via PM and such modifications got green light (do you remember how was it with Mafia II and time freezer trainer? So that's why I asked...).
Thank you
regards
Honza
Re: Duke Nukem Forever
Posted: 04 Jun 2011, 01:37
by Falcon1
Hmmm... From judging Hayden's Screenshots... I like the default FOV better. Maybe something between the two screens, more to the first, would be a better choice for the fov.
Let's hope we get adjustable FOV in the full game, so everyone can do it on their own via .ini tweaking or whatever.
Re: Duke Nukem Forever
Posted: 04 Jun 2011, 03:47
by HaYDeN
Have managed to disable the horrible zoom effect (bluring) and adjust the FOV
Still remains is getting the GUI width reduced and centered, everything else is perfect.
If they don't fix it in the main game before release then it can very quickly be applied on release - for some reason tho I've experienced corruption of my local game files so I'm redownloading to ensure it wasent me that messed it up... so long as that goes well I'll chuck it into the wild.
But as Falcon1 says - with the stir its causing, hopefully they provide the option in the final game, thats the ultimate solution.