Page 1 of 1
Getting FOV right in FSX (Flight Sim X)
Posted: 21 Apr 2011, 21:51
by theberlindoctor
Fsfhjgfhjjs nous anjnnahjns. Sub Shannon and annjd
Re: Getting FOV right in FSX (Flight Sim X)
Posted: 22 Apr 2011, 00:33
by theberlindoctor
Sigh, after more research, it looks like this might be the situation..
http://www.youtube.com/watch?v=R3ZdrwXEzcs&feature=player_embedded
Tho if anyone else has any input, it would still be appreciated.
Re: Getting FOV right in FSX (Flight Sim X)
Posted: 23 Apr 2011, 23:29
by BHawthorne
To truly address FOV in MSFS, you need to make a bunch of camera view slices to fill the external rendering area. There are a few simpit specific forums that explain how this is accomplished. To clarify though when you add more cameras you divide the efficiency MSFS has to render everything. It's a tradeoff.
Re: Getting FOV right in FSX (Flight Sim X)
Posted: 16 Jun 2011, 06:31
by theberlindoctor
Thanks, Hawthorne. I know its a bit dated, but moving cross country will do that. Can you point me to those simpit threads you mentioned? Also, what kinds of performance hits are we talking here, 20-30%?
I use NVIDIA Surround and can
Posted: 13 Mar 2012, 16:23
by VSIngo
I use NVIDIA Surround and can not change FOV for MSFX X. Are any solutions ?
Re: Getting FOV right in FSX (Flight Sim X)
Posted: 20 Oct 2013, 15:31
by OmniAtlas
BHawthorne wrote:To truly address FOV in MSFS, you need to make a bunch of camera view slices to fill the external rendering area. There are a few simpit specific forums that explain how this is accomplished. To clarify though when you add more cameras you divide the efficiency MSFS has to render everything. It's a tradeoff.
Brad are you familar with the FSX FOV hack?
http://www.tocaedit.com/