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Temporary Portal 2 Crosshair Fix for Surround
Posted: 20 Apr 2011, 13:30
by ViciousXUSMC
I had an idea of using a crosshair overlay to make up for the lack of in game crosshair when the game is in surround.
Never looked for a program like this but it seems lots of them do exist. One issue I read about was competitive games consitering this a cheat so using dedicated programs is maybe not a great idea.
I did find this though - http://www.autohotkey.com/forum/topic62373.html
I am using the script on the last post, as a AHK script this is not going to be detected as a cheat program.
It has 2 small issues.
1.) Unlike what I wanted (use your own .png or .gif image) this just uses 2 intersecting lines that are long so it can be a bit more than what you want to see on scree.
2.) Game must be in windowed mode
About #2 - Portal 2 has a run game windowed with no border option! have not really seen this before on a game, normally you have to use yet an other 3rd party program to force a "full screen window" but with Portal 2 just enable windowed mode no border for your native resolution and this works fine.
If you want to play in eyefinity/surround and need a crosshair this work around may help you for now. I will give it a try in co-op later.
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 20 Apr 2011, 15:09
by Delphium
Nice find.
Will give this a shot later tonight.
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 20 Apr 2011, 16:10
by ViciousXUSMC
Tested and works fine, one thing I did was enable and lock my crosshairs before I started the game so that I could use a simple image to make sure I had them centered.
Have not tested these yet, but some of these sound nicer than what I posted above, can use your own .gif image on a few of them.
http://www.autoitscript.com/forum/topic/77003-creating-a-crosshair-or-dot-in-the-middle-of-the-screen/
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 26 Apr 2011, 18:37
by mattsimis
Using the AHK script murders FPS on mine. Played 3/4 the game without the crosshair so fair, its not a shooter so it really doesnt matter. Remember you can zoom in too.
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 26 Apr 2011, 18:40
by Delphium
I did not like the AHK script toomuch, I have now managed to complete the game without a crosshair without toomuch issue, to be honest, I never really noticed it was missing untill it was mentioned here.
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 27 Apr 2011, 00:40
by mattsimis
Yep, just completed it, Crosshair would have made some little sections slightly easier, but its not like you have an "ammo" counter anyhow!
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 28 Apr 2011, 02:17
by Downtown1
I had an idea of using a crosshair overlay to make up for the lack of in game crosshair when the game is in surround.
Never looked for a program like this but it seems lots of them do exist. One issue I read about was competitive games consitering this a cheat so using dedicated programs is maybe not a great idea.
It's about as much of a "cheat" as Xfire overlay or Raptr overlay, if done properly. I am assuming you are talking about the in-game cheat detection engines and not the competitive leagues banning such a tool?
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 09 May 2011, 04:18
by tricky
I still just use a small bit of post-it with a crosshair drawn on it when needed, fire off a shot and note the center of screen, put your tiny bit of post-it in place. Talk about going old-school :)
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 09 May 2011, 05:22
by ViciousXUSMC
Id never put anything on my U2410's id have to commit seppuku for it. Plus I sort of refuse to do something like that when a streamline software solution should be so easy to do.
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 11 May 2011, 01:32
by Mach1.9pants
I still just use a small bit of post-it with a crosshair drawn on it when needed, fire off a shot and note the center of screen, put your tiny bit of post-it in place. Talk about going old-school :)
Me too, just a tiny bit of paper on the screen LOL
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 21 May 2011, 02:56
by Monster
If anyone is wondering, Valve just released an update and has officially fixed the crosshair on ultra wide resolutions.
Hooray for Valve! :bowdown
Too bad not all developers are so eyefinity/surround friendly.
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 21 May 2011, 03:27
by Mach1.9pants
Oooh maybe a SOLD here then, I was hanging off.
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 21 May 2011, 15:01
by Falcon1
The Game has a Crosshair? :shock:
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 21 May 2011, 21:14
by Downtown1
If anyone is wondering, Valve just released an update and has officially fixed the crosshair on ultra wide resolutions.
Hooray for Valve! :bowdown
Too bad not all developers are so eyefinity/surround friendly.
Too bad everyone already beat this game a month ago :lol:
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 22 May 2011, 00:49
by Falcon1
Well, I didn't finish the Co-Op. Might be that I throw it on again at some time with a good friend. The fixed version comes in handy.
Re: Temporary Portal 2 Crosshair Fix for Surround
Posted: 22 May 2011, 01:27
by Mach1.9pants
Just brought a 2 pack for my mate and myself, that'll be fun :)
Does the valve crosshair fix
Posted: 06 Oct 2011, 03:27
by Downtown1
Does the valve crosshair fix work for anyone? I fired up Portal 2 today to play the DLC and still no crosshair.
Im downloading the game now
Posted: 06 Oct 2011, 04:15
by ViciousXUSMC
Im downloading the game now to install to try the new DLC but I dont remember it ever being fixed for me before.
The DLC is fiendish, enjoying
Posted: 06 Oct 2011, 08:07
by Delphium
The DLC is fiendish, enjoying it quite a bit, sadly no crosshair on eyefinity.
Hmm, pretty sure I had a
Posted: 06 Oct 2011, 09:32
by evilmatt
Hmm, pretty sure I had a crosshair when I played in Eyefinity - I held off buying until it was fixed - don't tell me they went and broke it again? Will have to check when I get home (and try the DLC!)